ladybird/Userland/Libraries/LibWeb/Layout/InlineNode.cpp
Andreas Kling 02b316fd5c LibWeb: Let Paintable perform the painting
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.

Paintables are now created by asking a Layout::Box to produce one:

    static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()

Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
2022-03-11 00:21:49 +01:00

144 lines
7.1 KiB
C++

/*
* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Painter.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Element.h>
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Layout/InlineFormattingContext.h>
#include <LibWeb/Layout/InlineNode.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/BorderPainting.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Layout {
InlineNode::InlineNode(DOM::Document& document, DOM::Element* element, NonnullRefPtr<CSS::StyleProperties> style)
: Layout::NodeWithStyleAndBoxModelMetrics(document, element, move(style))
{
set_inline(true);
}
InlineNode::~InlineNode()
{
}
void InlineNode::paint_inline(PaintContext& context, Painting::PaintPhase phase) const
{
auto& painter = context.painter();
if (phase == Painting::PaintPhase::Background) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
auto containing_block_position_in_absolute_coordinates = containing_block()->m_paint_box->absolute_position();
for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
if (is_first_fragment) {
float extra_start_width = box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
float extra_end_width = box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto border_radius_data = Painting::normalized_border_radius_data(*this, absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
Painting::paint_background(context, *this, enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
Vector<Painting::BoxShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
for (auto const& layer : computed_box_shadow) {
resolved_box_shadow_data.empend(
layer.color,
static_cast<int>(layer.offset_x.to_px(*this)),
static_cast<int>(layer.offset_y.to_px(*this)),
static_cast<int>(layer.blur_radius.to_px(*this)),
static_cast<int>(layer.spread_distance.to_px(*this)),
layer.placement == CSS::BoxShadowPlacement::Outer ? Painting::BoxShadowPlacement::Outer : Painting::BoxShadowPlacement::Inner);
}
Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), resolved_box_shadow_data);
}
return IterationDecision::Continue;
});
}
if (phase == Painting::PaintPhase::Border) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
auto borders_data = Painting::BordersData {
.top = computed_values().border_top(),
.right = computed_values().border_right(),
.bottom = computed_values().border_bottom(),
.left = computed_values().border_left(),
};
auto containing_block_position_in_absolute_coordinates = containing_block()->m_paint_box->absolute_position();
for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
if (is_first_fragment) {
float extra_start_width = box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
float extra_end_width = box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
auto border_radius_data = Painting::normalized_border_radius_data(*this, bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data);
return IterationDecision::Continue;
});
}
// FIXME: We check for a non-null dom_node(), since pseudo-elements have a null one and were getting
// highlighted incorrectly. A better solution will be needed if we want to inspect them too.
if (phase == Painting::PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) {
// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
// would be none. Once we implement non-rectangular outlines for the `outline` CSS
// property, we can use that here instead.
for_each_fragment([&](auto& fragment, bool, bool) {
painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
return IterationDecision::Continue;
});
}
}
template<typename Callback>
void InlineNode::for_each_fragment(Callback callback) const
{
// FIXME: This will be slow if the containing block has a lot of fragments!
Vector<LineBoxFragment const&> fragments;
containing_block()->paint_box()->for_each_fragment([&](auto& fragment) {
if (is_inclusive_ancestor_of(fragment.layout_node()))
fragments.append(fragment);
return IterationDecision::Continue;
});
for (size_t i = 0; i < fragments.size(); ++i) {
auto const& fragment = fragments[i];
callback(fragment, i == 0, i == fragments.size() - 1);
}
}
}