ladybird/Userland/Libraries/LibWeb/Layout/CheckBox.h
Andreas Kling 02b316fd5c LibWeb: Let Paintable perform the painting
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.

Paintables are now created by asking a Layout::Box to produce one:

    static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()

Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
2022-03-11 00:21:49 +01:00

40 lines
1.5 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/HTML/HTMLInputElement.h>
#include <LibWeb/Layout/LabelableNode.h>
namespace Web::Layout {
class CheckBox : public LabelableNode {
public:
CheckBox(DOM::Document&, HTML::HTMLInputElement&, NonnullRefPtr<CSS::StyleProperties>);
virtual ~CheckBox() override;
const HTML::HTMLInputElement& dom_node() const { return static_cast<const HTML::HTMLInputElement&>(LabelableNode::dom_node()); }
HTML::HTMLInputElement& dom_node() { return static_cast<HTML::HTMLInputElement&>(LabelableNode::dom_node()); }
bool being_pressed() const { return m_being_pressed; }
virtual OwnPtr<Painting::Paintable> create_paintable() const override;
private:
virtual bool wants_mouse_events() const override { return true; }
virtual void handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers) override;
virtual void handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers) override;
virtual void handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers) override;
virtual void handle_associated_label_mousedown(Badge<Label>) override;
virtual void handle_associated_label_mouseup(Badge<Label>) override;
virtual void handle_associated_label_mousemove(Badge<Label>, bool is_inside_node_or_label) override;
bool m_being_pressed { false };
bool m_tracking_mouse { false };
};
}