ladybird/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.h
Andrew Kaster beb3519a49 LibWeb: Remove unecessary dependence on Window from WebGL and WebSocket
These classes only needed Window to get at its realm. Pass a realm
directly to construct WebGL and WebSocket classes.
2022-10-01 21:05:32 +01:00

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/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Heap/GCPtr.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
namespace Web::WebGL {
class WebGLRenderingContext final : public WebGLRenderingContextBase {
WEB_PLATFORM_OBJECT(WebGLRenderingContext, WebGLRenderingContextBase);
public:
static JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> create(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, JS::Value options);
virtual ~WebGLRenderingContext() override;
private:
WebGLRenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
};
}