ladybird/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h
Andrew Kaster beb3519a49 LibWeb: Remove unecessary dependence on Window from WebGL and WebSocket
These classes only needed Window to get at its realm. Pass a realm
directly to construct WebGL and WebSocket classes.
2022-10-01 21:05:32 +01:00

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/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/DOM/Event.h>
namespace Web::WebGL {
struct WebGLContextEventInit final : public DOM::EventInit {
String status_message { String::empty() };
};
class WebGLContextEvent final : public DOM::Event {
WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
public:
static WebGLContextEvent* create(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* construct_impl(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init);
virtual ~WebGLContextEvent() override;
String const& status_message() const { return m_status_message; }
private:
WebGLContextEvent(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init);
String m_status_message { String::empty() };
};
}