
These classes only needed Window to get at its realm. Pass a realm directly to construct HTML classes.
71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <LibWeb/HTML/Canvas/CanvasState.h>
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#include <LibWeb/HTML/CanvasGradient.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasfillstrokestyles
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template<typename IncludingClass>
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class CanvasFillStrokeStyles {
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public:
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~CanvasFillStrokeStyles() = default;
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void set_fill_style(String style)
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{
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// FIXME: 2. If the given value is a CanvasPattern object that is marked as not origin-clean, then set this's origin-clean flag to false.
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my_drawing_state().fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
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}
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String fill_style() const
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{
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return my_drawing_state().fill_style.to_string();
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}
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void set_stroke_style(String style)
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{
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// FIXME: 2. If the given value is a CanvasPattern object that is marked as not origin-clean, then set this's origin-clean flag to false.
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my_drawing_state().stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
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}
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String stroke_style() const
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{
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return my_drawing_state().stroke_style.to_string();
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}
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JS::NonnullGCPtr<CanvasGradient> create_radial_gradient(double x0, double y0, double r0, double x1, double y1, double r1)
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{
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auto& realm = static_cast<IncludingClass&>(*this).realm();
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return CanvasGradient::create_radial(realm, x0, y0, r0, x1, y1, r1);
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}
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JS::NonnullGCPtr<CanvasGradient> create_linear_gradient(double x0, double y0, double x1, double y1)
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{
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auto& realm = static_cast<IncludingClass&>(*this).realm();
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return CanvasGradient::create_linear(realm, x0, y0, x1, y1);
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}
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JS::NonnullGCPtr<CanvasGradient> create_conic_gradient(double start_angle, double x, double y)
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{
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auto& realm = static_cast<IncludingClass&>(*this).realm();
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return CanvasGradient::create_conic(realm, start_angle, x, y);
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}
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protected:
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CanvasFillStrokeStyles() = default;
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private:
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CanvasState::DrawingState& my_drawing_state() { return reinterpret_cast<IncludingClass&>(*this).drawing_state(); }
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CanvasState::DrawingState const& my_drawing_state() const { return reinterpret_cast<IncludingClass const&>(*this).drawing_state(); }
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};
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}
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