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65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#include <Kernel/Socket.h>
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#include <Kernel/LocalSocket.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/Process.h>
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#include <LibC/errno_numbers.h>
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RetainPtr<Socket> Socket::create(int domain, int type, int protocol, int& error)
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{
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(void)protocol;
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switch (domain) {
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case AF_LOCAL:
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return LocalSocket::create(type & SOCK_TYPE_MASK);
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default:
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error = EAFNOSUPPORT;
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return nullptr;
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}
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}
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Socket::Socket(int domain, int type, int protocol)
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: m_domain(domain)
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, m_type(type)
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, m_protocol(protocol)
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{
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m_origin_pid = current->pid();
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}
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Socket::~Socket()
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{
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}
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bool Socket::listen(int backlog, int& error)
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{
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LOCKER(m_lock);
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if (m_type != SOCK_STREAM) {
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error = -EOPNOTSUPP;
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return false;
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}
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m_backlog = backlog;
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m_listening = true;
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kprintf("Socket{%p} listening with backlog=%d\n", this, m_backlog);
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return true;
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}
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RetainPtr<Socket> Socket::accept()
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{
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LOCKER(m_lock);
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if (m_pending.is_empty())
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return nullptr;
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auto client = m_pending.take_first();
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ASSERT(!client->is_connected());
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client->m_connected = true;
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m_clients.append(client.copy_ref());
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return client;
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}
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bool Socket::queue_connection_from(Socket& peer, int& error)
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{
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LOCKER(m_lock);
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if (m_pending.size() >= m_backlog) {
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error = -ECONNREFUSED;
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return false;
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}
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m_pending.append(peer);
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return true;
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}
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