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022f7790db
This is quite nice, although I wish [[gnu::always_inline]] implied inline. Also "gnu::" is kind of a wart, but whatcha gonna do.
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#pragma once
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#include <AK/Types.h>
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#include <AK/DoublyLinkedList.h>
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#include <AK/CircularQueue.h>
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#include <Kernel/CharacterDevice.h>
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#include "IRQHandler.h"
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#include "KeyCode.h"
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class KeyboardClient;
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class Keyboard final : public IRQHandler, public CharacterDevice {
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AK_MAKE_ETERNAL
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public:
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enum Modifier {
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Mod_Alt = 0x01,
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Mod_Ctrl = 0x02,
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Mod_Shift = 0x04,
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Is_Press = 0x80,
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};
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struct Event {
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KeyCode key { Key_Invalid };
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byte character { 0 };
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byte flags { 0 };
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bool alt() const { return flags & Mod_Alt; }
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bool ctrl() const { return flags & Mod_Ctrl; }
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bool shift() const { return flags & Mod_Shift; }
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bool is_press() const { return flags & Is_Press; }
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};
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[[gnu::pure]] static Keyboard& the();
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virtual ~Keyboard() override;
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Keyboard();
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void set_client(KeyboardClient* client) { m_client = client; }
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// ^CharacterDevice
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virtual ssize_t read(Process&, byte* buffer, size_t) override;
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virtual bool can_read(Process&) const override;
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virtual ssize_t write(Process&, const byte* buffer, size_t) override;
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virtual bool can_write(Process&) const override { return true; }
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private:
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// ^IRQHandler
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virtual void handle_irq() override;
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// ^CharacterDevice
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virtual const char* class_name() const override { return "Keyboard"; }
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void key_state_changed(byte raw, bool pressed);
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void update_modifier(byte modifier, bool state)
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{
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if (state)
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m_modifiers |= modifier;
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else
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m_modifiers &= ~modifier;
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}
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KeyboardClient* m_client { nullptr };
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CircularQueue<Event, 16> m_queue;
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byte m_modifiers { 0 };
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};
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class KeyboardClient {
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public:
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virtual ~KeyboardClient();
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virtual void on_key_pressed(Keyboard::Event) = 0;
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};
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