
This limits the size of each block (currently set to 1K), and gets us closer to a canonical, more easily analysable bytecode format. As a result of this, "Labels" are now simply entries to basic blocks. Since there is no more 'conditional' jump (as all jumps are always taken), JumpIf{True,False} are unified to JumpConditional, and JumpIfNullish is renamed to JumpNullish. Also fixes #7914 as a result of reimplementing the loop logic.
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Generator.h"
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#include <LibJS/Bytecode/Label.h>
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#include <LibJS/Bytecode/Register.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS::Bytecode {
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using RegisterWindow = Vector<Value>;
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class Interpreter {
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public:
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explicit Interpreter(GlobalObject&);
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~Interpreter();
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// FIXME: Remove this thing once we don't need it anymore!
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static Interpreter* current();
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GlobalObject& global_object() { return m_global_object; }
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VM& vm() { return m_vm; }
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Value run(Bytecode::ExecutionUnit const&);
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ALWAYS_INLINE Value& accumulator() { return reg(Register::accumulator()); }
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Value& reg(Register const& r) { return registers()[r.index()]; }
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void jump(Label const& label)
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{
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m_pending_jump = &label.block();
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}
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void do_return(Value return_value) { m_return_value = return_value; }
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private:
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RegisterWindow& registers() { return m_register_windows.last(); }
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VM& m_vm;
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GlobalObject& m_global_object;
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NonnullOwnPtrVector<RegisterWindow> m_register_windows;
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Optional<BasicBlock const*> m_pending_jump;
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Value m_return_value;
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};
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}
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