GenerateWebGLRenderingContext.cpp 46 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLUniformLocation"sv
  25. || type_name == "WebGLVertexArrayObject"sv;
  26. }
  27. static bool gl_function_modifies_framebuffer(StringView function_name)
  28. {
  29. return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
  30. }
  31. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  32. {
  33. if (type.name() == "undefined"sv)
  34. return "void"sv;
  35. if (type.name() == "object"sv) {
  36. if (type.is_nullable())
  37. return "JS::Object*"sv;
  38. return "JS::Object&"sv;
  39. }
  40. if (type.name() == "DOMString"sv) {
  41. if (type.is_nullable())
  42. return "Optional<String>"sv;
  43. return "String"sv;
  44. }
  45. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  46. return cpp_type.name;
  47. }
  48. static ByteString idl_to_gl_function_name(StringView function_name)
  49. {
  50. StringBuilder gl_function_name_builder;
  51. gl_function_name_builder.append("gl"sv);
  52. for (size_t i = 0; i < function_name.length(); ++i) {
  53. if (i == 0) {
  54. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  55. } else {
  56. gl_function_name_builder.append(function_name[i]);
  57. }
  58. }
  59. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  60. gl_function_name_builder.append("f"sv);
  61. }
  62. return gl_function_name_builder.to_byte_string();
  63. }
  64. struct NameAndType {
  65. StringView name;
  66. struct {
  67. StringView type;
  68. int element_count { 0 };
  69. } return_type;
  70. Optional<int> webgl_version { OptionalNone {} };
  71. };
  72. static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
  73. {
  74. Vector<NameAndType> const name_to_type = {
  75. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  76. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  77. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  78. { "ALPHA_BITS"sv, { "GLint"sv } },
  79. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  80. { "BLEND"sv, { "GLboolean"sv } },
  81. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  82. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  83. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  84. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  85. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  86. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  87. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  88. { "BLUE_BITS"sv, { "GLint"sv } },
  89. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  90. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  91. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  92. { "CULL_FACE"sv, { "GLboolean"sv } },
  93. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  94. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  95. { "DEPTH_BITS"sv, { "GLint"sv } },
  96. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  97. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  98. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  99. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  100. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  101. { "DITHER"sv, { "GLboolean"sv } },
  102. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  103. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  104. { "FRONT_FACE"sv, { "GLenum"sv } },
  105. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  106. { "GREEN_BITS"sv, { "GLint"sv } },
  107. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  108. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  109. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  110. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  111. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  112. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  113. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  114. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  115. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  116. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  117. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  118. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  119. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  120. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  121. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  122. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  123. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  124. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  125. { "RED_BITS"sv, { "GLint"sv } },
  126. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  127. { "RENDERER"sv, { "DOMString"sv } },
  128. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  129. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  130. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  131. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  132. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  133. { "SAMPLES"sv, { "GLint"sv } },
  134. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  135. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  136. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  137. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  138. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  139. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  140. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  141. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  142. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  143. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  144. { "STENCIL_BITS"sv, { "GLint"sv } },
  145. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  146. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  147. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  148. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  149. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  150. { "STENCIL_REF"sv, { "GLint"sv } },
  151. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  152. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  153. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  154. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  155. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  156. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  157. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  158. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  159. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  160. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  161. { "VENDOR"sv, { "DOMString"sv } },
  162. { "VERSION"sv, { "DOMString"sv } },
  163. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  164. { "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
  165. { "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
  166. { "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
  167. { "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
  168. { "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
  169. { "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
  170. { "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
  171. { "UNIFORM_BUFFER_OFFSET_ALIGNMENT"sv, { "GLint"sv }, 2 },
  172. { "MAX_DRAW_BUFFERS"sv, { "GLint"sv }, 2 },
  173. { "MAX_VERTEX_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  174. { "MAX_FRAGMENT_INPUT_COMPONENTS"sv, { "GLint"sv }, 2 },
  175. { "MAX_COMBINED_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  176. };
  177. auto is_primitive_type = [](StringView type) {
  178. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  179. };
  180. generator.append(" switch (pname) {");
  181. for (auto const& name_and_type : name_to_type) {
  182. if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
  183. continue;
  184. auto const& parameter_name = name_and_type.name;
  185. auto const& type_name = name_and_type.return_type.type;
  186. StringBuilder string_builder;
  187. SourceGenerator impl_generator { string_builder };
  188. impl_generator.set("parameter_name", parameter_name);
  189. impl_generator.set("type_name", type_name);
  190. impl_generator.append(R"~~~(
  191. case GL_@parameter_name@: {)~~~");
  192. if (is_primitive_type(type_name)) {
  193. impl_generator.append(R"~~~(
  194. GLint result;
  195. glGetIntegerv(GL_@parameter_name@, &result);
  196. return JS::Value(result);
  197. )~~~");
  198. } else if (type_name == "GLint64"sv) {
  199. impl_generator.append(R"~~~(
  200. GLint64 result;
  201. glGetInteger64v(GL_@parameter_name@, &result);
  202. return JS::Value(static_cast<double>(result));
  203. )~~~");
  204. } else if (type_name == "DOMString"sv) {
  205. impl_generator.append(R"~~~(
  206. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  207. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  208. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  209. auto element_count = name_and_type.return_type.element_count;
  210. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  211. if (type_name == "Int32Array"sv) {
  212. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  213. impl_generator.set("element_type", "GLint"sv);
  214. } else if (type_name == "Float32Array"sv) {
  215. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  216. impl_generator.set("element_type", "GLfloat"sv);
  217. } else {
  218. VERIFY_NOT_REACHED();
  219. }
  220. impl_generator.append(R"~~~(
  221. Array<@element_type@, @element_count@> result;
  222. @gl_function_name@(GL_@parameter_name@, result.data());
  223. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  224. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  225. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  226. )~~~");
  227. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  228. impl_generator.append(R"~~~(
  229. GLint result;
  230. glGetIntegerv(GL_@parameter_name@, &result);
  231. if (!result)
  232. return JS::js_null();
  233. return @type_name@::create(m_realm, *this, result);
  234. )~~~");
  235. } else {
  236. VERIFY_NOT_REACHED();
  237. }
  238. impl_generator.append(" }");
  239. generator.append(string_builder.string_view());
  240. }
  241. generator.appendln(R"~~~(
  242. default:
  243. dbgln("Unknown WebGL parameter name: {:x}", pname);
  244. set_error(GL_INVALID_ENUM);
  245. return JS::js_null();
  246. })~~~");
  247. }
  248. static void generate_get_buffer_parameter(SourceGenerator& generator)
  249. {
  250. Vector<NameAndType> const name_to_type = {
  251. { "BUFFER_SIZE"sv, { "GLint"sv } },
  252. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  253. };
  254. generator.append(" switch (pname) {");
  255. for (auto const& name_and_type : name_to_type) {
  256. auto const& parameter_name = name_and_type.name;
  257. auto const& type_name = name_and_type.return_type.type;
  258. StringBuilder string_builder;
  259. SourceGenerator impl_generator { string_builder };
  260. impl_generator.set("parameter_name", parameter_name);
  261. impl_generator.set("type_name", type_name);
  262. impl_generator.append(R"~~~(
  263. case GL_@parameter_name@: {
  264. GLint result;
  265. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  266. return JS::Value(result);
  267. }
  268. )~~~");
  269. generator.append(string_builder.string_view());
  270. }
  271. generator.appendln(R"~~~(
  272. default:
  273. dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
  274. set_error(GL_INVALID_ENUM);
  275. return JS::js_null();
  276. })~~~");
  277. }
  278. static void generate_get_internal_format_parameter(SourceGenerator& generator)
  279. {
  280. generator.append(R"~~~(
  281. switch (pname) {
  282. case GL_SAMPLES: {
  283. GLint num_sample_counts { 0 };
  284. glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
  285. auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
  286. glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
  287. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
  288. return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
  289. }
  290. default:
  291. dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
  292. set_error(GL_INVALID_ENUM);
  293. return JS::js_null();
  294. }
  295. )~~~");
  296. }
  297. ErrorOr<int> serenity_main(Main::Arguments arguments)
  298. {
  299. StringView generated_header_path;
  300. StringView generated_implementation_path;
  301. Vector<ByteString> base_paths;
  302. StringView webgl_context_idl_path;
  303. Core::ArgsParser args_parser;
  304. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  305. args_parser.add_option(Core::ArgsParser::Option {
  306. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  307. .help_string = "Path to root of IDL file tree(s)",
  308. .long_name = "base-path",
  309. .short_name = 'b',
  310. .value_name = "base-path",
  311. .accept_value = [&](StringView s) {
  312. base_paths.append(s);
  313. return true;
  314. },
  315. });
  316. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  317. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  318. args_parser.parse(arguments);
  319. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  320. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  321. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  322. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  323. Vector<ByteString> import_base_paths;
  324. for (auto const& base_path : base_paths) {
  325. VERIFY(!base_path.is_empty());
  326. import_base_paths.append(base_path);
  327. }
  328. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  329. auto const& interface = parser.parse();
  330. auto path = LexicalPath(generated_header_path);
  331. auto title = path.title();
  332. auto first_dot = title.find('.');
  333. ByteString class_name = title;
  334. if (first_dot.has_value())
  335. class_name = title.substring_view(0, *first_dot);
  336. StringBuilder header_file_string_builder;
  337. SourceGenerator header_file_generator { header_file_string_builder };
  338. header_file_generator.set("class_name", class_name);
  339. StringBuilder implementation_file_string_builder;
  340. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  341. implementation_file_generator.set("class_name", class_name);
  342. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  343. if (webgl_version == 1) {
  344. implementation_file_generator.append(R"~~~(
  345. #include <GLES2/gl2.h>
  346. #include <GLES2/gl2ext.h>
  347. )~~~");
  348. } else {
  349. implementation_file_generator.append(R"~~~(
  350. #include <GLES3/gl3.h>
  351. )~~~");
  352. }
  353. implementation_file_generator.append(R"~~~(
  354. #include <LibJS/Runtime/ArrayBuffer.h>
  355. #include <LibJS/Runtime/DataView.h>
  356. #include <LibJS/Runtime/TypedArray.h>
  357. #include <LibWeb/HTML/HTMLCanvasElement.h>
  358. #include <LibWeb/HTML/HTMLImageElement.h>
  359. #include <LibWeb/HTML/HTMLVideoElement.h>
  360. #include <LibWeb/HTML/ImageBitmap.h>
  361. #include <LibWeb/HTML/ImageData.h>
  362. #include <LibWeb/WebGL/OpenGLContext.h>
  363. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  364. #include <LibWeb/WebGL/WebGLBuffer.h>
  365. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  366. #include <LibWeb/WebGL/WebGLProgram.h>
  367. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  368. #include <LibWeb/WebGL/@class_name@.h>
  369. #include <LibWeb/WebGL/WebGLSampler.h>
  370. #include <LibWeb/WebGL/WebGLShader.h>
  371. #include <LibWeb/WebGL/WebGLSync.h>
  372. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  373. #include <LibWeb/WebGL/WebGLTexture.h>
  374. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  375. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  376. #include <LibWeb/WebIDL/Buffers.h>
  377. namespace Web::WebGL {
  378. static Vector<GLchar> null_terminated_string(StringView string)
  379. {
  380. Vector<GLchar> result;
  381. for (auto c : string.bytes())
  382. result.append(c);
  383. result.append('\\0');
  384. return result;
  385. }
  386. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  387. : m_realm(realm)
  388. , m_context(move(context))
  389. {
  390. }
  391. )~~~");
  392. header_file_generator.append(R"~~~(
  393. #pragma once
  394. #include <AK/NonnullOwnPtr.h>
  395. #include <LibGC/Ptr.h>
  396. #include <LibGfx/Bitmap.h>
  397. #include <LibWeb/Bindings/PlatformObject.h>
  398. #include <LibWeb/Forward.h>
  399. #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
  400. #include <LibWeb/WebIDL/Types.h>
  401. namespace Web::WebGL {
  402. using namespace Web::HTML;
  403. class @class_name@ : public WebGLRenderingContextBase {
  404. public:
  405. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  406. OpenGLContext& context() { return *m_context; }
  407. virtual void present() = 0;
  408. virtual void needs_to_present() = 0;
  409. virtual void set_error(GLenum) = 0;
  410. )~~~");
  411. for (auto const& function : interface.functions) {
  412. if (function.extended_attributes.contains("FIXME")) {
  413. continue;
  414. }
  415. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  416. // Implemented in WebGLRenderingContext
  417. continue;
  418. }
  419. StringBuilder function_declaration;
  420. StringBuilder function_parameters;
  421. for (size_t i = 0; i < function.parameters.size(); ++i) {
  422. auto const& parameter = function.parameters[i];
  423. function_parameters.append(to_cpp_type(*parameter.type, interface));
  424. function_parameters.append(" "sv);
  425. function_parameters.append(parameter.name.to_snakecase());
  426. if (i != function.parameters.size() - 1) {
  427. function_parameters.append(", "sv);
  428. }
  429. }
  430. auto function_name = function.name.to_snakecase();
  431. function_declaration.append(to_cpp_type(*function.return_type, interface));
  432. function_declaration.append(" "sv);
  433. function_declaration.append(function_name);
  434. function_declaration.append("("sv);
  435. function_declaration.append(function_parameters.string_view());
  436. function_declaration.append(");"sv);
  437. header_file_generator.append(" "sv);
  438. header_file_generator.append(function_declaration.string_view());
  439. header_file_generator.append("\n"sv);
  440. StringBuilder function_impl;
  441. SourceGenerator function_impl_generator { function_impl };
  442. function_impl_generator.set("class_name", class_name);
  443. ScopeGuard function_guard { [&] {
  444. function_impl_generator.append("}\n"sv);
  445. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  446. } };
  447. function_impl_generator.set("function_name", function_name);
  448. function_impl_generator.set("function_parameters", function_parameters.string_view());
  449. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  450. function_impl_generator.append(R"~~~(
  451. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  452. {
  453. m_context->make_current();
  454. )~~~");
  455. if (gl_function_modifies_framebuffer(function.name)) {
  456. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  457. }
  458. if (function.name == "getUniformLocation"sv) {
  459. function_impl_generator.append(R"~~~(
  460. auto name_null_terminated = null_terminated_string(name);
  461. return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program ? program->handle() : 0, name_null_terminated.data()));
  462. )~~~");
  463. continue;
  464. }
  465. if (function.name == "createBuffer"sv) {
  466. function_impl_generator.append(R"~~~(
  467. GLuint handle = 0;
  468. glGenBuffers(1, &handle);
  469. return WebGLBuffer::create(m_realm, *this, handle);
  470. )~~~");
  471. continue;
  472. }
  473. if (function.name == "createTexture"sv) {
  474. function_impl_generator.append(R"~~~(
  475. GLuint handle = 0;
  476. glGenTextures(1, &handle);
  477. return WebGLTexture::create(m_realm, *this, handle);
  478. )~~~");
  479. continue;
  480. }
  481. if (function.name == "createFramebuffer"sv) {
  482. function_impl_generator.append(R"~~~(
  483. GLuint handle = 0;
  484. glGenFramebuffers(1, &handle);
  485. return WebGLFramebuffer::create(m_realm, *this, handle);
  486. )~~~");
  487. continue;
  488. }
  489. if (function.name == "createRenderbuffer"sv) {
  490. function_impl_generator.append(R"~~~(
  491. GLuint handle = 0;
  492. glGenRenderbuffers(1, &handle);
  493. return WebGLRenderbuffer::create(m_realm, *this, handle);
  494. )~~~");
  495. continue;
  496. }
  497. if (function.name == "createVertexArray"sv) {
  498. function_impl_generator.append(R"~~~(
  499. GLuint handle = 0;
  500. glGenVertexArrays(1, &handle);
  501. return WebGLVertexArrayObject::create(m_realm, *this, handle);
  502. )~~~");
  503. continue;
  504. }
  505. if (function.name == "createSampler"sv) {
  506. function_impl_generator.append(R"~~~(
  507. GLuint handle = 0;
  508. glGenSamplers(1, &handle);
  509. return WebGLSampler::create(m_realm, *this, handle);
  510. )~~~");
  511. continue;
  512. }
  513. if (function.name == "fenceSync"sv) {
  514. function_impl_generator.append(R"~~~(
  515. GLsync handle = glFenceSync(condition, flags);
  516. return WebGLSync::create(m_realm, *this, handle);
  517. )~~~");
  518. continue;
  519. }
  520. if (function.name == "shaderSource"sv) {
  521. function_impl_generator.append(R"~~~(
  522. Vector<GLchar*> strings;
  523. auto string = null_terminated_string(source);
  524. strings.append(string.data());
  525. Vector<GLint> length;
  526. length.append(source.bytes().size());
  527. glShaderSource(shader->handle(), 1, strings.data(), length.data());
  528. )~~~");
  529. continue;
  530. }
  531. if (function.name == "vertexAttribPointer"sv) {
  532. function_impl_generator.append(R"~~~(
  533. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  534. )~~~");
  535. continue;
  536. }
  537. if (function.name == "texStorage2D") {
  538. function_impl_generator.append(R"~~~(
  539. glTexStorage2D(target, levels, internalformat, width, height);
  540. )~~~");
  541. continue;
  542. }
  543. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  544. function_impl_generator.append(R"~~~(
  545. void const* pixels_ptr = nullptr;
  546. if (pixels) {
  547. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  548. auto const& byte_buffer = viewed_array_buffer->buffer();
  549. pixels_ptr = byte_buffer.data();
  550. }
  551. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  552. )~~~");
  553. continue;
  554. }
  555. if (function.name == "texImage3D"sv && function.overload_index == 0) {
  556. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  557. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  558. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  559. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  560. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  561. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  562. function_impl_generator.append(R"~~~(
  563. void const* src_data_ptr = nullptr;
  564. if (src_data) {
  565. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  566. auto const& byte_buffer = viewed_array_buffer->buffer();
  567. src_data_ptr = byte_buffer.data();
  568. }
  569. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  570. )~~~");
  571. continue;
  572. }
  573. if (function.name == "texImage3D"sv && function.overload_index == 1) {
  574. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  575. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  576. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  577. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  578. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  579. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  580. function_impl_generator.append(R"~~~(
  581. void const* src_data_ptr = nullptr;
  582. if (src_data) {
  583. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  584. auto const& byte_buffer = viewed_array_buffer->buffer();
  585. src_data_ptr = byte_buffer.data() + src_offset;
  586. }
  587. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  588. )~~~");
  589. continue;
  590. }
  591. if (function.name == "texImage2D"sv && function.overload_index == 1) {
  592. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  593. // an INVALID_VALUE error is generated.
  594. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  595. // error is generated.
  596. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  597. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  598. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  599. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  600. // FIXME: If source is null then an INVALID_VALUE error is generated.
  601. function_impl_generator.append(R"~~~(
  602. auto bitmap = source.visit(
  603. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  604. return source->immutable_bitmap();
  605. },
  606. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  607. auto surface = source->surface();
  608. if (!surface)
  609. return {};
  610. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  611. surface->read_into_bitmap(*bitmap);
  612. return Gfx::ImmutableBitmap::create(*bitmap);
  613. },
  614. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  615. return Gfx::ImmutableBitmap::create(*source->bitmap());
  616. },
  617. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  618. return Gfx::ImmutableBitmap::create(*source->bitmap());
  619. },
  620. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  621. return Gfx::ImmutableBitmap::create(source->bitmap());
  622. });
  623. if (!bitmap)
  624. return;
  625. void const* pixels_ptr = bitmap->bitmap()->begin();
  626. int width = bitmap->width();
  627. int height = bitmap->height();
  628. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  629. )~~~");
  630. continue;
  631. }
  632. if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 2) {
  633. function_impl_generator.append(R"~~~(
  634. void const* pixels_ptr = nullptr;
  635. if (src_data) {
  636. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  637. auto const& byte_buffer = viewed_array_buffer->buffer();
  638. pixels_ptr = byte_buffer.data() + src_offset;
  639. }
  640. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  641. )~~~");
  642. continue;
  643. }
  644. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  645. function_impl_generator.append(R"~~~(
  646. void const* pixels_ptr = nullptr;
  647. if (pixels) {
  648. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  649. auto const& byte_buffer = viewed_array_buffer->buffer();
  650. pixels_ptr = byte_buffer.data();
  651. }
  652. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  653. )~~~");
  654. continue;
  655. }
  656. if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 1) {
  657. function_impl_generator.append(R"~~~(
  658. void const* pixels_ptr = nullptr;
  659. if (src_data) {
  660. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  661. auto const& byte_buffer = viewed_array_buffer->buffer();
  662. pixels_ptr = byte_buffer.data() + src_offset;
  663. }
  664. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  665. )~~~");
  666. continue;
  667. }
  668. if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
  669. function_impl_generator.append(R"~~~(
  670. void const* pixels_ptr = nullptr;
  671. if (src_data) {
  672. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  673. auto const& byte_buffer = viewed_array_buffer->buffer();
  674. pixels_ptr = byte_buffer.data() + src_offset;
  675. }
  676. glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
  677. )~~~");
  678. continue;
  679. }
  680. if (function.name == "getShaderParameter"sv) {
  681. function_impl_generator.append(R"~~~(
  682. GLint result = 0;
  683. glGetShaderiv(shader->handle(), pname, &result);
  684. return JS::Value(result);
  685. )~~~");
  686. continue;
  687. }
  688. if (function.name == "getProgramParameter"sv) {
  689. function_impl_generator.append(R"~~~(
  690. GLint result = 0;
  691. glGetProgramiv(program->handle(), pname, &result);
  692. return JS::Value(result);
  693. )~~~");
  694. continue;
  695. }
  696. if (function.name == "bufferData"sv && function.overload_index == 0) {
  697. function_impl_generator.append(R"~~~(
  698. glBufferData(target, size, 0, usage);
  699. )~~~");
  700. continue;
  701. }
  702. if (function.name == "readPixels"sv) {
  703. function_impl_generator.append(R"~~~(
  704. if (!pixels) {
  705. return;
  706. }
  707. void *ptr = nullptr;
  708. if (pixels->is_data_view()) {
  709. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  710. ptr = data_view.viewed_array_buffer()->buffer().data();
  711. } else if (pixels->is_typed_array_base()) {
  712. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  713. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  714. } else {
  715. VERIFY_NOT_REACHED();
  716. }
  717. glReadPixels(x, y, width, height, format, type, ptr);
  718. )~~~");
  719. continue;
  720. }
  721. if (function.name == "drawElements"sv) {
  722. function_impl_generator.append(R"~~~(
  723. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  724. needs_to_present();
  725. )~~~");
  726. continue;
  727. }
  728. if (function.name == "drawBuffers"sv) {
  729. function_impl_generator.append(R"~~~(
  730. glDrawBuffers(buffers.size(), buffers.data());
  731. )~~~");
  732. continue;
  733. }
  734. if (function.name.starts_with("uniformMatrix"sv)) {
  735. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  736. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  737. if (webgl_version == 1) {
  738. function_impl_generator.set("array_argument_name", "value");
  739. } else {
  740. function_impl_generator.set("array_argument_name", "data");
  741. }
  742. function_impl_generator.append(R"~~~(
  743. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  744. float const* raw_data = nullptr;
  745. u64 count = 0;
  746. if (@array_argument_name@.has<Vector<float>>()) {
  747. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  748. raw_data = vector_data.data();
  749. count = vector_data.size() / matrix_size;
  750. } else {
  751. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  752. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  753. raw_data = float32_array.data().data();
  754. count = float32_array.array_length().length() / matrix_size;
  755. }
  756. )~~~");
  757. if (webgl_version == 2) {
  758. function_impl_generator.append(R"~~~(
  759. raw_data += src_offset;
  760. if (src_length == 0) {
  761. count -= src_offset;
  762. }
  763. if (src_offset + src_length <= count) {
  764. set_error(GL_INVALID_VALUE);
  765. return;
  766. }
  767. )~~~");
  768. }
  769. function_impl_generator.append(R"~~~(
  770. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  771. )~~~");
  772. continue;
  773. }
  774. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  775. auto number_of_vector_elements = function.name.substring_view(7, 1);
  776. auto element_type = function.name.substring_view(8, 1);
  777. if (element_type == "f"sv) {
  778. function_impl_generator.set("cpp_element_type", "float"sv);
  779. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  780. function_impl_generator.set("gl_postfix", "f"sv);
  781. } else if (element_type == "i"sv) {
  782. function_impl_generator.set("cpp_element_type", "int"sv);
  783. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  784. function_impl_generator.set("gl_postfix", "i"sv);
  785. } else {
  786. VERIFY_NOT_REACHED();
  787. }
  788. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  789. function_impl_generator.append(R"~~~(
  790. @cpp_element_type@ const* data = nullptr;
  791. size_t count = 0;
  792. if (v.has<Vector<@cpp_element_type@>>()) {
  793. auto& vector = v.get<Vector<@cpp_element_type@>>();
  794. data = vector.data();
  795. count = vector.size();
  796. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  797. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  798. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  799. data = typed_array.data().data();
  800. count = typed_array.array_length().length();
  801. } else {
  802. VERIFY_NOT_REACHED();
  803. }
  804. )~~~");
  805. if (webgl_version == 2) {
  806. function_impl_generator.append(R"~~~(
  807. data += src_offset;
  808. if (src_length == 0) {
  809. count -= src_offset;
  810. }
  811. if (src_offset + src_length <= count) {
  812. set_error(GL_INVALID_VALUE);
  813. return;
  814. }
  815. )~~~");
  816. }
  817. function_impl_generator.append(R"~~~(
  818. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  819. )~~~");
  820. continue;
  821. }
  822. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  823. auto number_of_vector_elements = function.name.substring_view(12, 1);
  824. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  825. function_impl_generator.append(R"~~~(
  826. if (values.has<Vector<float>>()) {
  827. auto& data = values.get<Vector<float>>();
  828. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  829. return;
  830. }
  831. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  832. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  833. float const* data = float32_array.data().data();
  834. glVertexAttrib@number_of_vector_elements@fv(index, data);
  835. )~~~");
  836. continue;
  837. }
  838. if (function.name == "getParameter"sv) {
  839. generate_get_parameter(function_impl_generator, webgl_version);
  840. continue;
  841. }
  842. if (function.name == "getBufferParameter"sv) {
  843. generate_get_buffer_parameter(function_impl_generator);
  844. continue;
  845. }
  846. if (function.name == "getInternalformatParameter") {
  847. generate_get_internal_format_parameter(function_impl_generator);
  848. continue;
  849. }
  850. if (function.name == "getActiveUniform"sv) {
  851. function_impl_generator.append(R"~~~(
  852. GLint size = 0;
  853. GLenum type = 0;
  854. GLsizei buf_size = 256;
  855. GLsizei length = 0;
  856. GLchar name[256];
  857. glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
  858. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  859. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  860. )~~~");
  861. continue;
  862. }
  863. if (function.name == "getActiveAttrib"sv) {
  864. function_impl_generator.append(R"~~~(
  865. GLint size = 0;
  866. GLenum type = 0;
  867. GLsizei buf_size = 256;
  868. GLsizei length = 0;
  869. GLchar name[256];
  870. glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
  871. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  872. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  873. )~~~");
  874. continue;
  875. }
  876. if (function.name == "getShaderInfoLog"sv) {
  877. function_impl_generator.append(R"~~~(
  878. GLint info_log_length = 0;
  879. glGetShaderiv(shader->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  880. Vector<GLchar> info_log;
  881. info_log.resize(info_log_length);
  882. if (!info_log_length)
  883. return String {};
  884. glGetShaderInfoLog(shader->handle(), info_log_length, nullptr, info_log.data());
  885. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  886. )~~~");
  887. continue;
  888. }
  889. if (function.name == "getProgramInfoLog"sv) {
  890. function_impl_generator.append(R"~~~(
  891. GLint info_log_length = 0;
  892. glGetProgramiv(program->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  893. Vector<GLchar> info_log;
  894. info_log.resize(info_log_length);
  895. if (!info_log_length)
  896. return String {};
  897. glGetProgramInfoLog(program->handle(), info_log_length, nullptr, info_log.data());
  898. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  899. )~~~");
  900. continue;
  901. }
  902. if (function.name == "getShaderPrecisionFormat"sv) {
  903. function_impl_generator.append(R"~~~(
  904. GLint range[2];
  905. GLint precision;
  906. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  907. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  908. )~~~");
  909. continue;
  910. }
  911. if (function.name == "deleteBuffer"sv) {
  912. function_impl_generator.append(R"~~~(
  913. auto handle = buffer ? buffer->handle() : 0;
  914. glDeleteBuffers(1, &handle);
  915. )~~~");
  916. continue;
  917. }
  918. if (function.name == "deleteFramebuffer"sv) {
  919. function_impl_generator.append(R"~~~(
  920. auto handle = framebuffer ? framebuffer->handle() : 0;
  921. glDeleteFramebuffers(1, &handle);
  922. )~~~");
  923. continue;
  924. }
  925. if (function.name == "deleteTexture"sv) {
  926. function_impl_generator.append(R"~~~(
  927. auto handle = texture ? texture->handle() : 0;
  928. glDeleteTextures(1, &handle);
  929. )~~~");
  930. continue;
  931. }
  932. if (function.name == "deleteVertexArray"sv) {
  933. function_impl_generator.append(R"~~~(
  934. auto handle = vertex_array ? vertex_array->handle() : 0;
  935. glDeleteVertexArrays(1, &handle);
  936. )~~~");
  937. continue;
  938. }
  939. Vector<ByteString> gl_call_arguments;
  940. for (size_t i = 0; i < function.parameters.size(); ++i) {
  941. auto const& parameter = function.parameters[i];
  942. auto parameter_name = parameter.name.to_snakecase();
  943. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  944. gl_call_arguments.append(parameter_name);
  945. continue;
  946. }
  947. if (parameter.type->is_string()) {
  948. function_impl_generator.set("parameter_name", parameter_name);
  949. function_impl_generator.append(R"~~~(
  950. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  951. )~~~");
  952. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  953. continue;
  954. }
  955. if (is_webgl_object_type(parameter.type->name())) {
  956. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  957. continue;
  958. }
  959. if (parameter.type->name() == "WebGLSync"sv) {
  960. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  961. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  962. continue;
  963. }
  964. if (parameter.type->name() == "BufferSource"sv) {
  965. function_impl_generator.set("buffer_source_name", parameter_name);
  966. function_impl_generator.append(R"~~~(
  967. void const* ptr = nullptr;
  968. size_t byte_size = 0;
  969. if (@buffer_source_name@->is_typed_array_base()) {
  970. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  971. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  972. byte_size = typed_array_base.viewed_array_buffer()->byte_length();
  973. } else if (@buffer_source_name@->is_data_view()) {
  974. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  975. ptr = data_view.viewed_array_buffer()->buffer().data();
  976. byte_size = data_view.viewed_array_buffer()->byte_length();
  977. } else if (@buffer_source_name@->is_array_buffer()) {
  978. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  979. ptr = array_buffer.buffer().data();
  980. byte_size = array_buffer.byte_length();
  981. } else {
  982. VERIFY_NOT_REACHED();
  983. }
  984. )~~~");
  985. gl_call_arguments.append(ByteString::formatted("byte_size"));
  986. gl_call_arguments.append(ByteString::formatted("ptr"));
  987. continue;
  988. }
  989. VERIFY_NOT_REACHED();
  990. }
  991. StringBuilder gl_call_arguments_string_builder;
  992. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  993. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  994. function_impl_generator.set("call_string", gl_call_string);
  995. if (gl_function_modifies_framebuffer(function.name)) {
  996. function_impl_generator.append(" needs_to_present();\n"sv);
  997. }
  998. if (function.return_type->name() == "undefined"sv) {
  999. function_impl_generator.append(" @call_string@;"sv);
  1000. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  1001. function_impl_generator.append(" return @call_string@;"sv);
  1002. } else if (is_webgl_object_type(function.return_type->name())) {
  1003. function_impl_generator.set("return_type_name", function.return_type->name());
  1004. function_impl_generator.append(" return @return_type_name@::create(m_realm, *this, @call_string@);"sv);
  1005. } else {
  1006. VERIFY_NOT_REACHED();
  1007. }
  1008. function_impl_generator.append("\n"sv);
  1009. }
  1010. header_file_generator.append(R"~~~(
  1011. private:
  1012. GC::Ref<JS::Realm> m_realm;
  1013. NonnullOwnPtr<OpenGLContext> m_context;
  1014. };
  1015. }
  1016. )~~~");
  1017. implementation_file_generator.append(R"~~~(
  1018. }
  1019. )~~~");
  1020. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  1021. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  1022. return 0;
  1023. }