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- /*
- * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
- * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/Runtime/Realm.h>
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/Bindings/WebGLFramebufferPrototype.h>
- #include <LibWeb/WebGL/WebGLFramebuffer.h>
- namespace Web::WebGL {
- GC_DEFINE_ALLOCATOR(WebGLFramebuffer);
- GC::Ref<WebGLFramebuffer> WebGLFramebuffer::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
- {
- return realm.create<WebGLFramebuffer>(realm, context, handle);
- }
- WebGLFramebuffer::WebGLFramebuffer(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
- : WebGLObject(realm, context, handle)
- {
- }
- WebGLFramebuffer::~WebGLFramebuffer() = default;
- void WebGLFramebuffer::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLFramebuffer);
- }
- }
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