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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <LibGUI/Painter.h>
- #include <LibHTML/DOM/Document.h>
- #include <LibHTML/DOM/Element.h>
- #include <LibHTML/Frame.h>
- #include <LibHTML/Layout/LayoutBlock.h>
- #include <LibHTML/Layout/LayoutNode.h>
- LayoutNode::LayoutNode(const Node* node)
- : m_node(node)
- {
- if (m_node)
- m_node->set_layout_node({}, this);
- }
- LayoutNode::~LayoutNode()
- {
- if (m_node && m_node->layout_node() == this)
- m_node->set_layout_node({}, nullptr);
- }
- void LayoutNode::layout()
- {
- for_each_child([](auto& child) {
- child.layout();
- });
- }
- const LayoutBlock* LayoutNode::containing_block() const
- {
- for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
- if (is<LayoutBlock>(*ancestor))
- return to<LayoutBlock>(ancestor);
- }
- return nullptr;
- }
- void LayoutNode::render(RenderingContext& context)
- {
- if (!is_visible())
- return;
- // TODO: render our border
- for_each_child([&](auto& child) {
- child.render(context);
- });
- }
- HitTestResult LayoutNode::hit_test(const Gfx::Point& position) const
- {
- HitTestResult result;
- for_each_child([&](auto& child) {
- auto child_result = child.hit_test(position);
- if (child_result.layout_node)
- result = child_result;
- });
- return result;
- }
- const Document& LayoutNode::document() const
- {
- if (is_anonymous())
- return parent()->document();
- return node()->document();
- }
- Document& LayoutNode::document()
- {
- if (is_anonymous())
- return parent()->document();
- // FIXME: Remove this const_cast once we give up on the idea of a const link from layout tree to DOM tree.
- return const_cast<Node*>(node())->document();
- }
- const LayoutDocument& LayoutNode::root() const
- {
- ASSERT(document().layout_node());
- return *document().layout_node();
- }
- LayoutDocument& LayoutNode::root()
- {
- ASSERT(document().layout_node());
- return *document().layout_node();
- }
- void LayoutNode::split_into_lines(LayoutBlock& container)
- {
- for_each_child([&](auto& child) {
- if (child.is_inline()) {
- child.split_into_lines(container);
- } else {
- // FIXME: Support block children of inlines.
- }
- });
- }
- void LayoutNode::set_needs_display()
- {
- auto* frame = document().frame();
- ASSERT(frame);
- if (auto* block = containing_block()) {
- block->for_each_fragment([&](auto& fragment) {
- if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
- const_cast<Frame*>(frame)->set_needs_display(enclosing_int_rect(fragment.rect()));
- }
- return IterationDecision::Continue;
- });
- }
- }
- Gfx::FloatPoint LayoutNode::box_type_agnostic_position() const
- {
- if (is_box())
- return to<LayoutBox>(*this).position();
- ASSERT(is_inline());
- Gfx::FloatPoint position;
- if (auto* block = containing_block()) {
- block->for_each_fragment([&](auto& fragment) {
- if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
- position = fragment.rect().location();
- return IterationDecision::Break;
- }
- return IterationDecision::Continue;
- });
- }
- return position;
- }
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