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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <AK/Assertions.h>
- #include <AK/JsonObject.h>
- #include <LibCore/Event.h>
- #include <LibCore/EventLoop.h>
- #include <LibCore/Object.h>
- #include <stdio.h>
- namespace Core {
- IntrusiveList<Object, &Object::m_all_objects_list_node>& Object::all_objects()
- {
- static IntrusiveList<Object, &Object::m_all_objects_list_node> objects;
- return objects;
- }
- Object::Object(Object* parent, bool is_widget)
- : m_parent(parent)
- , m_widget(is_widget)
- {
- all_objects().append(*this);
- if (m_parent)
- m_parent->add_child(*this);
- }
- Object::~Object()
- {
- // NOTE: We move our children out to a stack vector to prevent other
- // code from trying to iterate over them.
- auto children = move(m_children);
- // NOTE: We also unparent the children, so that they won't try to unparent
- // themselves in their own destructors.
- for (auto& child : children)
- child.m_parent = nullptr;
- all_objects().remove(*this);
- stop_timer();
- if (m_parent)
- m_parent->remove_child(*this);
- }
- void Object::event(Core::Event& event)
- {
- switch (event.type()) {
- case Core::Event::Timer:
- return timer_event(static_cast<TimerEvent&>(event));
- case Core::Event::ChildAdded:
- case Core::Event::ChildRemoved:
- return child_event(static_cast<ChildEvent&>(event));
- case Core::Event::Invalid:
- ASSERT_NOT_REACHED();
- break;
- case Core::Event::Custom:
- return custom_event(static_cast<CustomEvent&>(event));
- default:
- break;
- }
- }
- void Object::add_child(Object& object)
- {
- // FIXME: Should we support reparenting objects?
- ASSERT(!object.parent() || object.parent() == this);
- object.m_parent = this;
- m_children.append(object);
- event(*make<Core::ChildEvent>(Core::Event::ChildAdded, object));
- }
- void Object::insert_child_before(Object& new_child, Object& before_child)
- {
- // FIXME: Should we support reparenting objects?
- ASSERT(!new_child.parent() || new_child.parent() == this);
- new_child.m_parent = this;
- m_children.insert_before_matching(new_child, [&](auto& existing_child) { return existing_child.ptr() == &before_child; });
- event(*make<Core::ChildEvent>(Core::Event::ChildAdded, new_child, &before_child));
- }
- void Object::remove_child(Object& object)
- {
- for (size_t i = 0; i < m_children.size(); ++i) {
- if (m_children.ptr_at(i).ptr() == &object) {
- // NOTE: We protect the child so it survives the handling of ChildRemoved.
- NonnullRefPtr<Object> protector = object;
- object.m_parent = nullptr;
- m_children.remove(i);
- event(*make<Core::ChildEvent>(Core::Event::ChildRemoved, object));
- return;
- }
- }
- ASSERT_NOT_REACHED();
- }
- void Object::timer_event(Core::TimerEvent&)
- {
- }
- void Object::child_event(Core::ChildEvent&)
- {
- }
- void Object::custom_event(CustomEvent&)
- {
- }
- void Object::start_timer(int ms, TimerShouldFireWhenNotVisible fire_when_not_visible)
- {
- if (m_timer_id) {
- dbgprintf("Object{%p} already has a timer!\n", this);
- ASSERT_NOT_REACHED();
- }
- m_timer_id = Core::EventLoop::register_timer(*this, ms, true, fire_when_not_visible);
- }
- void Object::stop_timer()
- {
- if (!m_timer_id)
- return;
- bool success = Core::EventLoop::unregister_timer(m_timer_id);
- ASSERT(success);
- m_timer_id = 0;
- }
- void Object::dump_tree(int indent)
- {
- for (int i = 0; i < indent; ++i) {
- printf(" ");
- }
- printf("%s{%p}\n", class_name(), this);
- for_each_child([&](auto& child) {
- child.dump_tree(indent + 2);
- return IterationDecision::Continue;
- });
- }
- void Object::deferred_invoke(Function<void(Object&)> invokee)
- {
- Core::EventLoop::current().post_event(*this, make<Core::DeferredInvocationEvent>(move(invokee)));
- }
- void Object::save_to(JsonObject& json)
- {
- json.set("class_name", class_name());
- json.set("address", String::format("%p", this));
- json.set("name", name());
- json.set("parent", String::format("%p", parent()));
- }
- bool Object::is_ancestor_of(const Object& other) const
- {
- if (&other == this)
- return false;
- for (auto* ancestor = other.parent(); ancestor; ancestor = ancestor->parent()) {
- if (ancestor == this)
- return true;
- }
- return false;
- }
- void Object::dispatch_event(Core::Event& e, Object* stay_within)
- {
- ASSERT(!stay_within || stay_within == this || stay_within->is_ancestor_of(*this));
- auto* target = this;
- do {
- target->event(e);
- target = target->parent();
- if (target == stay_within) {
- // Prevent the event from bubbling any further.
- e.accept();
- break;
- }
- } while (target && !e.is_accepted());
- }
- bool Object::is_visible_for_timer_purposes() const
- {
- if (parent())
- return parent()->is_visible_for_timer_purposes();
- return true;
- }
- const LogStream& operator<<(const LogStream& stream, const Object& object)
- {
- return stream << object.class_name() << '{' << &object << '}';
- }
- }
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