123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- /*
- * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/LexicalPath.h>
- #include <AK/StringBuilder.h>
- #include <AK/Utf32View.h>
- #include <LibCore/DirIterator.h>
- #include <LibGUI/BoxLayout.h>
- #include <LibGUI/Button.h>
- #include <LibGUI/EmojiInputDialog.h>
- #include <LibGUI/Event.h>
- #include <LibGUI/Frame.h>
- #include <stdlib.h>
- namespace GUI {
- static Vector<u32> supported_emoji_code_points()
- {
- Vector<u32> code_points;
- Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
- while (dt.has_next()) {
- auto filename = dt.next_path();
- auto lexical_path = LexicalPath(filename);
- if (lexical_path.extension() != "png")
- continue;
- auto basename = lexical_path.basename();
- if (!basename.starts_with("U+"))
- continue;
- // FIXME: Handle multi code point emojis.
- if (basename.contains('_'))
- continue;
- u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16);
- code_points.append(code_point);
- }
- return code_points;
- }
- EmojiInputDialog::EmojiInputDialog(Window* parent_window)
- : Dialog(parent_window)
- {
- auto& main_widget = set_main_widget<Frame>();
- main_widget.set_frame_shape(Gfx::FrameShape::Container);
- main_widget.set_frame_shadow(Gfx::FrameShadow::Raised);
- main_widget.set_fill_with_background_color(true);
- auto& main_layout = main_widget.set_layout<VerticalBoxLayout>();
- main_layout.set_margins(1);
- main_layout.set_spacing(0);
- auto code_points = supported_emoji_code_points();
- size_t index = 0;
- size_t columns = 10;
- size_t rows = ceil_div(code_points.size(), columns);
- constexpr int button_size = 18;
- // FIXME: I have no idea why this is needed, you'd think that button width * number of buttons would make them fit, but the last one gets cut off.
- constexpr int magic_offset = 7;
- int dialog_width = button_size * columns + magic_offset;
- int dialog_height = button_size * rows;
- set_minimum_size(dialog_width, dialog_height);
- set_frameless(true);
- for (size_t row = 0; row < rows && index < code_points.size(); ++row) {
- auto& horizontal_container = main_widget.add<Widget>();
- auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
- horizontal_layout.set_spacing(0);
- for (size_t column = 0; column < columns; ++column) {
- if (index < code_points.size()) {
- // FIXME: Also emit U+FE0F for single code point emojis, currently
- // they get shown as text glyphs if available.
- // This will require buttons to don't calculate their length as 2,
- // currently it just shows an ellipsis. It will also require some
- // tweaking of the mechanism that is currently being used to insert
- // which is a key event with a single code point.
- StringBuilder builder;
- builder.append(Utf32View(&code_points[index++], 1));
- auto emoji_text = builder.to_string();
- auto& button = horizontal_container.add<Button>(emoji_text);
- button.set_fixed_size(button_size, button_size);
- button.set_button_style(Gfx::ButtonStyle::Coolbar);
- button.on_click = [this, button = &button](auto) {
- m_selected_emoji_text = button->text();
- done(ExecResult::OK);
- };
- } else {
- horizontal_container.add<Widget>();
- }
- }
- }
- }
- void EmojiInputDialog::event(Core::Event& event)
- {
- if (event.type() == Event::KeyDown) {
- auto& key_event = static_cast<KeyEvent&>(event);
- if (key_event.key() == Key_Escape) {
- done(ExecResult::Cancel);
- return;
- }
- }
- Dialog::event(event);
- }
- }
|