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- /*
- * Copyright (c) 2020-2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "LevelSelectDialog.h"
- #include <LibGUI/BoxLayout.h>
- #include <LibGUI/Button.h>
- #include <LibGUI/Label.h>
- #include <LibGUI/ListView.h>
- namespace Breakout {
- LevelSelectDialog::LevelSelectDialog(Window* parent_window)
- : Dialog(parent_window)
- {
- set_rect(0, 0, 300, 250);
- set_title("Level Select");
- build();
- }
- GUI::Dialog::ExecResult LevelSelectDialog::show(int& board_number, Window* parent_window)
- {
- auto box = LevelSelectDialog::construct(parent_window);
- box->set_resizable(false);
- if (parent_window)
- box->set_icon(parent_window->icon());
- auto result = box->exec();
- board_number = box->level();
- return result;
- }
- void LevelSelectDialog::build()
- {
- auto& main_widget = set_main_widget<GUI::Widget>();
- main_widget.set_fill_with_background_color(true);
- auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
- layout.set_margins(4);
- main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center);
- auto& level_list = main_widget.add<GUI::Widget>();
- auto& scroll_layout = level_list.set_layout<GUI::VerticalBoxLayout>();
- scroll_layout.set_spacing(4);
- level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) {
- m_level = -1;
- done(ExecResult::OK);
- };
- level_list.add<GUI::Button>(":^)").on_click = [this](auto) {
- m_level = 0;
- done(ExecResult::OK);
- };
- }
- }
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