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- /*
- * Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <Kernel/Arch/x86/IO.h>
- #include <Kernel/Graphics/Console/VGATextModeConsole.h>
- #include <Kernel/Graphics/GraphicsManagement.h>
- #include <Kernel/Sections.h>
- namespace Kernel::Graphics {
- UNMAP_AFTER_INIT NonnullRefPtr<VGATextModeConsole> VGATextModeConsole::initialize()
- {
- auto vga_window_size = MUST(Memory::page_round_up(0xc0000 - 0xa0000));
- auto vga_window_region = MUST(MM.allocate_kernel_region(PhysicalAddress(0xa0000), vga_window_size, "VGA Display"sv, Memory::Region::Access::ReadWrite));
- return adopt_ref(*new (nothrow) VGATextModeConsole(move(vga_window_region)));
- }
- UNMAP_AFTER_INIT VGATextModeConsole::VGATextModeConsole(NonnullOwnPtr<Memory::Region> vga_window_region)
- : Console(80, 25)
- , m_vga_window_region(move(vga_window_region))
- , m_current_vga_window(m_vga_window_region->vaddr().offset(0x18000).as_ptr())
- {
- for (size_t index = 0; index < height(); index++) {
- clear_vga_row(index);
- }
- dbgln("VGA Text mode console initialized!");
- }
- enum VGAColor : u8 {
- Black = 0,
- Blue,
- Green,
- Cyan,
- Red,
- Magenta,
- Brown,
- LightGray,
- DarkGray,
- BrightBlue,
- BrightGreen,
- BrightCyan,
- BrightRed,
- BrightMagenta,
- Yellow,
- White,
- };
- [[maybe_unused]] static inline VGAColor convert_standard_color_to_vga_color(Console::Color color)
- {
- switch (color) {
- case Console::Color::Black:
- return VGAColor::Black;
- case Console::Color::Red:
- return VGAColor::Red;
- case Console::Color::Brown:
- return VGAColor::Brown;
- case Console::Color::Blue:
- return VGAColor::Blue;
- case Console::Color::Magenta:
- return VGAColor::Magenta;
- case Console::Color::Green:
- return VGAColor::Green;
- case Console::Color::Cyan:
- return VGAColor::Cyan;
- case Console::Color::LightGray:
- return VGAColor::LightGray;
- case Console::Color::DarkGray:
- return VGAColor::DarkGray;
- case Console::Color::BrightRed:
- return VGAColor::BrightRed;
- case Console::Color::BrightGreen:
- return VGAColor::BrightGreen;
- case Console::Color::Yellow:
- return VGAColor::Yellow;
- case Console::Color::BrightBlue:
- return VGAColor::BrightBlue;
- case Console::Color::BrightMagenta:
- return VGAColor::BrightMagenta;
- case Console::Color::BrightCyan:
- return VGAColor::BrightCyan;
- case Console::Color::White:
- return VGAColor::White;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- void VGATextModeConsole::set_cursor(size_t x, size_t y)
- {
- SpinlockLocker lock(m_vga_lock);
- GraphicsManagement::the().set_vga_text_mode_cursor(width(), x, y);
- m_x = x;
- m_y = y;
- }
- void VGATextModeConsole::hide_cursor()
- {
- SpinlockLocker lock(m_vga_lock);
- GraphicsManagement::the().disable_vga_text_mode_console_cursor();
- }
- void VGATextModeConsole::show_cursor()
- {
- set_cursor(m_x, m_y);
- }
- void VGATextModeConsole::clear(size_t x, size_t y, size_t length)
- {
- SpinlockLocker lock(m_vga_lock);
- auto* buf = (u16*)m_current_vga_window.offset((x * 2) + (y * width() * 2)).as_ptr();
- for (size_t index = 0; index < length; index++) {
- buf[index] = 0x0720;
- }
- }
- void VGATextModeConsole::write(size_t x, size_t y, char ch, bool critical)
- {
- write(x, y, ch, m_default_background_color, m_default_foreground_color, critical);
- }
- void VGATextModeConsole::write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical)
- {
- SpinlockLocker lock(m_vga_lock);
- // If we are in critical printing mode, we need to handle new lines here
- // because there's no other responsible object to do that in the print call path
- if (critical && (ch == '\r' || ch == '\n')) {
- // Disable hardware VGA cursor
- GraphicsManagement::the().disable_vga_text_mode_console_cursor();
- m_x = 0;
- m_y += 1;
- if (m_y >= max_row())
- m_y = 0;
- return;
- }
- auto* buf = (u16*)m_current_vga_window.offset((x * 2) + (y * width() * 2)).as_ptr();
- *buf = foreground << 8 | background << 12 | ch;
- m_x = x + 1;
- if (m_x >= max_column()) {
- m_x = 0;
- m_y = y + 1;
- if (m_y >= max_row())
- m_y = 0;
- }
- }
- void VGATextModeConsole::clear_vga_row(u16 row)
- {
- clear(0, row, width());
- }
- void VGATextModeConsole::write(char ch, bool critical)
- {
- write(m_x, m_y, ch, critical);
- }
- }
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