12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- /*
- * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/HashTable.h>
- #include <LibJS/Runtime/GlobalObject.h>
- #include <LibJS/Runtime/Object.h>
- #include <LibJS/Runtime/WeakContainer.h>
- namespace JS {
- class WeakSet final
- : public Object
- , public WeakContainer {
- JS_OBJECT(WeakSet, Object);
- public:
- static WeakSet* create(GlobalObject&);
- explicit WeakSet(Object& prototype);
- virtual ~WeakSet() override;
- HashTable<Cell*> const& values() const { return m_values; };
- HashTable<Cell*>& values() { return m_values; };
- virtual void remove_dead_cells(Badge<Heap>) override;
- private:
- #ifdef JS_TRACK_ZOMBIE_CELLS
- virtual void did_become_zombie() override
- {
- deregister();
- }
- #endif
- HashTable<Cell*> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
- };
- }
|