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- /*
- * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/Interpreter.h>
- #include <LibJS/Runtime/FunctionEnvironment.h>
- #include <LibJS/Runtime/GlobalObject.h>
- #include <LibJS/Runtime/NativeFunction.h>
- #include <LibJS/Runtime/Value.h>
- namespace JS {
- NativeFunction* NativeFunction::create(GlobalObject& global_object, const FlyString& name, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> function)
- {
- return global_object.heap().allocate<NativeFunction>(global_object, name, move(function), *global_object.function_prototype());
- }
- // FIXME: m_realm is supposed to be the realm argument of CreateBuiltinFunction, or the current
- // Realm Record. The former is not something that's commonly used or we support, the
- // latter is impossible as no ExecutionContext exists when most NativeFunctions are created...
- NativeFunction::NativeFunction(Object& prototype)
- : FunctionObject(prototype)
- , m_realm(global_object().associated_realm())
- {
- }
- NativeFunction::NativeFunction(FlyString name, Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> native_function, Object& prototype)
- : FunctionObject(prototype)
- , m_name(move(name))
- , m_native_function(move(native_function))
- , m_realm(global_object().associated_realm())
- {
- }
- NativeFunction::NativeFunction(FlyString name, Object& prototype)
- : FunctionObject(prototype)
- , m_name(move(name))
- , m_realm(global_object().associated_realm())
- {
- }
- NativeFunction::~NativeFunction()
- {
- }
- // NOTE: Do not attempt to DRY these, it's not worth it. The difference in return types (Value vs Object*),
- // called functions (call() vs construct(FunctionObject&)), and this value (passed vs uninitialized) make
- // these good candidates for a bit of code duplication :^)
- // 10.3.1 [[Call]] ( thisArgument, argumentsList ), https://tc39.es/ecma262/#sec-built-in-function-objects-call-thisargument-argumentslist
- ThrowCompletionOr<Value> NativeFunction::internal_call(Value this_argument, MarkedValueList arguments_list)
- {
- auto& vm = this->vm();
- auto& global_object = this->global_object();
- // 1. Let callerContext be the running execution context.
- auto& caller_context = vm.running_execution_context();
- // 2. If callerContext is not already suspended, suspend callerContext.
- // NOTE: We don't support this concept yet.
- // 3. Let calleeContext be a new execution context.
- ExecutionContext callee_context(heap());
- // 4. Set the Function of calleeContext to F.
- callee_context.function = this;
- callee_context.function_name = m_name;
- // 5. Let calleeRealm be F.[[Realm]].
- auto* callee_realm = m_realm;
- // NOTE: This non-standard fallback is needed until we can guarantee that literally
- // every function has a realm - especially in LibWeb that's sometimes not the case
- // when a function is created while no JS is running, as we currently need to rely on
- // that (:acid2:, I know - see set_event_handler_attribute() for an example).
- // If there's no 'current realm' either, we can't continue and crash.
- if (!callee_realm)
- callee_realm = vm.current_realm();
- VERIFY(callee_realm);
- // 6. Set the Realm of calleeContext to calleeRealm.
- callee_context.realm = callee_realm;
- // 7. Set the ScriptOrModule of calleeContext to null.
- // FIXME: Our execution context struct currently does not track this item.
- // 8. Perform any necessary implementation-defined initialization of calleeContext.
- callee_context.this_value = this_argument;
- callee_context.arguments.extend(move(arguments_list));
- callee_context.lexical_environment = caller_context.lexical_environment;
- callee_context.variable_environment = caller_context.variable_environment;
- // NOTE: This is a LibJS specific hack for NativeFunction to inherit the strictness of its caller.
- callee_context.is_strict_mode = vm.in_strict_mode();
- if (auto* interpreter = vm.interpreter_if_exists())
- callee_context.current_node = interpreter->current_node();
- // </8.> --------------------------------------------------------------------------
- // 9. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
- vm.push_execution_context(callee_context, global_object);
- // 10. Let result be the Completion Record that is the result of evaluating F in a manner that conforms to the specification of F. thisArgument is the this value, argumentsList provides the named parameters, and the NewTarget value is undefined.
- auto result = call();
- // 11. Remove calleeContext from the execution context stack and restore callerContext as the running execution context.
- vm.pop_execution_context();
- // 12. Return result.
- return result;
- }
- // 10.3.2 [[Construct]] ( argumentsList, newTarget ), https://tc39.es/ecma262/#sec-built-in-function-objects-construct-argumentslist-newtarget
- ThrowCompletionOr<Object*> NativeFunction::internal_construct(MarkedValueList arguments_list, FunctionObject& new_target)
- {
- auto& vm = this->vm();
- auto& global_object = this->global_object();
- // 1. Let callerContext be the running execution context.
- auto& caller_context = vm.running_execution_context();
- // 2. If callerContext is not already suspended, suspend callerContext.
- // NOTE: We don't support this concept yet.
- // 3. Let calleeContext be a new execution context.
- ExecutionContext callee_context(heap());
- // 4. Set the Function of calleeContext to F.
- callee_context.function = this;
- callee_context.function_name = m_name;
- // 5. Let calleeRealm be F.[[Realm]].
- auto* callee_realm = m_realm;
- // NOTE: This non-standard fallback is needed until we can guarantee that literally
- // every function has a realm - especially in LibWeb that's sometimes not the case
- // when a function is created while no JS is running, as we currently need to rely on
- // that (:acid2:, I know - see set_event_handler_attribute() for an example).
- // If there's no 'current realm' either, we can't continue and crash.
- if (!callee_realm)
- callee_realm = vm.current_realm();
- VERIFY(callee_realm);
- // 6. Set the Realm of calleeContext to calleeRealm.
- callee_context.realm = callee_realm;
- // 7. Set the ScriptOrModule of calleeContext to null.
- // FIXME: Our execution context struct currently does not track this item.
- // 8. Perform any necessary implementation-defined initialization of calleeContext.
- callee_context.arguments.extend(move(arguments_list));
- callee_context.lexical_environment = caller_context.lexical_environment;
- callee_context.variable_environment = caller_context.variable_environment;
- // NOTE: This is a LibJS specific hack for NativeFunction to inherit the strictness of its caller.
- callee_context.is_strict_mode = vm.in_strict_mode();
- if (auto* interpreter = vm.interpreter_if_exists())
- callee_context.current_node = interpreter->current_node();
- // </8.> --------------------------------------------------------------------------
- // 9. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
- vm.push_execution_context(callee_context, global_object);
- // 10. Let result be the Completion Record that is the result of evaluating F in a manner that conforms to the specification of F. The this value is uninitialized, argumentsList provides the named parameters, and newTarget provides the NewTarget value.
- auto result = construct(new_target);
- // 11. Remove calleeContext from the execution context stack and restore callerContext as the running execution context.
- vm.pop_execution_context();
- // 12. Return result.
- return result;
- }
- ThrowCompletionOr<Value> NativeFunction::call()
- {
- return m_native_function(vm(), global_object());
- }
- ThrowCompletionOr<Object*> NativeFunction::construct(FunctionObject&)
- {
- // Needs to be overridden if [[Construct]] is needed.
- VERIFY_NOT_REACHED();
- }
- bool NativeFunction::is_strict_mode() const
- {
- return true;
- }
- }
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