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- /*
- * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/BuiltinWrappers.h>
- #include <AK/ScopeGuard.h>
- #include <AK/Singleton.h>
- #include <AK/Time.h>
- #include <Kernel/Arch/TrapFrame.h>
- #include <Kernel/Debug.h>
- #include <Kernel/Interrupts/InterruptDisabler.h>
- #include <Kernel/Library/Panic.h>
- #include <Kernel/Sections.h>
- #include <Kernel/Tasks/PerformanceManager.h>
- #include <Kernel/Tasks/Process.h>
- #include <Kernel/Tasks/Scheduler.h>
- #include <Kernel/Time/TimeManagement.h>
- #include <Kernel/kstdio.h>
- namespace Kernel {
- RecursiveSpinlock<LockRank::None> g_scheduler_lock {};
- static u32 time_slice_for(Thread const& thread)
- {
- // One time slice unit == 4ms (assuming 250 ticks/second)
- if (thread.is_idle_thread())
- return 1;
- return 2;
- }
- READONLY_AFTER_INIT Thread* g_finalizer;
- READONLY_AFTER_INIT WaitQueue* g_finalizer_wait_queue;
- Atomic<bool> g_finalizer_has_work { false };
- READONLY_AFTER_INIT static Process* s_colonel_process;
- struct ThreadReadyQueue {
- IntrusiveList<&Thread::m_ready_queue_node> thread_list;
- };
- struct ThreadReadyQueues {
- u32 mask {};
- static constexpr size_t count = sizeof(mask) * 8;
- Array<ThreadReadyQueue, count> queues;
- };
- static Singleton<SpinlockProtected<ThreadReadyQueues, LockRank::None>> g_ready_queues;
- static SpinlockProtected<TotalTimeScheduled, LockRank::None> g_total_time_scheduled {};
- static void dump_thread_list(bool = false);
- static inline u32 thread_priority_to_priority_index(u32 thread_priority)
- {
- // Converts the priority in the range of THREAD_PRIORITY_MIN...THREAD_PRIORITY_MAX
- // to a index into g_ready_queues where 0 is the highest priority bucket
- VERIFY(thread_priority >= THREAD_PRIORITY_MIN && thread_priority <= THREAD_PRIORITY_MAX);
- constexpr u32 thread_priority_count = THREAD_PRIORITY_MAX - THREAD_PRIORITY_MIN + 1;
- static_assert(thread_priority_count > 0);
- auto priority_bucket = ((thread_priority_count - (thread_priority - THREAD_PRIORITY_MIN)) / thread_priority_count) * (ThreadReadyQueues::count - 1);
- VERIFY(priority_bucket < ThreadReadyQueues::count);
- return priority_bucket;
- }
- Thread& Scheduler::pull_next_runnable_thread()
- {
- auto affinity_mask = 1u << Processor::current_id();
- return g_ready_queues->with([&](auto& ready_queues) -> Thread& {
- auto priority_mask = ready_queues.mask;
- while (priority_mask != 0) {
- auto priority = bit_scan_forward(priority_mask);
- VERIFY(priority > 0);
- auto& ready_queue = ready_queues.queues[--priority];
- for (auto& thread : ready_queue.thread_list) {
- VERIFY(thread.m_runnable_priority == (int)priority);
- if (thread.is_active())
- continue;
- if (!(thread.affinity() & affinity_mask))
- continue;
- thread.m_runnable_priority = -1;
- ready_queue.thread_list.remove(thread);
- if (ready_queue.thread_list.is_empty())
- ready_queues.mask &= ~(1u << priority);
- // Mark it as active because we are using this thread. This is similar
- // to comparing it with Processor::current_thread, but when there are
- // multiple processors there's no easy way to check whether the thread
- // is actually still needed. This prevents accidental finalization when
- // a thread is no longer in Running state, but running on another core.
- // We need to mark it active here so that this thread won't be
- // scheduled on another core if it were to be queued before actually
- // switching to it.
- // FIXME: Figure out a better way maybe?
- thread.set_active(true);
- return thread;
- }
- priority_mask &= ~(1u << priority);
- }
- auto* idle_thread = Processor::idle_thread();
- idle_thread->set_active(true);
- return *idle_thread;
- });
- }
- Thread* Scheduler::peek_next_runnable_thread()
- {
- auto affinity_mask = 1u << Processor::current_id();
- return g_ready_queues->with([&](auto& ready_queues) -> Thread* {
- auto priority_mask = ready_queues.mask;
- while (priority_mask != 0) {
- auto priority = bit_scan_forward(priority_mask);
- VERIFY(priority > 0);
- auto& ready_queue = ready_queues.queues[--priority];
- for (auto& thread : ready_queue.thread_list) {
- VERIFY(thread.m_runnable_priority == (int)priority);
- if (thread.is_active())
- continue;
- if (!(thread.affinity() & affinity_mask))
- continue;
- return &thread;
- }
- priority_mask &= ~(1u << priority);
- }
- // Unlike in pull_next_runnable_thread() we don't want to fall back to
- // the idle thread. We just want to see if we have any other thread ready
- // to be scheduled.
- return nullptr;
- });
- }
- bool Scheduler::dequeue_runnable_thread(Thread& thread, bool check_affinity)
- {
- if (thread.is_idle_thread())
- return true;
- return g_ready_queues->with([&](auto& ready_queues) {
- auto priority = thread.m_runnable_priority;
- if (priority < 0) {
- VERIFY(!thread.m_ready_queue_node.is_in_list());
- return false;
- }
- if (check_affinity && !(thread.affinity() & (1 << Processor::current_id())))
- return false;
- VERIFY(ready_queues.mask & (1u << priority));
- auto& ready_queue = ready_queues.queues[priority];
- thread.m_runnable_priority = -1;
- ready_queue.thread_list.remove(thread);
- if (ready_queue.thread_list.is_empty())
- ready_queues.mask &= ~(1u << priority);
- return true;
- });
- }
- void Scheduler::enqueue_runnable_thread(Thread& thread)
- {
- VERIFY(g_scheduler_lock.is_locked_by_current_processor());
- if (thread.is_idle_thread())
- return;
- auto priority = thread_priority_to_priority_index(thread.priority());
- g_ready_queues->with([&](auto& ready_queues) {
- VERIFY(thread.m_runnable_priority < 0);
- thread.m_runnable_priority = (int)priority;
- VERIFY(!thread.m_ready_queue_node.is_in_list());
- auto& ready_queue = ready_queues.queues[priority];
- bool was_empty = ready_queue.thread_list.is_empty();
- ready_queue.thread_list.append(thread);
- if (was_empty)
- ready_queues.mask |= (1u << priority);
- });
- }
- UNMAP_AFTER_INIT void Scheduler::start()
- {
- VERIFY_INTERRUPTS_DISABLED();
- // We need to acquire our scheduler lock, which will be released
- // by the idle thread once control transferred there
- g_scheduler_lock.lock();
- auto& processor = Processor::current();
- VERIFY(processor.is_initialized());
- auto& idle_thread = *Processor::idle_thread();
- VERIFY(processor.current_thread() == &idle_thread);
- idle_thread.set_ticks_left(time_slice_for(idle_thread));
- idle_thread.did_schedule();
- idle_thread.set_initialized(true);
- processor.init_context(idle_thread, false);
- idle_thread.set_state(Thread::State::Running);
- VERIFY(idle_thread.affinity() == (1u << processor.id()));
- processor.initialize_context_switching(idle_thread);
- VERIFY_NOT_REACHED();
- }
- void Scheduler::pick_next()
- {
- VERIFY_INTERRUPTS_DISABLED();
- // Set the in_scheduler flag before acquiring the spinlock. This
- // prevents a recursive call into Scheduler::invoke_async upon
- // leaving the scheduler lock.
- ScopedCritical critical;
- Processor::set_current_in_scheduler(true);
- ScopeGuard guard(
- []() {
- // We may be on a different processor after we got switched
- // back to this thread!
- VERIFY(Processor::current_in_scheduler());
- Processor::set_current_in_scheduler(false);
- });
- SpinlockLocker lock(g_scheduler_lock);
- if constexpr (SCHEDULER_RUNNABLE_DEBUG) {
- dump_thread_list();
- }
- auto& thread_to_schedule = pull_next_runnable_thread();
- if constexpr (SCHEDULER_DEBUG) {
- dbgln("Scheduler[{}]: Switch to {} @ {:p}",
- Processor::current_id(),
- thread_to_schedule,
- thread_to_schedule.regs().ip());
- }
- // We need to leave our first critical section before switching context,
- // but since we're still holding the scheduler lock we're still in a critical section
- critical.leave();
- thread_to_schedule.set_ticks_left(time_slice_for(thread_to_schedule));
- context_switch(&thread_to_schedule);
- }
- void Scheduler::yield()
- {
- InterruptDisabler disabler;
- auto const* current_thread = Thread::current();
- dbgln_if(SCHEDULER_DEBUG, "Scheduler[{}]: yielding thread {} in_irq={}", Processor::current_id(), *current_thread, Processor::current_in_irq());
- VERIFY(current_thread != nullptr);
- if (Processor::current_in_irq() || Processor::in_critical()) {
- // If we're handling an IRQ we can't switch context, or we're in
- // a critical section where we don't want to switch contexts, then
- // delay until exiting the trap or critical section
- Processor::current().invoke_scheduler_async();
- return;
- }
- Scheduler::pick_next();
- }
- void Scheduler::context_switch(Thread* thread)
- {
- thread->did_schedule();
- auto* from_thread = Thread::current();
- VERIFY(from_thread);
- if (from_thread == thread)
- return;
- // If the last process hasn't blocked (still marked as running),
- // mark it as runnable for the next round.
- if (from_thread->state() == Thread::State::Running)
- from_thread->set_state(Thread::State::Runnable);
- #ifdef LOG_EVERY_CONTEXT_SWITCH
- auto const msg = "Scheduler[{}]: {} -> {} [prio={}] {:p}";
- dbgln(msg,
- Processor::current_id(), from_thread->tid().value(),
- thread->tid().value(), thread->priority(), thread->regs().ip());
- #endif
- auto& proc = Processor::current();
- if (!thread->is_initialized()) {
- proc.init_context(*thread, false);
- thread->set_initialized(true);
- }
- thread->set_state(Thread::State::Running);
- PerformanceManager::add_context_switch_perf_event(*from_thread, *thread);
- proc.switch_context(from_thread, thread);
- // NOTE: from_thread at this point reflects the thread we were
- // switched from, and thread reflects Thread::current()
- enter_current(*from_thread);
- VERIFY(thread == Thread::current());
- {
- SpinlockLocker lock(thread->get_lock());
- thread->dispatch_one_pending_signal();
- }
- }
- void Scheduler::enter_current(Thread& prev_thread)
- {
- VERIFY(g_scheduler_lock.is_locked_by_current_processor());
- // We already recorded the scheduled time when entering the trap, so this merely accounts for the kernel time since then
- auto scheduler_time = TimeManagement::scheduler_current_time();
- prev_thread.update_time_scheduled(scheduler_time, true, true);
- auto* current_thread = Thread::current();
- current_thread->update_time_scheduled(scheduler_time, true, false);
- // NOTE: When doing an exec(), we will context switch from and to the same thread!
- // In that case, we must not mark the previous thread as inactive.
- if (&prev_thread != current_thread)
- prev_thread.set_active(false);
- if (prev_thread.state() == Thread::State::Dying) {
- // If the thread we switched from is marked as dying, then notify
- // the finalizer. Note that as soon as we leave the scheduler lock
- // the finalizer may free from_thread!
- notify_finalizer();
- }
- }
- void Scheduler::leave_on_first_switch(InterruptsState previous_interrupts_state)
- {
- // This is called when a thread is switched into for the first time.
- // At this point, enter_current has already be called, but because
- // Scheduler::context_switch is not in the call stack we need to
- // clean up and release locks manually here
- g_scheduler_lock.unlock(previous_interrupts_state);
- VERIFY(Processor::current_in_scheduler());
- Processor::set_current_in_scheduler(false);
- }
- void Scheduler::prepare_after_exec()
- {
- // This is called after exec() when doing a context "switch" into
- // the new process. This is called from Processor::assume_context
- VERIFY(g_scheduler_lock.is_locked_by_current_processor());
- VERIFY(!Processor::current_in_scheduler());
- Processor::set_current_in_scheduler(true);
- }
- void Scheduler::prepare_for_idle_loop()
- {
- // This is called when the CPU finished setting up the idle loop
- // and is about to run it. We need to acquire the scheduler lock
- VERIFY(!g_scheduler_lock.is_locked_by_current_processor());
- g_scheduler_lock.lock();
- VERIFY(!Processor::current_in_scheduler());
- Processor::set_current_in_scheduler(true);
- }
- Process* Scheduler::colonel()
- {
- VERIFY(s_colonel_process);
- return s_colonel_process;
- }
- UNMAP_AFTER_INIT void Scheduler::initialize()
- {
- VERIFY(Processor::is_initialized()); // sanity check
- VERIFY(TimeManagement::is_initialized());
- g_finalizer_wait_queue = new WaitQueue;
- g_finalizer_has_work.store(false, AK::MemoryOrder::memory_order_release);
- auto [colonel_process, idle_thread] = MUST(Process::create_kernel_process("colonel"sv, idle_loop, nullptr, 1, Process::RegisterProcess::No));
- s_colonel_process = &colonel_process.leak_ref();
- idle_thread->set_priority(THREAD_PRIORITY_MIN);
- idle_thread->set_name("Idle Task #0"sv);
- set_idle_thread(idle_thread);
- }
- UNMAP_AFTER_INIT void Scheduler::set_idle_thread(Thread* idle_thread)
- {
- idle_thread->set_idle_thread();
- Processor::current().set_idle_thread(*idle_thread);
- Processor::set_current_thread(*idle_thread);
- }
- UNMAP_AFTER_INIT Thread* Scheduler::create_ap_idle_thread(u32 cpu)
- {
- VERIFY(cpu != 0);
- // This function is called on the bsp, but creates an idle thread for another AP
- VERIFY(Processor::is_bootstrap_processor());
- VERIFY(s_colonel_process);
- Thread* idle_thread = MUST(s_colonel_process->create_kernel_thread(idle_loop, nullptr, THREAD_PRIORITY_MIN, MUST(KString::formatted("idle thread #{}", cpu))->view(), 1 << cpu, false));
- VERIFY(idle_thread);
- return idle_thread;
- }
- void Scheduler::add_time_scheduled(u64 time_to_add, bool is_kernel)
- {
- g_total_time_scheduled.with([&](auto& total_time_scheduled) {
- total_time_scheduled.total += time_to_add;
- if (is_kernel)
- total_time_scheduled.total_kernel += time_to_add;
- });
- }
- void Scheduler::timer_tick(RegisterState const& regs)
- {
- VERIFY_INTERRUPTS_DISABLED();
- VERIFY(Processor::current_in_irq());
- auto* current_thread = Processor::current_thread();
- if (!current_thread)
- return;
- // Sanity checks
- VERIFY(current_thread->current_trap());
- VERIFY(current_thread->current_trap()->regs == ®s);
- if (current_thread->process().is_kernel_process()) {
- // Because the previous mode when entering/exiting kernel threads never changes
- // we never update the time scheduled. So we need to update it manually on the
- // timer interrupt
- current_thread->update_time_scheduled(TimeManagement::scheduler_current_time(), true, false);
- }
- if (current_thread->previous_mode() == ExecutionMode::User && current_thread->should_die() && !current_thread->is_blocked()) {
- SpinlockLocker scheduler_lock(g_scheduler_lock);
- dbgln_if(SCHEDULER_DEBUG, "Scheduler[{}]: Terminating user mode thread {}", Processor::current_id(), *current_thread);
- current_thread->set_state(Thread::State::Dying);
- Processor::current().invoke_scheduler_async();
- return;
- }
- if (current_thread->tick())
- return;
- if (!current_thread->is_idle_thread() && !peek_next_runnable_thread()) {
- // If no other thread is ready to be scheduled we don't need to
- // switch to the idle thread. Just give the current thread another
- // time slice and let it run!
- current_thread->set_ticks_left(time_slice_for(*current_thread));
- current_thread->did_schedule();
- dbgln_if(SCHEDULER_DEBUG, "Scheduler[{}]: No other threads ready, give {} another timeslice", Processor::current_id(), *current_thread);
- return;
- }
- VERIFY_INTERRUPTS_DISABLED();
- VERIFY(Processor::current_in_irq());
- Processor::current().invoke_scheduler_async();
- }
- void Scheduler::invoke_async()
- {
- VERIFY_INTERRUPTS_DISABLED();
- VERIFY(!Processor::current_in_irq());
- // Since this function is called when leaving critical sections (such
- // as a Spinlock), we need to check if we're not already doing this
- // to prevent recursion
- if (!Processor::current_in_scheduler())
- pick_next();
- }
- void Scheduler::notify_finalizer()
- {
- if (!g_finalizer_has_work.exchange(true, AK::MemoryOrder::memory_order_acq_rel))
- g_finalizer_wait_queue->wake_all();
- }
- void Scheduler::idle_loop(void*)
- {
- auto& proc = Processor::current();
- dbgln("Scheduler[{}]: idle loop running", proc.id());
- VERIFY(Processor::are_interrupts_enabled());
- for (;;) {
- proc.idle_begin();
- proc.wait_for_interrupt();
- proc.idle_end();
- VERIFY_INTERRUPTS_ENABLED();
- yield();
- }
- }
- void Scheduler::dump_scheduler_state(bool with_stack_traces)
- {
- dump_thread_list(with_stack_traces);
- }
- bool Scheduler::is_initialized()
- {
- // The scheduler is initialized iff the idle thread exists
- return Processor::idle_thread() != nullptr;
- }
- TotalTimeScheduled Scheduler::get_total_time_scheduled()
- {
- return g_total_time_scheduled.with([&](auto& total_time_scheduled) { return total_time_scheduled; });
- }
- void dump_thread_list(bool with_stack_traces)
- {
- dbgln("Scheduler thread list for processor {}:", Processor::current_id());
- auto get_eip = [](Thread& thread) -> u32 {
- if (!thread.current_trap())
- return thread.regs().ip();
- return thread.get_register_dump_from_stack().ip();
- };
- Thread::for_each_ignoring_jails([&](Thread& thread) {
- auto color = thread.process().is_kernel_process() ? "\x1b[34;1m"sv : "\x1b[33;1m"sv;
- switch (thread.state()) {
- case Thread::State::Dying:
- dmesgln(" {}{:30}\x1b[0m @ {:08x} is {:14} (Finalizable: {}, nsched: {})",
- color,
- thread,
- get_eip(thread),
- thread.state_string(),
- thread.is_finalizable(),
- thread.times_scheduled());
- break;
- default:
- dmesgln(" {}{:30}\x1b[0m @ {:08x} is {:14} (Pr:{:2}, nsched: {})",
- color,
- thread,
- get_eip(thread),
- thread.state_string(),
- thread.priority(),
- thread.times_scheduled());
- break;
- }
- if (thread.state() == Thread::State::Blocked && thread.blocking_mutex()) {
- dmesgln(" Blocking on Mutex {:#x} ({})", thread.blocking_mutex(), thread.blocking_mutex()->name());
- }
- if (thread.state() == Thread::State::Blocked && thread.blocker()) {
- dmesgln(" Blocking on Blocker {:#x}", thread.blocker());
- }
- #if LOCK_DEBUG
- thread.for_each_held_lock([](auto const& entry) {
- dmesgln(" Holding lock {:#x} ({}) at {}", entry.lock, entry.lock->name(), entry.lock_location);
- });
- #endif
- if (with_stack_traces) {
- auto trace_or_error = thread.backtrace();
- if (!trace_or_error.is_error()) {
- auto trace = trace_or_error.release_value();
- dbgln("Backtrace:");
- kernelputstr(trace->characters(), trace->length());
- }
- }
- return IterationDecision::Continue;
- });
- }
- }
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