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- /*
- * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibWeb/HTML/Path2D.h>
- #include <LibWeb/HTML/Window.h>
- namespace Web::HTML {
- JS::NonnullGCPtr<Path2D> Path2D::create_with_global_object(HTML::Window& window, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
- {
- return *window.heap().allocate<Path2D>(window.realm(), window, path);
- }
- // https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d
- Path2D::Path2D(HTML::Window& window, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
- : PlatformObject(window.realm())
- , CanvasPath(static_cast<Bindings::PlatformObject&>(*this))
- {
- set_prototype(&window.cached_web_prototype("Path2D"));
- // 1. Let output be a new Path2D object.
- // 2. If path is not given, then return output.
- if (!path.has_value())
- return;
- // 3. If path is a Path2D object, then add all subpaths of path to output and return output.
- // (In other words, it returns a copy of the argument.)
- if (path->has<JS::Handle<Path2D>>()) {
- this->path() = path->get<JS::Handle<Path2D>>()->path();
- return;
- }
- dbgln("TODO: Implement constructing Path2D object with an SVG path string");
- // FIXME: 4. Let svgPath be the result of parsing and interpreting path according to SVG 2's rules for path data. [SVG]
- // FIXME: 5. Let (x, y) be the last point in svgPath.
- // FIXME: 6. Add all the subpaths, if any, from svgPath to output.
- // FIXME: 7. Create a new subpath in output with (x, y) as the only point in the subpath.
- // FIXME: 8. Return output.
- }
- Path2D::~Path2D() = default;
- }
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