HTMLElement.cpp 19 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/StringBuilder.h>
  7. #include <LibJS/Interpreter.h>
  8. #include <LibJS/Parser.h>
  9. #include <LibWeb/DOM/DOMException.h>
  10. #include <LibWeb/DOM/Document.h>
  11. #include <LibWeb/DOM/ExceptionOr.h>
  12. #include <LibWeb/DOM/IDLEventListener.h>
  13. #include <LibWeb/HTML/BrowsingContext.h>
  14. #include <LibWeb/HTML/BrowsingContextContainer.h>
  15. #include <LibWeb/HTML/EventHandler.h>
  16. #include <LibWeb/HTML/HTMLAnchorElement.h>
  17. #include <LibWeb/HTML/HTMLBodyElement.h>
  18. #include <LibWeb/HTML/HTMLElement.h>
  19. #include <LibWeb/HTML/Window.h>
  20. #include <LibWeb/Layout/Box.h>
  21. #include <LibWeb/Layout/BreakNode.h>
  22. #include <LibWeb/Layout/TextNode.h>
  23. #include <LibWeb/Painting/PaintableBox.h>
  24. #include <LibWeb/UIEvents/EventNames.h>
  25. #include <LibWeb/UIEvents/FocusEvent.h>
  26. #include <LibWeb/UIEvents/MouseEvent.h>
  27. namespace Web::HTML {
  28. HTMLElement::HTMLElement(DOM::Document& document, DOM::QualifiedName qualified_name)
  29. : Element(document, move(qualified_name))
  30. {
  31. set_prototype(&window().cached_web_prototype("HTMLElement"));
  32. }
  33. HTMLElement::~HTMLElement() = default;
  34. void HTMLElement::initialize(JS::Realm& realm)
  35. {
  36. Base::initialize(realm);
  37. m_dataset = DOMStringMap::create(*this);
  38. }
  39. void HTMLElement::visit_edges(Cell::Visitor& visitor)
  40. {
  41. Base::visit_edges(visitor);
  42. visitor.visit(m_dataset.ptr());
  43. }
  44. HTMLElement::ContentEditableState HTMLElement::content_editable_state() const
  45. {
  46. auto contenteditable = attribute(HTML::AttributeNames::contenteditable);
  47. // "true", an empty string or a missing value map to the "true" state.
  48. if ((!contenteditable.is_null() && contenteditable.is_empty()) || contenteditable.equals_ignoring_case("true"sv))
  49. return ContentEditableState::True;
  50. // "false" maps to the "false" state.
  51. if (contenteditable.equals_ignoring_case("false"sv))
  52. return ContentEditableState::False;
  53. // Having no such attribute or an invalid value maps to the "inherit" state.
  54. return ContentEditableState::Inherit;
  55. }
  56. bool HTMLElement::is_editable() const
  57. {
  58. switch (content_editable_state()) {
  59. case ContentEditableState::True:
  60. return true;
  61. case ContentEditableState::False:
  62. return false;
  63. case ContentEditableState::Inherit:
  64. return parent() && parent()->is_editable();
  65. default:
  66. VERIFY_NOT_REACHED();
  67. }
  68. }
  69. String HTMLElement::content_editable() const
  70. {
  71. switch (content_editable_state()) {
  72. case ContentEditableState::True:
  73. return "true";
  74. case ContentEditableState::False:
  75. return "false";
  76. case ContentEditableState::Inherit:
  77. return "inherit";
  78. default:
  79. VERIFY_NOT_REACHED();
  80. }
  81. }
  82. // https://html.spec.whatwg.org/multipage/interaction.html#contenteditable
  83. DOM::ExceptionOr<void> HTMLElement::set_content_editable(String const& content_editable)
  84. {
  85. if (content_editable.equals_ignoring_case("inherit"sv)) {
  86. remove_attribute(HTML::AttributeNames::contenteditable);
  87. return {};
  88. }
  89. if (content_editable.equals_ignoring_case("true"sv)) {
  90. set_attribute(HTML::AttributeNames::contenteditable, "true");
  91. return {};
  92. }
  93. if (content_editable.equals_ignoring_case("false"sv)) {
  94. set_attribute(HTML::AttributeNames::contenteditable, "false");
  95. return {};
  96. }
  97. return DOM::SyntaxError::create(global_object(), "Invalid contentEditable value, must be 'true', 'false', or 'inherit'");
  98. }
  99. void HTMLElement::set_inner_text(StringView text)
  100. {
  101. remove_all_children();
  102. append_child(document().create_text_node(text));
  103. set_needs_style_update(true);
  104. }
  105. String HTMLElement::inner_text()
  106. {
  107. StringBuilder builder;
  108. // innerText for element being rendered takes visibility into account, so force a layout and then walk the layout tree.
  109. document().update_layout();
  110. if (!layout_node())
  111. return text_content();
  112. Function<void(Layout::Node const&)> recurse = [&](auto& node) {
  113. for (auto* child = node.first_child(); child; child = child->next_sibling()) {
  114. if (is<Layout::TextNode>(child))
  115. builder.append(verify_cast<Layout::TextNode>(*child).text_for_rendering());
  116. if (is<Layout::BreakNode>(child))
  117. builder.append('\n');
  118. recurse(*child);
  119. }
  120. };
  121. recurse(*layout_node());
  122. return builder.to_string();
  123. }
  124. // // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsettop
  125. int HTMLElement::offset_top() const
  126. {
  127. if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
  128. return 0;
  129. auto position = layout_node()->box_type_agnostic_position();
  130. auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
  131. return position.y() - parent_position.y();
  132. }
  133. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetleft
  134. int HTMLElement::offset_left() const
  135. {
  136. if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
  137. return 0;
  138. auto position = layout_node()->box_type_agnostic_position();
  139. auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
  140. return position.x() - parent_position.x();
  141. }
  142. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetwidth
  143. int HTMLElement::offset_width() const
  144. {
  145. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  146. const_cast<DOM::Document&>(document()).update_layout();
  147. // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
  148. if (!paint_box())
  149. return 0;
  150. // 2. Return the width of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
  151. // ignoring any transforms that apply to the element and its ancestors.
  152. // FIXME: Account for inline boxes.
  153. return paint_box()->border_box_width();
  154. }
  155. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetheight
  156. int HTMLElement::offset_height() const
  157. {
  158. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  159. const_cast<DOM::Document&>(document()).update_layout();
  160. // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
  161. if (!paint_box())
  162. return 0;
  163. // 2. Return the height of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
  164. // ignoring any transforms that apply to the element and its ancestors.
  165. // FIXME: Account for inline boxes.
  166. return paint_box()->border_box_height();
  167. }
  168. bool HTMLElement::cannot_navigate() const
  169. {
  170. // FIXME: Return true if element's node document is not fully active
  171. return !is<HTML::HTMLAnchorElement>(this) && !is_connected();
  172. }
  173. void HTMLElement::parse_attribute(FlyString const& name, String const& value)
  174. {
  175. Element::parse_attribute(name, value);
  176. // 1. If namespace is not null, or localName is not the name of an event handler content attribute on element, then return.
  177. // FIXME: Add the namespace part once we support attribute namespaces.
  178. #undef __ENUMERATE
  179. #define __ENUMERATE(attribute_name, event_name) \
  180. if (name == HTML::AttributeNames::attribute_name) { \
  181. element_event_handler_attribute_changed(event_name, value); \
  182. }
  183. ENUMERATE_GLOBAL_EVENT_HANDLERS(__ENUMERATE)
  184. #undef __ENUMERATE
  185. }
  186. // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
  187. static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node& new_focus_target)
  188. {
  189. // 1. If the last entry in old chain and the last entry in new chain are the same,
  190. // pop the last entry from old chain and the last entry from new chain and redo this step.
  191. while (!old_chain.is_empty()
  192. && !new_chain.is_empty()
  193. && &old_chain.last() == &new_chain.last()) {
  194. (void)old_chain.take_last();
  195. (void)new_chain.take_last();
  196. }
  197. // 2. For each entry entry in old chain, in order, run these substeps:
  198. for (auto& entry : old_chain) {
  199. // FIXME: 1. If entry is an input element, and the change event applies to the element,
  200. // and the element does not have a defined activation behavior,
  201. // and the user has changed the element's value or its list of selected files
  202. // while the control was focused without committing that change
  203. // (such that it is different to what it was when the control was first focused),
  204. // then fire an event named change at the element,
  205. // with the bubbles attribute initialized to true.
  206. JS::GCPtr<DOM::EventTarget> blur_event_target;
  207. if (is<DOM::Element>(*entry)) {
  208. // 2. If entry is an element, let blur event target be entry.
  209. blur_event_target = entry.ptr();
  210. } else if (is<DOM::Document>(*entry)) {
  211. // If entry is a Document object, let blur event target be that Document object's relevant global object.
  212. blur_event_target = &static_cast<DOM::Document&>(*entry).window();
  213. }
  214. // 3. If entry is the last entry in old chain, and entry is an Element,
  215. // and the last entry in new chain is also an Element,
  216. // then let related blur target be the last entry in new chain.
  217. // Otherwise, let related blur target be null.
  218. JS::GCPtr<DOM::EventTarget> related_blur_target;
  219. if (!old_chain.is_empty()
  220. && &entry == &old_chain.last()
  221. && is<DOM::Element>(*entry)
  222. && !new_chain.is_empty()
  223. && is<DOM::Element>(*new_chain.last())) {
  224. related_blur_target = new_chain.last().ptr();
  225. }
  226. // 4. If blur event target is not null, fire a focus event named blur at blur event target,
  227. // with related blur target as the related target.
  228. if (blur_event_target) {
  229. // FIXME: Implement the "fire a focus event" spec operation.
  230. auto blur_event = UIEvents::FocusEvent::create(blur_event_target->global_object(), HTML::EventNames::blur);
  231. blur_event->set_related_target(related_blur_target);
  232. blur_event_target->dispatch_event(*blur_event);
  233. }
  234. }
  235. // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
  236. // (For example, some platforms select the contents of a text control when that control is focused.)
  237. (void)new_focus_target;
  238. // 4. For each entry entry in new chain, in reverse order, run these substeps:
  239. for (auto& entry : new_chain.in_reverse()) {
  240. // 1. If entry is a focusable area: designate entry as the focused area of the document.
  241. // FIXME: This isn't entirely right.
  242. if (is<DOM::Element>(*entry))
  243. entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
  244. JS::GCPtr<DOM::EventTarget> focus_event_target;
  245. if (is<DOM::Element>(*entry)) {
  246. // 2. If entry is an element, let focus event target be entry.
  247. focus_event_target = entry.ptr();
  248. } else if (is<DOM::Document>(*entry)) {
  249. // If entry is a Document object, let focus event target be that Document object's relevant global object.
  250. focus_event_target = &static_cast<DOM::Document&>(*entry).window();
  251. }
  252. // 3. If entry is the last entry in new chain, and entry is an Element,
  253. // and the last entry in old chain is also an Element,
  254. // then let related focus target be the last entry in old chain.
  255. // Otherwise, let related focus target be null.
  256. JS::GCPtr<DOM::EventTarget> related_focus_target;
  257. if (!new_chain.is_empty()
  258. && &entry == &new_chain.last()
  259. && is<DOM::Element>(*entry)
  260. && !old_chain.is_empty()
  261. && is<DOM::Element>(*old_chain.last())) {
  262. related_focus_target = old_chain.last().ptr();
  263. }
  264. // 4. If focus event target is not null, fire a focus event named focus at focus event target,
  265. // with related focus target as the related target.
  266. if (focus_event_target) {
  267. // FIXME: Implement the "fire a focus event" spec operation.
  268. auto focus_event = UIEvents::FocusEvent::create(focus_event_target->global_object(), HTML::EventNames::focus);
  269. focus_event->set_related_target(related_focus_target);
  270. focus_event_target->dispatch_event(*focus_event);
  271. }
  272. }
  273. }
  274. // https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
  275. static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
  276. {
  277. // FIXME: Move this somewhere more spec-friendly.
  278. if (!subject)
  279. return {};
  280. // 1. Let output be an empty list.
  281. Vector<JS::Handle<DOM::Node>> output;
  282. // 2. Let currentObject be subject.
  283. auto* current_object = subject;
  284. // 3. While true:
  285. while (true) {
  286. // 1. Append currentObject to output.
  287. output.append(JS::make_handle(*current_object));
  288. // FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
  289. // FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
  290. // FIXME: Everything below needs work. The conditions are not entirely right.
  291. if (!is<DOM::Document>(*current_object)) {
  292. // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
  293. current_object = &current_object->document();
  294. } else if (is<DOM::Document>(*current_object)
  295. && static_cast<DOM::Document&>(*current_object).browsing_context()
  296. && !static_cast<DOM::Document&>(*current_object).browsing_context()->is_top_level()) {
  297. // Otherwise, if currentObject is a Document whose browsing context is a child browsing context,
  298. // then set currentObject to currentObject's browsing context's container.
  299. current_object = static_cast<DOM::Document&>(*current_object).browsing_context()->container();
  300. } else {
  301. break;
  302. }
  303. }
  304. // 4. Return output.
  305. return output;
  306. }
  307. // https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
  308. // FIXME: This should accept more types.
  309. static void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target = nullptr, [[maybe_unused]] Optional<String> focus_trigger = {})
  310. {
  311. // FIXME: 1. If new focus target is not a focusable area, then set new focus target
  312. // to the result of getting the focusable area for new focus target,
  313. // given focus trigger if it was passed.
  314. // 2. If new focus target is null, then:
  315. if (!new_focus_target) {
  316. // 1. If no fallback target was specified, then return.
  317. if (!fallback_target)
  318. return;
  319. // 2. Otherwise, set new focus target to the fallback target.
  320. new_focus_target = fallback_target;
  321. }
  322. // 3. If new focus target is a browsing context container with non-null nested browsing context,
  323. // then set new focus target to the nested browsing context's active document.
  324. if (is<BrowsingContextContainer>(*new_focus_target)) {
  325. auto& browsing_context_container = static_cast<BrowsingContextContainer&>(*new_focus_target);
  326. if (auto* nested_browsing_context = browsing_context_container.nested_browsing_context())
  327. new_focus_target = nested_browsing_context->active_document();
  328. }
  329. // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
  330. // 5. If new focus target is the currently focused area of a top-level browsing context, then return.
  331. if (!new_focus_target->document().browsing_context())
  332. return;
  333. auto& top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
  334. if (new_focus_target == top_level_browsing_context.currently_focused_area().ptr())
  335. return;
  336. // 6. Let old chain be the current focus chain of the top-level browsing context in which
  337. // new focus target finds itself.
  338. auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
  339. // 7. Let new chain be the focus chain of new focus target.
  340. auto new_chain = focus_chain(new_focus_target);
  341. // 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
  342. run_focus_update_steps(old_chain, new_chain, *new_focus_target);
  343. }
  344. // https://html.spec.whatwg.org/multipage/interaction.html#dom-focus
  345. void HTMLElement::focus()
  346. {
  347. // 1. If the element is marked as locked for focus, then return.
  348. if (m_locked_for_focus)
  349. return;
  350. // 2. Mark the element as locked for focus.
  351. m_locked_for_focus = true;
  352. // 3. Run the focusing steps for the element.
  353. run_focusing_steps(this);
  354. // FIXME: 4. If the value of the preventScroll dictionary member of options is false,
  355. // then scroll the element into view with scroll behavior "auto",
  356. // block flow direction position set to an implementation-defined value,
  357. // and inline base direction position set to an implementation-defined value.
  358. // 5. Unmark the element as locked for focus.
  359. m_locked_for_focus = false;
  360. }
  361. // https://html.spec.whatwg.org/multipage/webappapis.html#fire-a-synthetic-pointer-event
  362. bool HTMLElement::fire_a_synthetic_pointer_event(FlyString const& type, DOM::Element& target, bool not_trusted)
  363. {
  364. // 1. Let event be the result of creating an event using PointerEvent.
  365. // 2. Initialize event's type attribute to e.
  366. // FIXME: Actually create a PointerEvent!
  367. auto event = UIEvents::MouseEvent::create(document().window(), type);
  368. // 3. Initialize event's bubbles and cancelable attributes to true.
  369. event->set_bubbles(true);
  370. event->set_cancelable(true);
  371. // 4. Set event's composed flag.
  372. event->set_composed(true);
  373. // 5. If the not trusted flag is set, initialize event's isTrusted attribute to false.
  374. if (not_trusted) {
  375. event->set_is_trusted(false);
  376. }
  377. // FIXME: 6. Initialize event's ctrlKey, shiftKey, altKey, and metaKey attributes according to the current state
  378. // of the key input device, if any (false for any keys that are not available).
  379. // FIXME: 7. Initialize event's view attribute to target's node document's Window object, if any, and null otherwise.
  380. // FIXME: 8. event's getModifierState() method is to return values appropriately describing the current state of the key input device.
  381. // 9. Return the result of dispatching event at target.
  382. return target.dispatch_event(*event);
  383. }
  384. // https://html.spec.whatwg.org/multipage/interaction.html#dom-click
  385. void HTMLElement::click()
  386. {
  387. // FIXME: 1. If this element is a form control that is disabled, then return.
  388. // 2. If this element's click in progress flag is set, then return.
  389. if (m_click_in_progress)
  390. return;
  391. // 3. Set this element's click in progress flag.
  392. m_click_in_progress = true;
  393. // FIXME: 4. Fire a synthetic pointer event named click at this element, with the not trusted flag set.
  394. fire_a_synthetic_pointer_event(HTML::EventNames::click, *this, true);
  395. // 5. Unset this element's click in progress flag.
  396. m_click_in_progress = false;
  397. }
  398. }