WeakMap.h 995 B

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  1. /*
  2. * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/HashMap.h>
  8. #include <LibJS/Runtime/GlobalObject.h>
  9. #include <LibJS/Runtime/Object.h>
  10. #include <LibJS/Runtime/WeakContainer.h>
  11. namespace JS {
  12. class WeakMap final
  13. : public Object
  14. , public WeakContainer {
  15. JS_OBJECT(WeakMap, Object);
  16. public:
  17. static WeakMap* create(GlobalObject&);
  18. explicit WeakMap(Object& prototype);
  19. virtual ~WeakMap() override;
  20. HashMap<Cell*, Value> const& values() const { return m_values; };
  21. HashMap<Cell*, Value>& values() { return m_values; };
  22. virtual void remove_dead_cells(Badge<Heap>) override;
  23. private:
  24. #ifdef JS_TRACK_ZOMBIE_CELLS
  25. virtual void did_become_zombie() override
  26. {
  27. deregister();
  28. }
  29. #endif
  30. void visit_edges(Visitor&) override;
  31. HashMap<Cell*, Value> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
  32. };
  33. }