GenericFramebufferConsole.cpp 15 KB

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  1. /*
  2. * Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
  7. #include <Kernel/TTY/ConsoleManagement.h>
  8. namespace Kernel::Graphics {
  9. constexpr unsigned char const font8x8_basic[128][8] = {
  10. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0000 (nul)
  11. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0001
  12. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0002
  13. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0003
  14. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0004
  15. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0005
  16. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0006
  17. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0007
  18. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0008
  19. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0009
  20. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000A
  21. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000B
  22. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000C
  23. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000D
  24. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000E
  25. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000F
  26. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0010
  27. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0011
  28. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0012
  29. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0013
  30. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0014
  31. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0015
  32. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0016
  33. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0017
  34. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0018
  35. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0019
  36. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001A
  37. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001B
  38. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001C
  39. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001D
  40. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001E
  41. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001F
  42. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0020 (space)
  43. { 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00 }, // U+0021 (!)
  44. { 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0022 (")
  45. { 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00 }, // U+0023 (#)
  46. { 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00 }, // U+0024 ($)
  47. { 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00 }, // U+0025 (%)
  48. { 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00 }, // U+0026 (&)
  49. { 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0027 (')
  50. { 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00 }, // U+0028 (()
  51. { 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00 }, // U+0029 ())
  52. { 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00 }, // U+002A (*)
  53. { 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00 }, // U+002B (+)
  54. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06 }, // U+002C (,)
  55. { 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00 }, // U+002D (-)
  56. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00 }, // U+002E (.)
  57. { 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00 }, // U+002F (/)
  58. { 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00 }, // U+0030 (0)
  59. { 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00 }, // U+0031 (1)
  60. { 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00 }, // U+0032 (2)
  61. { 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00 }, // U+0033 (3)
  62. { 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00 }, // U+0034 (4)
  63. { 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00 }, // U+0035 (5)
  64. { 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00 }, // U+0036 (6)
  65. { 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00 }, // U+0037 (7)
  66. { 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00 }, // U+0038 (8)
  67. { 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00 }, // U+0039 (9)
  68. { 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00 }, // U+003A (:)
  69. { 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06 }, // U+003B (;)
  70. { 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00 }, // U+003C (<)
  71. { 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00 }, // U+003D (=)
  72. { 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00 }, // U+003E (>)
  73. { 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00 }, // U+003F (?)
  74. { 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00 }, // U+0040 (@)
  75. { 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00 }, // U+0041 (A)
  76. { 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00 }, // U+0042 (B)
  77. { 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00 }, // U+0043 (C)
  78. { 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00 }, // U+0044 (D)
  79. { 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00 }, // U+0045 (E)
  80. { 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00 }, // U+0046 (F)
  81. { 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00 }, // U+0047 (G)
  82. { 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00 }, // U+0048 (H)
  83. { 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0049 (I)
  84. { 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00 }, // U+004A (J)
  85. { 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00 }, // U+004B (K)
  86. { 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00 }, // U+004C (L)
  87. { 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00 }, // U+004D (M)
  88. { 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00 }, // U+004E (N)
  89. { 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00 }, // U+004F (O)
  90. { 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00 }, // U+0050 (P)
  91. { 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00 }, // U+0051 (Q)
  92. { 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00 }, // U+0052 (R)
  93. { 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00 }, // U+0053 (S)
  94. { 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0054 (T)
  95. { 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00 }, // U+0055 (U)
  96. { 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00 }, // U+0056 (V)
  97. { 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00 }, // U+0057 (W)
  98. { 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00 }, // U+0058 (X)
  99. { 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0059 (Y)
  100. { 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00 }, // U+005A (Z)
  101. { 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00 }, // U+005B ([)
  102. { 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00 }, // U+005C (\)
  103. { 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00 }, // U+005D (])
  104. { 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00 }, // U+005E (^)
  105. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF }, // U+005F (_)
  106. { 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0060 (`)
  107. { 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00 }, // U+0061 (a)
  108. { 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00 }, // U+0062 (b)
  109. { 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00 }, // U+0063 (c)
  110. { 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00 }, // U+0064 (d)
  111. { 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00 }, // U+0065 (e)
  112. { 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00 }, // U+0066 (f)
  113. { 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F }, // U+0067 (g)
  114. { 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00 }, // U+0068 (h)
  115. { 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0069 (i)
  116. { 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E }, // U+006A (j)
  117. { 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00 }, // U+006B (k)
  118. { 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+006C (l)
  119. { 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00 }, // U+006D (m)
  120. { 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00 }, // U+006E (n)
  121. { 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00 }, // U+006F (o)
  122. { 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F }, // U+0070 (p)
  123. { 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78 }, // U+0071 (q)
  124. { 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00 }, // U+0072 (r)
  125. { 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00 }, // U+0073 (s)
  126. { 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00 }, // U+0074 (t)
  127. { 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00 }, // U+0075 (u)
  128. { 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00 }, // U+0076 (v)
  129. { 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00 }, // U+0077 (w)
  130. { 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00 }, // U+0078 (x)
  131. { 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F }, // U+0079 (y)
  132. { 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00 }, // U+007A (z)
  133. { 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00 }, // U+007B ({)
  134. { 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00 }, // U+007C (|)
  135. { 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00 }, // U+007D (})
  136. { 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+007E (~)
  137. { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } // U+007F
  138. };
  139. // FIXME: This assumes 32 bit BGR (Blue-Green-Red) palette
  140. enum BGRColor : u32 {
  141. Black = 0,
  142. Blue = 0x0000FF,
  143. Green = 0x00FF00,
  144. Cyan = 0x0000FFFF,
  145. Red = 0xFF0000,
  146. Magenta = 0x00FF00FF,
  147. Brown = 0x00964B00,
  148. LightGray = 0x00D3D3D3,
  149. DarkGray = 0x00A9A9A9,
  150. BrightBlue = 0x0ADD8E6,
  151. BrightGreen = 0x0090EE90,
  152. BrightCyan = 0x00E0FFFF,
  153. BrightRed = 0x00D70A53,
  154. BrightMagenta = 0x00F984E5,
  155. Yellow = 0x00FFE135,
  156. White = 0x00FFFFFF,
  157. };
  158. static inline BGRColor convert_standard_color_to_bgr_color(Console::Color color)
  159. {
  160. switch (color) {
  161. case Console::Color::Black:
  162. return BGRColor::Black;
  163. case Console::Color::Red:
  164. return BGRColor::Red;
  165. case Console::Color::Brown:
  166. return BGRColor::Brown;
  167. case Console::Color::Blue:
  168. return BGRColor::Blue;
  169. case Console::Color::Magenta:
  170. return BGRColor::Magenta;
  171. case Console::Color::Green:
  172. return BGRColor::Green;
  173. case Console::Color::Cyan:
  174. return BGRColor::Cyan;
  175. case Console::Color::LightGray:
  176. return BGRColor::LightGray;
  177. case Console::Color::DarkGray:
  178. return BGRColor::DarkGray;
  179. case Console::Color::BrightRed:
  180. return BGRColor::BrightRed;
  181. case Console::Color::BrightGreen:
  182. return BGRColor::BrightGreen;
  183. case Console::Color::Yellow:
  184. return BGRColor::Yellow;
  185. case Console::Color::BrightBlue:
  186. return BGRColor::BrightBlue;
  187. case Console::Color::BrightMagenta:
  188. return BGRColor::BrightMagenta;
  189. case Console::Color::BrightCyan:
  190. return BGRColor::BrightCyan;
  191. case Console::Color::White:
  192. return BGRColor::White;
  193. default:
  194. VERIFY_NOT_REACHED();
  195. }
  196. }
  197. size_t GenericFramebufferConsole::bytes_per_base_glyph() const
  198. {
  199. // FIXME: We assume we have 32 bit bpp framebuffer.
  200. return 8 * 32;
  201. }
  202. size_t GenericFramebufferConsole::chars_per_line() const
  203. {
  204. return width() / bytes_per_base_glyph();
  205. }
  206. void GenericFramebufferConsole::set_cursor(size_t, size_t)
  207. {
  208. }
  209. void GenericFramebufferConsole::hide_cursor()
  210. {
  211. }
  212. void GenericFramebufferConsole::show_cursor()
  213. {
  214. }
  215. void GenericFramebufferConsole::clear(size_t x, size_t y, size_t length)
  216. {
  217. SpinlockLocker lock(m_lock);
  218. if (x == 0 && length == max_column()) {
  219. // if we need to clear the entire row, just clean it with quick memset :)
  220. auto* offset_in_framebuffer = (u32*)&framebuffer_data()[x * sizeof(u32) * 8 + y * 8 * sizeof(u32) * width()];
  221. for (size_t current_x = 0; current_x < 8; current_x++) {
  222. memset(offset_in_framebuffer, 0, width() * sizeof(u32));
  223. offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * 4);
  224. }
  225. flush(0, 8 * y, 8 * length, 1);
  226. return;
  227. }
  228. for (size_t index = 0; index < length; index++) {
  229. if (x >= max_column()) {
  230. x = 0;
  231. y++;
  232. if (y >= max_row())
  233. y = 0;
  234. }
  235. auto* offset_in_framebuffer = (u32*)&framebuffer_data()[x * sizeof(u32) * 8 + y * 8 * sizeof(u32) * width()];
  236. for (size_t current_x = 0; current_x < 8; current_x++) {
  237. memset(offset_in_framebuffer, 0, 8 * sizeof(u32));
  238. offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * sizeof(u32));
  239. }
  240. flush(8 * x, 8 * y, 8, 8);
  241. }
  242. }
  243. void GenericFramebufferConsole::clear_glyph(size_t x, size_t y)
  244. {
  245. VERIFY(m_lock.is_locked());
  246. auto* offset_in_framebuffer = (u32*)&framebuffer_data()[x * sizeof(u32) * 8 + y * 8 * sizeof(u32) * width()];
  247. for (size_t current_x = 0; current_x < 8; current_x++) {
  248. memset(offset_in_framebuffer, 0, 8 * sizeof(u32));
  249. offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * sizeof(u32));
  250. }
  251. flush(8 * x, 8 * y, 8, 8);
  252. }
  253. void GenericFramebufferConsole::enable()
  254. {
  255. SpinlockLocker lock(m_lock);
  256. memset(framebuffer_data(), 0, height() * width() * sizeof(u32));
  257. m_enabled.store(true);
  258. }
  259. void GenericFramebufferConsole::disable()
  260. {
  261. SpinlockLocker lock(m_lock);
  262. m_enabled.store(false);
  263. }
  264. void GenericFramebufferConsole::write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical)
  265. {
  266. SpinlockLocker lock(m_lock);
  267. if (!m_enabled.load())
  268. return;
  269. // If we are in critical printing mode, we need to handle new lines here
  270. // because there's no other responsible object to do that in the print call path
  271. if (critical && (ch == '\r' || ch == '\n')) {
  272. m_x = 0;
  273. m_y += 1;
  274. if (m_y >= max_row())
  275. m_y = 0;
  276. return;
  277. }
  278. if ((int)ch < 0x20 || (int)ch == 0x7f) {
  279. // FIXME: There's no point in printing empty glyphs...
  280. // Maybe try to add these special glyphs and print them.
  281. return;
  282. }
  283. clear_glyph(x, y);
  284. auto* offset_in_framebuffer = (u32*)&framebuffer_data()[x * sizeof(u32) * 8 + y * 8 * sizeof(u32) * width()];
  285. int current_bitpixels = 0;
  286. int current_bitpixel = 0;
  287. auto bitmap = font8x8_basic[(int)ch];
  288. bool set;
  289. BGRColor foreground_color = convert_standard_color_to_bgr_color(foreground);
  290. BGRColor background_color = convert_standard_color_to_bgr_color(background);
  291. for (current_bitpixels = 0; current_bitpixels < 8; current_bitpixels++) {
  292. for (current_bitpixel = 0; current_bitpixel < 8; current_bitpixel++) {
  293. set = bitmap[current_bitpixels] & (1 << current_bitpixel);
  294. if (set) {
  295. offset_in_framebuffer[current_bitpixel] = foreground_color;
  296. } else {
  297. offset_in_framebuffer[current_bitpixel] = background_color;
  298. }
  299. }
  300. offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * 4);
  301. }
  302. flush(8 * x, 8 * y, 8, 8);
  303. m_x = x + 1;
  304. if (m_x >= max_column()) {
  305. m_x = 0;
  306. m_y = y + 1;
  307. if (m_y >= max_row())
  308. m_y = 0;
  309. }
  310. }
  311. void GenericFramebufferConsole::write(size_t x, size_t y, char ch, bool critical)
  312. {
  313. write(x, y, ch, m_default_background_color, m_default_foreground_color, critical);
  314. }
  315. void GenericFramebufferConsole::write(char ch, bool critical)
  316. {
  317. write(m_x, m_y, ch, m_default_background_color, m_default_foreground_color, critical);
  318. }
  319. }