1234567891011121314151617181920212223242526272829303132 |
- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGL/GL/gl.h>
- #include <LibGL/Tex/TextureUnit.h>
- namespace GL {
- void TextureUnit::bind_texture_to_target(GLenum texture_target, const RefPtr<Texture>& texture)
- {
- if (!texture) {
- m_texture_target_2d = nullptr;
- m_currently_bound_target = GL_NONE;
- m_currently_bound_texture = nullptr;
- return;
- }
- switch (texture_target) {
- case GL_TEXTURE_2D:
- m_texture_target_2d = static_ptr_cast<Texture2D>(texture);
- m_currently_bound_target = GL_TEXTURE_2D;
- m_currently_bound_texture = texture;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- }
|