GLVertexArrays.cpp 937 B

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  1. /*
  2. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include "GL/gl.h"
  7. #include "GLContext.h"
  8. extern GL::GLContext* g_gl_context;
  9. void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
  10. {
  11. g_gl_context->gl_vertex_pointer(size, type, stride, pointer);
  12. }
  13. void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
  14. {
  15. g_gl_context->gl_color_pointer(size, type, stride, pointer);
  16. }
  17. void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
  18. {
  19. g_gl_context->gl_tex_coord_pointer(size, type, stride, pointer);
  20. }
  21. void glDrawArrays(GLenum mode, GLint first, GLsizei count)
  22. {
  23. g_gl_context->gl_draw_arrays(mode, first, count);
  24. }
  25. void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
  26. {
  27. g_gl_context->gl_draw_elements(mode, count, type, indices);
  28. }