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- /*
- * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GL/gl.h"
- #include "GLContext.h"
- extern GL::GLContext* g_gl_context;
- void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points)
- {
- dbgln("glMap1d({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points);
- TODO();
- }
- void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points)
- {
- dbgln("glMap1f({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points);
- TODO();
- }
- void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points)
- {
- dbgln("glMap2d({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- TODO();
- }
- void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points)
- {
- dbgln("glMap2f({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- TODO();
- }
- void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
- {
- dbgln("glMapGrid1d({}, {}, {}): unimplemented", un, u1, u2);
- TODO();
- }
- void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
- {
- dbgln("glMapGrid1f({}, {}, {}): unimplemented", un, u1, u2);
- TODO();
- }
- void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
- {
- dbgln("glMapGrid2d({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2);
- TODO();
- }
- void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
- {
- dbgln("glMapGrid2f({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2);
- TODO();
- }
- void glEvalCoord1d(GLdouble u)
- {
- dbgln("glEvalCoord1d({}): unimplemented", u);
- TODO();
- }
- void glEvalCoord1f(GLfloat u)
- {
- dbgln("glEvalCoord1f({}): unimplemented", u);
- TODO();
- }
- void glEvalCoord2d(GLdouble u, GLdouble v)
- {
- dbgln("glEvalCoord2d({}, {}): unimplemented", u, v);
- TODO();
- }
- void glEvalCoord2f(GLfloat u, GLfloat v)
- {
- dbgln("glEvalCoord2f({}, {}): unimplemented", u, v);
- TODO();
- }
- void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
- {
- dbgln("glEvalMesh1({:#x}, {}, {}): unimplemented", mode, i1, i2);
- TODO();
- }
- void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
- {
- dbgln("glEvalMesh2({:#x}, {}, {}, {}, {}): unimplemented", mode, i1, i2, j1, j2);
- TODO();
- }
- void glEvalPoint1(GLint i)
- {
- dbgln("glEvalPoint1({}): unimplemented", i);
- TODO();
- }
- void glEvalPoint2(GLint i, GLint j)
- {
- dbgln("glEvalPoint2({}, {}): unimplemented", i, j);
- TODO();
- }
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