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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGL/GL/glplatform.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- #define GL_VERSION_1_0 1
- #define GL_VERSION_1_1 1
- #define GL_VERSION_1_2 1
- #define GL_VERSION_1_3 1
- #define GL_VERSION_1_4 1
- #define GL_VERSION_1_5 1
- #define GL_ES_VERSION_2_0 1
- // OpenGL related `defines`
- #define GL_TRUE 1
- #define GL_FALSE 0
- #define GL_NONE 0
- // Matrix Modes
- #define GL_MODELVIEW 0x1700
- #define GL_PROJECTION 0x1701
- #define GL_TEXTURE 0x1702
- // glBegin/glEnd primitive types
- #define GL_POINTS 0x0000
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_STRIP 0x0003
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_QUADS 0x0007
- #define GL_QUAD_STRIP 0x0008
- #define GL_POLYGON 0x0009
- // Depth buffer and alpha test compare functions
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- // Buffer bits
- #define GL_DEPTH_BUFFER_BIT 0x00100
- #define GL_STENCIL_BUFFER_BIT 0x00400
- #define GL_COLOR_BUFFER_BIT 0x04000
- // Enable capabilities
- #define GL_POLYGON_MODE 0x0B40
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_POLYGON_STIPPLE 0x0B42
- #define GL_EDGE_FLAG 0x0B43
- #define GL_CULL_FACE 0x0B44
- #define GL_FOG 0x0B60
- #define GL_DEPTH_TEST 0x0B71
- #define GL_STENCIL_TEST 0x0B90
- #define GL_DITHER 0x0BD0
- #define GL_POLYGON_OFFSET_FILL 0x8037
- // Alpha testing
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_ALPHA_TEST_REF 0x0BC2
- #define GL_ALPHA_TEST_FUNC 0x0BC1
- // Alpha blending
- #define GL_BLEND 0x0BE2
- #define GL_BLEND_SRC_ALPHA 0x0302
- #define GL_BLEND_DST_ALPHA 0x0304
- // Attribute enum
- #define GL_EVAL_BIT 0x00010000
- #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
- // Utility
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- // Get parameters
- #define GL_COLOR_MATERIAL_FACE 0x0B55
- #define GL_COLOR_MATERIAL_MODE 0x0B56
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_FOG_START 0x0B63
- #define GL_FOG_END 0x0B64
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_MATRIX_MODE 0x0BA0
- #define GL_NORMALIZE 0x0BA1
- #define GL_VIEWPORT 0x0BA2
- #define GL_DOUBLEBUFFER 0x0C32
- #define GL_TEXTURE_GEN_S 0x0C60
- #define GL_TEXTURE_GEN_T 0x0C61
- #define GL_TEXTURE_GEN_R 0x0C62
- #define GL_TEXTURE_GEN_Q 0x0C63
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_ALPHA_BITS 0x0D55
- #define GL_DEPTH_BITS 0x0D56
- #define GL_STENCIL_BITS 0x0D57
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #define GL_MAX_LIGHTS 0x0D31
- #define GL_AUTO_NORMAL 0x0D80
- #define GL_MAP1_COLOR_4 0x0D90
- #define GL_MAP1_INDEX 0x0D91
- #define GL_MAP1_NORMAL 0x0D92
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
- #define GL_MAP1_VERTEX_3 0x0D97
- #define GL_MAP1_VERTEX_4 0x0D98
- #define GL_MAP2_COLOR_4 0x0DB0
- #define GL_MAP2_INDEX 0x0DB1
- #define GL_MAP2_NORMAL 0x0DB2
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
- #define GL_MAP2_VERTEX_3 0x0DB7
- #define GL_MAP2_VERTEX_4 0x0DB8
- #define GL_NORMAL_ARRAY 0x8075
- // Blend factors
- #define GL_ZERO 0
- #define GL_ONE 1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- // Sides
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_LEFT 0x0406
- #define GL_RIGHT 0x0407
- #define GL_FRONT_AND_BACK 0x0408
- // Error codes
- #define GL_NO_ERROR 0x0000
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_OUT_OF_MEMORY 0x0505
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
- // Triangle winding order
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- // Hint enums
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_FOG_HINT 0x0C54
- #define GL_GENERATE_MIPMAP_HINT 0x8192
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- // Reading pixels & unpacking texture patterns
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_UNPACK_SKIP_IMAGES 0x806D
- #define GL_UNPACK_IMAGE_HEIGHT 0x806E
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_PACK_SKIP_IMAGES 0x806B
- #define GL_PACK_IMAGE_HEIGHT 0x806C
- // Listing enums
- #define GL_COMPILE 0x1300
- #define GL_COMPILE_AND_EXECUTE 0x1301
- // Type enums
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_2_BYTES 0x1407
- #define GL_3_BYTES 0x1408
- #define GL_4_BYTES 0x1409
- #define GL_DOUBLE 0x140A
- #define GL_BOOL 0x8B56
- // Format enums
- #define GL_COLOR_INDEX 0x1900
- #define GL_COLOR_INDEX8_EXT 0x80E5
- #define GL_STENCIL_INDEX 0x1901
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_RED 0x1903
- #define GL_GREEN 0x1904
- #define GL_BLUE 0x1905
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE8 0x8040
- #define GL_LUMINANCE_ALPHA 0x190A
- #define GL_LUMINANCE8_ALPHA8 0x8045
- #define GL_BGR 0x80E0
- #define GL_BGRA 0x80E1
- #define GL_BITMAP 0x1A00
- #define GL_LUMINANCE8 0x8040
- #define GL_INTENSITY8 0x804B
- #define GL_R3_G3_B2 0x2A10
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB8 0x8051
- #define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGBA8 0x8058
- // Lighting related defines
- #define GL_LIGHTING 0x0B50
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_FLAT 0x1D00
- #define GL_SMOOTH 0x1D01
- #define GL_AMBIENT 0x1200
- #define GL_DIFFUSE 0x1201
- #define GL_SPECULAR 0x1202
- #define GL_POSITION 0x1203
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_QUADRATIC_ATTENUATION 0x1209
- #define GL_EMISSION 0x1600
- #define GL_SHININESS 0x1601
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- #define GL_COLOR_INDEXES 0x1603
- #define GL_LIGHT0 0x4000
- #define GL_LIGHT1 0x4001
- #define GL_LIGHT2 0x4002
- #define GL_LIGHT3 0x4003
- #define GL_LIGHT4 0x4004
- #define GL_LIGHT5 0x4005
- #define GL_LIGHT6 0x4006
- #define GL_LIGHT7 0x4007
- // More blend factors
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- // Points
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_POINT_SIZE_MIN_EXT 0x8126
- #define GL_POINT_SIZE_MAX_EXT 0x8127
- #define GL_DISTANCE_ATTENUATION_EXT 0x8129
- // Polygon modes
- #define GL_POINT 0x1B00
- #define GL_LINE 0x1B01
- #define GL_FILL 0x1B02
- // Source pixel data format
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
- // Stencil buffer operations
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR 0x1E03
- #define GL_DECR_WRAP 0x8508
- #define GL_INVERT 0x150A
- // Texture targets
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_PROXY_TEXTURE_1D 0x8063
- #define GL_PROXY_TEXTURE_2D 0x8064
- #define GL_TEXTURE_3D 0x806F
- #define GL_PROXY_TEXTURE_3D 0x8070
- #define GL_TEXTURE_CUBE_MAP 0x8513
- // Texture parameters
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TEXTURE_HEIGHT 0x1001
- // Texture Unit indices
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_TEXTURE0_ARB GL_TEXTURE0
- #define GL_TEXTURE1_ARB GL_TEXTURE1
- #define GL_TEXTURE2_ARB GL_TEXTURE2
- #define GL_TEXTURE3_ARB GL_TEXTURE3
- #define GL_TEXTURE4_ARB GL_TEXTURE4
- #define GL_TEXTURE5_ARB GL_TEXTURE5
- #define GL_TEXTURE6_ARB GL_TEXTURE6
- #define GL_TEXTURE7_ARB GL_TEXTURE7
- #define GL_TEXTURE8_ARB GL_TEXTURE8
- #define GL_TEXTURE9_ARB GL_TEXTURE9
- #define GL_TEXTURE10_ARB GL_TEXTURE10
- #define GL_TEXTURE11_ARB GL_TEXTURE11
- #define GL_TEXTURE12_ARB GL_TEXTURE12
- #define GL_TEXTURE13_ARB GL_TEXTURE13
- #define GL_TEXTURE14_ARB GL_TEXTURE14
- #define GL_TEXTURE15_ARB GL_TEXTURE15
- #define GL_TEXTURE16_ARB GL_TEXTURE16
- #define GL_TEXTURE17_ARB GL_TEXTURE17
- #define GL_TEXTURE18_ARB GL_TEXTURE18
- #define GL_TEXTURE19_ARB GL_TEXTURE19
- #define GL_TEXTURE20_ARB GL_TEXTURE20
- #define GL_TEXTURE21_ARB GL_TEXTURE21
- #define GL_TEXTURE22_ARB GL_TEXTURE22
- #define GL_TEXTURE23_ARB GL_TEXTURE23
- #define GL_TEXTURE24_ARB GL_TEXTURE24
- #define GL_TEXTURE25_ARB GL_TEXTURE25
- #define GL_TEXTURE26_ARB GL_TEXTURE26
- #define GL_TEXTURE27_ARB GL_TEXTURE27
- #define GL_TEXTURE28_ARB GL_TEXTURE28
- #define GL_TEXTURE29_ARB GL_TEXTURE29
- #define GL_TEXTURE30_ARB GL_TEXTURE30
- #define GL_TEXTURE31_ARB GL_TEXTURE31
- // Texture coord names
- #define GL_S 0x2000
- #define GL_T 0x2001
- #define GL_R 0x2002
- #define GL_Q 0x2003
- // Texture Environment and Parameters
- #define GL_MODULATE 0x2100
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_DECAL 0x2101
- #define GL_TEXTURE_ENV 0x2300
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_CLAMP 0x2900
- #define GL_REPEAT 0x2901
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_CLAMP_TO_BORDER 0x812D
- #define GL_CLAMP_TO_EDGE 0x812F
- // Texture gen modes
- #define GL_EYE_LINEAR 0x2400
- #define GL_OBJECT_LINEAR 0x2401
- #define GL_SPHERE_MAP 0x2402
- #define GL_NORMAL_MAP 0x8511
- #define GL_REFLECTION_MAP 0x8512
- // Texture gen parameters
- #define GL_TEXTURE_GEN_MODE 0x2500
- #define GL_OBJECT_PLANE 0x2501
- #define GL_EYE_PLANE 0x2502
- // Client state capabilities
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_COLOR_ARRAY 0x8076
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- // Fog parameters
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_COLOR 0x0B66
- #define GL_FOG_DENSITY 0x0B62
- // Scissor enums
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- // OpenGL State & GLGet
- #define GL_MODELVIEW_MATRIX 0x0BA6
- #define GL_PROJECTION_MATRIX 0x0BA7
- GLAPI void glBegin(GLenum mode);
- GLAPI void glClear(GLbitfield mask);
- GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- GLAPI void glClearDepth(GLdouble depth);
- GLAPI void glClearDepthf(GLfloat depth);
- GLAPI void glClearStencil(GLint s);
- GLAPI void glColor3d(GLdouble r, GLdouble g, GLdouble b);
- GLAPI void glColor3dv(GLdouble const* v);
- GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
- GLAPI void glColor3fv(const GLfloat* v);
- GLAPI void glColor3ub(GLubyte r, GLubyte g, GLubyte b);
- GLAPI void glColor3ubv(GLubyte const* v);
- GLAPI void glColor4b(GLbyte r, GLbyte g, GLbyte b, GLbyte a);
- GLAPI void glColor4dv(GLdouble const* v);
- GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
- GLAPI void glColor4fv(const GLfloat* v);
- GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
- GLAPI void glColor4ubv(const GLubyte* v);
- GLAPI void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- GLAPI void glColorMaterial(GLenum face, GLenum mode);
- GLAPI void glDeleteTextures(GLsizei n, const GLuint* textures);
- GLAPI void glEnd();
- GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
- GLAPI void glGenTextures(GLsizei n, GLuint* textures);
- GLAPI GLenum glGetError();
- GLAPI GLubyte* glGetString(GLenum name);
- GLAPI void glLoadIdentity();
- GLAPI void glLoadMatrixd(const GLdouble* matrix);
- GLAPI void glLoadMatrixf(const GLfloat* matrix);
- GLAPI void glMatrixMode(GLenum mode);
- GLAPI void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
- GLAPI void glPushMatrix();
- GLAPI void glPopMatrix();
- GLAPI void glMultMatrixd(GLdouble const* matrix);
- GLAPI void glMultMatrixf(GLfloat const* matrix);
- GLAPI void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- GLAPI void glScaled(GLdouble x, GLdouble y, GLdouble z);
- GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
- GLAPI void glTranslated(GLdouble x, GLdouble y, GLdouble z);
- GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
- GLAPI void glVertex2d(GLdouble x, GLdouble y);
- GLAPI void glVertex2dv(const GLdouble* v);
- GLAPI void glVertex2f(GLfloat x, GLfloat y);
- GLAPI void glVertex2fv(const GLfloat* v);
- GLAPI void glVertex2i(GLint x, GLint y);
- GLAPI void glVertex2iv(const GLint* v);
- GLAPI void glVertex2s(GLshort x, GLshort y);
- GLAPI void glVertex2sv(const GLshort* v);
- GLAPI void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
- GLAPI void glVertex3dv(const GLdouble* v);
- GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
- GLAPI void glVertex3fv(const GLfloat* v);
- GLAPI void glVertex3i(GLint x, GLint y, GLint z);
- GLAPI void glVertex3iv(const GLint* v);
- GLAPI void glVertex3s(GLshort x, GLshort y, GLshort z);
- GLAPI void glVertex3sv(const GLshort* v);
- GLAPI void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLAPI void glVertex4dv(const GLdouble* v);
- GLAPI void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLAPI void glVertex4fv(const GLfloat* v);
- GLAPI void glVertex4i(GLint x, GLint y, GLint z, GLint w);
- GLAPI void glVertex4iv(const GLint* v);
- GLAPI void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
- GLAPI void glVertex4sv(const GLshort* v);
- GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI void glEnable(GLenum cap);
- GLAPI void glDisable(GLenum cap);
- GLAPI GLboolean glIsEnabled(GLenum cap);
- GLAPI void glCullFace(GLenum mode);
- GLAPI void glFrontFace(GLenum mode);
- GLAPI GLuint glGenLists(GLsizei range);
- GLAPI void glCallList(GLuint list);
- GLAPI void glCallLists(GLsizei n, GLenum type, void const* lists);
- GLAPI void glDeleteLists(GLuint list, GLsizei range);
- GLAPI void glListBase(GLuint base);
- GLAPI void glEndList(void);
- GLAPI void glNewList(GLuint list, GLenum mode);
- GLAPI GLboolean glIsList(GLuint list);
- GLAPI void glFlush();
- GLAPI void glFinish();
- GLAPI void glBlendFunc(GLenum sfactor, GLenum dfactor);
- GLAPI void glShadeModel(GLenum mode);
- GLAPI void glAlphaFunc(GLenum func, GLclampf ref);
- GLAPI void glHint(GLenum target, GLenum mode);
- GLAPI void glReadBuffer(GLenum mode);
- GLAPI void glDrawBuffer(GLenum buffer);
- GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
- GLAPI void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid const* data);
- GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data);
- GLAPI void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid const* data);
- GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
- GLAPI void glTexCoord1f(GLfloat s);
- GLAPI void glTexCoord1fv(GLfloat const* v);
- GLAPI void glTexCoord2d(GLdouble s, GLdouble t);
- GLAPI void glTexCoord2dv(GLdouble const* v);
- GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
- GLAPI void glTexCoord2fv(GLfloat const* v);
- GLAPI void glTexCoord2i(GLint s, GLint t);
- GLAPI void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
- GLAPI void glTexCoord3fv(GLfloat const* v);
- GLAPI void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- GLAPI void glTexCoord4fv(const GLfloat* v);
- GLAPI void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
- GLAPI void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
- GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
- GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
- GLAPI void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
- GLAPI void glTexEnvi(GLenum target, GLenum pname, GLint param);
- GLAPI void glBindTexture(GLenum target, GLuint texture);
- GLAPI GLboolean glIsTexture(GLuint texture);
- GLAPI void glActiveTextureARB(GLenum texture);
- GLAPI void glActiveTexture(GLenum texture);
- GLAPI void glGetBooleanv(GLenum pname, GLboolean* data);
- GLAPI void glGetDoublev(GLenum pname, GLdouble* params);
- GLAPI void glGetFloatv(GLenum pname, GLfloat* params);
- GLAPI void glGetIntegerv(GLenum pname, GLint* data);
- GLAPI void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
- GLAPI void glGetLightiv(GLenum light, GLenum pname, GLint* params);
- GLAPI void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
- GLAPI void glGetMaterialiv(GLenum face, GLenum pname, GLint* params);
- GLAPI void glDepthMask(GLboolean flag);
- GLAPI void glEnableClientState(GLenum cap);
- GLAPI void glDisableClientState(GLenum cap);
- GLAPI void glClientActiveTextureARB(GLenum target);
- GLAPI void glClientActiveTexture(GLenum target);
- GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
- GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
- GLAPI void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
- GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
- GLAPI void glDepthFunc(GLenum func);
- GLAPI void glPolygonMode(GLenum face, GLenum mode);
- GLAPI void glPolygonOffset(GLfloat factor, GLfloat units);
- GLAPI void glFogfv(GLenum mode, GLfloat* params);
- GLAPI void glFogf(GLenum pname, GLfloat param);
- GLAPI void glFogi(GLenum pname, GLint param);
- GLAPI void glPixelStorei(GLenum pname, GLint param);
- GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param);
- GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat const* params);
- GLAPI void glLighti(GLenum light, GLenum pname, GLint param);
- GLAPI void glLightiv(GLenum light, GLenum pname, GLint const* params);
- GLAPI void glLightModelf(GLenum pname, GLfloat param);
- GLAPI void glLightModelfv(GLenum pname, GLfloat const* params);
- GLAPI void glLightModeli(GLenum pname, GLint param);
- GLAPI void glLightModeliv(GLenum pname, GLint const* params);
- GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask);
- GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
- GLAPI void glStencilMask(GLuint mask);
- GLAPI void glStencilMaskSeparate(GLenum face, GLuint mask);
- GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
- GLAPI void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- GLAPI void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
- GLAPI void glNormal3fv(GLfloat const* v);
- GLAPI void glNormalPointer(GLenum type, GLsizei stride, void const* pointer);
- GLAPI void glRasterPos2i(GLint x, GLint y);
- GLAPI void glMaterialf(GLenum face, GLenum pname, GLfloat param);
- GLAPI void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params);
- GLAPI void glMateriali(GLenum face, GLenum pname, GLint param);
- GLAPI void glMaterialiv(GLenum face, GLenum pname, GLint const* params);
- GLAPI void glLineWidth(GLfloat width);
- GLAPI void glPushAttrib(GLbitfield mask);
- GLAPI void glPopAttrib();
- GLAPI void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap);
- GLAPI void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GLAPI void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points);
- GLAPI void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points);
- GLAPI void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points);
- GLAPI void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points);
- GLAPI void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
- GLAPI void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
- GLAPI void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
- GLAPI void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
- GLAPI void glEvalCoord1d(GLdouble u);
- GLAPI void glEvalCoord1f(GLfloat u);
- GLAPI void glEvalCoord2d(GLdouble u, GLdouble v);
- GLAPI void glEvalCoord2f(GLfloat u, GLfloat v);
- GLAPI void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
- GLAPI void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
- GLAPI void glEvalPoint1(GLint i);
- GLAPI void glEvalPoint2(GLint i, GLint j);
- GLAPI void glTexGend(GLenum coord, GLenum pname, GLdouble param);
- GLAPI void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
- GLAPI void glTexGenfv(GLenum coord, GLenum pname, GLfloat const* params);
- GLAPI void glTexGeni(GLenum coord, GLenum pname, GLint param);
- GLAPI void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- GLAPI void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
- GLAPI void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
- GLAPI void glPointSize(GLfloat size);
- #ifdef __cplusplus
- }
- #endif
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