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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "ClientConnection.h"
- #include "Mixer.h"
- #include <AK/SharedBuffer.h>
- #include <AudioServer/AudioClientEndpoint.h>
- #include <LibAudio/Buffer.h>
- #include <errno.h>
- #include <stdio.h>
- #include <sys/socket.h>
- #include <sys/types.h>
- #include <sys/uio.h>
- #include <unistd.h>
- namespace AudioServer {
- static HashMap<int, RefPtr<ClientConnection>> s_connections;
- void ClientConnection::for_each(Function<void(ClientConnection&)> callback)
- {
- NonnullRefPtrVector<ClientConnection> connections;
- for (auto& it : s_connections)
- connections.append(*it.value);
- for (auto& connection : connections)
- callback(connection);
- }
- ClientConnection::ClientConnection(NonnullRefPtr<Core::LocalSocket> client_socket, int client_id, Mixer& mixer)
- : IPC::ClientConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, move(client_socket), client_id)
- , m_mixer(mixer)
- {
- s_connections.set(client_id, *this);
- }
- ClientConnection::~ClientConnection()
- {
- }
- void ClientConnection::die()
- {
- s_connections.remove(client_id());
- }
- void ClientConnection::did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id)
- {
- post_message(Messages::AudioClient::FinishedPlayingBuffer(buffer_id));
- }
- void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
- {
- post_message(Messages::AudioClient::MutedStateChanged(muted));
- }
- void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, int volume)
- {
- post_message(Messages::AudioClient::MainMixVolumeChanged(volume));
- }
- OwnPtr<Messages::AudioServer::GreetResponse> ClientConnection::handle(const Messages::AudioServer::Greet&)
- {
- return make<Messages::AudioServer::GreetResponse>(client_id());
- }
- OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> ClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
- {
- return make<Messages::AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
- }
- OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> ClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
- {
- m_mixer.set_main_volume(message.volume());
- return make<Messages::AudioServer::SetMainMixVolumeResponse>();
- }
- OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
- {
- auto shared_buffer = SharedBuffer::create_from_shbuf_id(message.buffer_id());
- if (!shared_buffer) {
- // FIXME: The shared buffer should have been retrieved for us already.
- // We don't want to do IPC error checking at this layer.
- ASSERT_NOT_REACHED();
- }
- if (!m_queue)
- m_queue = m_mixer.create_queue(*this);
- if (m_queue->is_full())
- return make<Messages::AudioServer::EnqueueBufferResponse>(false);
- m_queue->enqueue(Audio::Buffer::create_with_shared_buffer(*shared_buffer, message.sample_count()));
- return make<Messages::AudioServer::EnqueueBufferResponse>(true);
- }
- OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
- {
- int remaining = 0;
- if (m_queue)
- remaining = m_queue->get_remaining_samples();
- return make<Messages::AudioServer::GetRemainingSamplesResponse>(remaining);
- }
- OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
- {
- int played = 0;
- if (m_queue)
- played = m_queue->get_played_samples();
- return make<Messages::AudioServer::GetPlayedSamplesResponse>(played);
- }
- OwnPtr<Messages::AudioServer::SetPausedResponse> ClientConnection::handle(const Messages::AudioServer::SetPaused& message)
- {
- if (m_queue)
- m_queue->set_paused(message.paused());
- return make<Messages::AudioServer::SetPausedResponse>();
- }
- OwnPtr<Messages::AudioServer::ClearBufferResponse> ClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
- {
- if (m_queue)
- m_queue->clear(message.paused());
- return make<Messages::AudioServer::ClearBufferResponse>();
- }
- OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
- {
- int id = -1;
- if (m_queue)
- id = m_queue->get_playing_buffer();
- return make<Messages::AudioServer::GetPlayingBufferResponse>(id);
- }
- OwnPtr<Messages::AudioServer::GetMutedResponse> ClientConnection::handle(const Messages::AudioServer::GetMuted&)
- {
- return make<Messages::AudioServer::GetMutedResponse>(m_mixer.is_muted());
- }
- OwnPtr<Messages::AudioServer::SetMutedResponse> ClientConnection::handle(const Messages::AudioServer::SetMuted& message)
- {
- m_mixer.set_muted(message.muted());
- return make<Messages::AudioServer::SetMutedResponse>();
- }
- }
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