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- #pragma once
- #include <LibAudio/ASAPI.h>
- #include <LibCore/CoreIPCClient.h>
- class ABuffer;
- class AClientConnection : public IPC::Client::Connection<ASAPI_ServerMessage, ASAPI_ClientMessage> {
- C_OBJECT(AClientConnection)
- public:
- AClientConnection();
- virtual void handshake() override;
- void play(const ABuffer&);
- };
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