ConnectionToWindowServer.cpp 16 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <AK/StringBuilder.h>
  8. #include <LibCore/EventLoop.h>
  9. #include <LibCore/MimeData.h>
  10. #include <LibGUI/Action.h>
  11. #include <LibGUI/Application.h>
  12. #include <LibGUI/CommandPalette.h>
  13. #include <LibGUI/ConnectionToWindowServer.h>
  14. #include <LibGUI/Desktop.h>
  15. #include <LibGUI/DisplayLink.h>
  16. #include <LibGUI/DragOperation.h>
  17. #include <LibGUI/EmojiInputDialog.h>
  18. #include <LibGUI/Event.h>
  19. #include <LibGUI/Menu.h>
  20. #include <LibGUI/MouseTracker.h>
  21. #include <LibGUI/Shortcut.h>
  22. #include <LibGUI/Window.h>
  23. #include <LibGfx/Bitmap.h>
  24. #include <LibGfx/Font/FontDatabase.h>
  25. #include <LibGfx/Palette.h>
  26. #include <LibGfx/SystemTheme.h>
  27. namespace GUI {
  28. ConnectionToWindowServer& ConnectionToWindowServer::the()
  29. {
  30. static RefPtr<ConnectionToWindowServer> s_connection = nullptr;
  31. if (!s_connection)
  32. s_connection = ConnectionToWindowServer::try_create().release_value_but_fixme_should_propagate_errors();
  33. return *s_connection;
  34. }
  35. static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
  36. {
  37. Gfx::set_system_theme(buffer);
  38. Application::the()->set_system_palette(buffer);
  39. }
  40. ConnectionToWindowServer::ConnectionToWindowServer(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
  41. : IPC::ConnectionToServer<WindowClientEndpoint, WindowServerEndpoint>(*this, move(socket))
  42. {
  43. // NOTE: WindowServer automatically sends a "fast_greet" message to us when we connect.
  44. // All we have to do is wait for it to arrive. This avoids a round-trip during application startup.
  45. auto message = wait_for_specific_message<Messages::WindowClient::FastGreet>();
  46. set_system_theme_from_anonymous_buffer(message->theme_buffer());
  47. Desktop::the().did_receive_screen_rects({}, message->screen_rects(), message->main_screen_index(), message->workspace_rows(), message->workspace_columns());
  48. Gfx::FontDatabase::set_default_font_query(message->default_font_query());
  49. Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
  50. m_client_id = message->client_id();
  51. }
  52. void ConnectionToWindowServer::fast_greet(Vector<Gfx::IntRect> const&, u32, u32, u32, Core::AnonymousBuffer const&, String const&, String const&, i32)
  53. {
  54. // NOTE: This message is handled in the constructor.
  55. }
  56. void ConnectionToWindowServer::update_system_theme(Core::AnonymousBuffer const& theme_buffer)
  57. {
  58. set_system_theme_from_anonymous_buffer(theme_buffer);
  59. Window::update_all_windows({});
  60. Window::for_each_window({}, [](auto& window) {
  61. Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
  62. });
  63. Application::the()->dispatch_event(*make<ThemeChangeEvent>());
  64. }
  65. void ConnectionToWindowServer::update_system_fonts(String const& default_font_query, String const& fixed_width_font_query)
  66. {
  67. Gfx::FontDatabase::set_default_font_query(default_font_query);
  68. Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
  69. Window::update_all_windows({});
  70. Window::for_each_window({}, [](auto& window) {
  71. Core::EventLoop::current().post_event(window, make<FontsChangeEvent>());
  72. });
  73. }
  74. void ConnectionToWindowServer::paint(i32 window_id, Gfx::IntSize const& window_size, Vector<Gfx::IntRect> const& rects)
  75. {
  76. if (auto* window = Window::from_window_id(window_id))
  77. Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(rects, window_size));
  78. }
  79. void ConnectionToWindowServer::window_resized(i32 window_id, Gfx::IntRect const& new_rect)
  80. {
  81. if (auto* window = Window::from_window_id(window_id)) {
  82. Core::EventLoop::current().post_event(*window, make<ResizeEvent>(new_rect.size()));
  83. }
  84. }
  85. void ConnectionToWindowServer::window_activated(i32 window_id)
  86. {
  87. if (auto* window = Window::from_window_id(window_id))
  88. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
  89. }
  90. void ConnectionToWindowServer::window_deactivated(i32 window_id)
  91. {
  92. if (auto* window = Window::from_window_id(window_id))
  93. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
  94. }
  95. void ConnectionToWindowServer::window_input_entered(i32 window_id)
  96. {
  97. if (auto* window = Window::from_window_id(window_id))
  98. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
  99. }
  100. void ConnectionToWindowServer::window_input_left(i32 window_id)
  101. {
  102. if (auto* window = Window::from_window_id(window_id))
  103. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
  104. }
  105. void ConnectionToWindowServer::window_close_request(i32 window_id)
  106. {
  107. if (auto* window = Window::from_window_id(window_id))
  108. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
  109. }
  110. void ConnectionToWindowServer::window_entered(i32 window_id)
  111. {
  112. if (auto* window = Window::from_window_id(window_id))
  113. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
  114. }
  115. void ConnectionToWindowServer::window_left(i32 window_id)
  116. {
  117. if (auto* window = Window::from_window_id(window_id))
  118. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
  119. }
  120. static Action* action_for_shortcut(Window& window, Shortcut const& shortcut)
  121. {
  122. if (!shortcut.is_valid())
  123. return nullptr;
  124. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", shortcut.to_string());
  125. for (auto* widget = window.focused_widget(); widget; widget = widget->parent_widget()) {
  126. if (auto* action = widget->action_for_shortcut(shortcut)) {
  127. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Focused widget {} gave action: {} {} (enabled: {}, shortcut: {}, alt-shortcut: {})", *widget, action, action->text(), action->is_enabled(), action->shortcut().to_string(), action->alternate_shortcut().to_string());
  128. return action;
  129. }
  130. }
  131. if (auto* action = window.action_for_shortcut(shortcut)) {
  132. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked window {}, got action: {} {} (enabled: {}, shortcut: {}, alt-shortcut: {})", window, action, action->text(), action->is_enabled(), action->shortcut().to_string(), action->alternate_shortcut().to_string());
  133. return action;
  134. }
  135. // NOTE: Application-global shortcuts are ignored while a modal window is up.
  136. if (!window.is_modal()) {
  137. if (auto* action = Application::the()->action_for_shortcut(shortcut)) {
  138. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked application, got action: {} {} (enabled: {}, shortcut: {}, alt-shortcut: {})", action, action->text(), action->is_enabled(), action->shortcut().to_string(), action->alternate_shortcut().to_string());
  139. return action;
  140. }
  141. }
  142. return nullptr;
  143. }
  144. void ConnectionToWindowServer::key_down(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  145. {
  146. auto* window = Window::from_window_id(window_id);
  147. if (!window)
  148. return;
  149. auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
  150. if (auto* action = action_for_shortcut(*window, Shortcut(key_event->modifiers(), key_event->key()))) {
  151. if (action->is_enabled()) {
  152. action->flash_menubar_menu(*window);
  153. action->activate();
  154. return;
  155. }
  156. if (action->swallow_key_event_when_disabled())
  157. return;
  158. }
  159. bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
  160. if (focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
  161. auto emoji_input_dialog = EmojiInputDialog::construct(window);
  162. if (emoji_input_dialog->exec() != EmojiInputDialog::ExecResult::OK)
  163. return;
  164. key_event->m_key = Key_Invalid;
  165. key_event->m_modifiers = 0;
  166. Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text());
  167. u32 emoji_code_point = *m_utf8_view.begin();
  168. key_event->m_code_point = emoji_code_point;
  169. }
  170. bool accepts_command_palette = true;
  171. if (window->focused_widget())
  172. accepts_command_palette = window->focused_widget()->accepts_command_palette();
  173. // FIXME: This shortcut should be configurable.
  174. if (accepts_command_palette && !m_in_command_palette && modifiers == (Mod_Ctrl | Mod_Shift) && key == Key_A) {
  175. auto command_palette = CommandPalette::construct(*window);
  176. TemporaryChange change { m_in_command_palette, true };
  177. if (command_palette->exec() != GUI::Dialog::ExecResult::OK)
  178. return;
  179. auto* action = command_palette->selected_action();
  180. VERIFY(action);
  181. action->flash_menubar_menu(*window);
  182. action->activate();
  183. return;
  184. }
  185. Core::EventLoop::current().post_event(*window, move(key_event));
  186. }
  187. void ConnectionToWindowServer::key_up(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  188. {
  189. auto* window = Window::from_window_id(window_id);
  190. if (!window)
  191. return;
  192. auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)key, modifiers, code_point, scancode);
  193. Core::EventLoop::current().post_event(*window, move(key_event));
  194. }
  195. static MouseButton to_mouse_button(u32 button)
  196. {
  197. switch (button) {
  198. case 0:
  199. return MouseButton::None;
  200. case 1:
  201. return MouseButton::Primary;
  202. case 2:
  203. return MouseButton::Secondary;
  204. case 4:
  205. return MouseButton::Middle;
  206. case 8:
  207. return MouseButton::Backward;
  208. case 16:
  209. return MouseButton::Forward;
  210. default:
  211. VERIFY_NOT_REACHED();
  212. break;
  213. }
  214. }
  215. void ConnectionToWindowServer::mouse_down(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  216. {
  217. auto* window = Window::from_window_id(window_id);
  218. if (!window)
  219. return;
  220. auto mouse_event = make<MouseEvent>(Event::MouseDown, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y);
  221. if (auto* action = action_for_shortcut(*window, Shortcut(mouse_event->modifiers(), mouse_event->button()))) {
  222. if (action->is_enabled()) {
  223. action->flash_menubar_menu(*window);
  224. action->activate();
  225. return;
  226. }
  227. if (action->swallow_key_event_when_disabled())
  228. return;
  229. }
  230. Core::EventLoop::current().post_event(*window, move(mouse_event));
  231. }
  232. void ConnectionToWindowServer::mouse_up(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  233. {
  234. if (auto* window = Window::from_window_id(window_id))
  235. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  236. }
  237. void ConnectionToWindowServer::mouse_move(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y, bool is_drag, Vector<String> const& mime_types)
  238. {
  239. if (auto* window = Window::from_window_id(window_id)) {
  240. if (is_drag)
  241. Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, mouse_position, mime_types));
  242. else
  243. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  244. }
  245. }
  246. void ConnectionToWindowServer::mouse_double_click(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  247. {
  248. if (auto* window = Window::from_window_id(window_id))
  249. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  250. }
  251. void ConnectionToWindowServer::mouse_wheel(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  252. {
  253. if (auto* window = Window::from_window_id(window_id))
  254. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  255. }
  256. void ConnectionToWindowServer::menu_visibility_did_change(i32 menu_id, bool visible)
  257. {
  258. auto* menu = Menu::from_menu_id(menu_id);
  259. if (!menu) {
  260. dbgln("EventLoop received visibility change event for invalid menu ID {}", menu_id);
  261. return;
  262. }
  263. menu->visibility_did_change({}, visible);
  264. }
  265. void ConnectionToWindowServer::menu_item_activated(i32 menu_id, u32 identifier)
  266. {
  267. auto* menu = Menu::from_menu_id(menu_id);
  268. if (!menu) {
  269. dbgln("EventLoop received event for invalid menu ID {}", menu_id);
  270. return;
  271. }
  272. if (auto* action = menu->action_at(identifier))
  273. action->activate(menu);
  274. }
  275. void ConnectionToWindowServer::menu_item_entered(i32 menu_id, u32 identifier)
  276. {
  277. auto* menu = Menu::from_menu_id(menu_id);
  278. if (!menu) {
  279. dbgln("ConnectionToWindowServer received MenuItemEntered for invalid menu ID {}", menu_id);
  280. return;
  281. }
  282. auto* action = menu->action_at(identifier);
  283. if (!action)
  284. return;
  285. auto* app = Application::the();
  286. if (!app)
  287. return;
  288. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionEnter, *action));
  289. }
  290. void ConnectionToWindowServer::menu_item_left(i32 menu_id, u32 identifier)
  291. {
  292. auto* menu = Menu::from_menu_id(menu_id);
  293. if (!menu) {
  294. dbgln("ConnectionToWindowServer received MenuItemLeft for invalid menu ID {}", menu_id);
  295. return;
  296. }
  297. auto* action = menu->action_at(identifier);
  298. if (!action)
  299. return;
  300. auto* app = Application::the();
  301. if (!app)
  302. return;
  303. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionLeave, *action));
  304. }
  305. void ConnectionToWindowServer::screen_rects_changed(Vector<Gfx::IntRect> const& rects, u32 main_screen_index, u32 workspace_rows, u32 workspace_columns)
  306. {
  307. Desktop::the().did_receive_screen_rects({}, rects, main_screen_index, workspace_rows, workspace_columns);
  308. Window::for_each_window({}, [&](auto& window) {
  309. Core::EventLoop::current().post_event(window, make<ScreenRectsChangeEvent>(rects, main_screen_index));
  310. });
  311. }
  312. void ConnectionToWindowServer::applet_area_rect_changed(Gfx::IntRect const& rect)
  313. {
  314. Window::for_each_window({}, [&](auto& window) {
  315. Core::EventLoop::current().post_event(window, make<AppletAreaRectChangeEvent>(rect));
  316. });
  317. }
  318. void ConnectionToWindowServer::set_wallpaper_finished(bool)
  319. {
  320. // This is handled manually by Desktop::set_wallpaper().
  321. }
  322. void ConnectionToWindowServer::drag_dropped(i32 window_id, Gfx::IntPoint const& mouse_position, String const& text, HashMap<String, ByteBuffer> const& mime_data)
  323. {
  324. if (auto* window = Window::from_window_id(window_id)) {
  325. auto mime_data_obj = Core::MimeData::construct(mime_data);
  326. Core::EventLoop::current().post_event(*window, make<DropEvent>(mouse_position, text, mime_data_obj));
  327. }
  328. }
  329. void ConnectionToWindowServer::drag_accepted()
  330. {
  331. DragOperation::notify_accepted({});
  332. }
  333. void ConnectionToWindowServer::drag_cancelled()
  334. {
  335. DragOperation::notify_cancelled({});
  336. Application::the()->notify_drag_cancelled({});
  337. }
  338. void ConnectionToWindowServer::window_state_changed(i32 window_id, bool minimized, bool maximized, bool occluded)
  339. {
  340. if (auto* window = Window::from_window_id(window_id))
  341. window->notify_state_changed({}, minimized, maximized, occluded);
  342. }
  343. void ConnectionToWindowServer::display_link_notification()
  344. {
  345. if (m_display_link_notification_pending)
  346. return;
  347. m_display_link_notification_pending = true;
  348. deferred_invoke([this] {
  349. DisplayLink::notify({});
  350. m_display_link_notification_pending = false;
  351. });
  352. }
  353. void ConnectionToWindowServer::track_mouse_move(Gfx::IntPoint const& mouse_position)
  354. {
  355. MouseTracker::track_mouse_move({}, mouse_position);
  356. }
  357. void ConnectionToWindowServer::ping()
  358. {
  359. async_pong();
  360. }
  361. }