EventDispatcher.cpp 2.4 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibJS/Runtime/Function.h>
  27. #include <LibWeb/Bindings/EventTargetWrapper.h>
  28. #include <LibWeb/Bindings/EventTargetWrapperFactory.h>
  29. #include <LibWeb/Bindings/ScriptExecutionContext.h>
  30. #include <LibWeb/DOM/Event.h>
  31. #include <LibWeb/DOM/EventDispatcher.h>
  32. #include <LibWeb/DOM/EventListener.h>
  33. #include <LibWeb/DOM/EventTarget.h>
  34. namespace Web::DOM {
  35. void EventDispatcher::dispatch(EventTarget& target, NonnullRefPtr<Event> event)
  36. {
  37. auto listeners = target.listeners();
  38. for (auto& listener : listeners) {
  39. if (listener.event_name != event->type())
  40. continue;
  41. auto& function = listener.listener->function();
  42. auto& global_object = function.global_object();
  43. auto* this_value = Bindings::wrap(global_object, target);
  44. auto& interpreter = target.script_execution_context()->interpreter();
  45. (void)interpreter.call(function, this_value, Bindings::wrap(global_object, target));
  46. if (interpreter.exception())
  47. interpreter.clear_exception();
  48. }
  49. }
  50. }