ColumnsView.cpp 11 KB

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  1. /*
  2. * Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibGUI/ColumnsView.h>
  27. #include <LibGUI/Model.h>
  28. #include <LibGUI/Painter.h>
  29. #include <LibGUI/ScrollBar.h>
  30. #include <LibGfx/CharacterBitmap.h>
  31. #include <LibGfx/Palette.h>
  32. namespace GUI {
  33. static const char* s_arrow_bitmap_data = {
  34. " "
  35. " # "
  36. " ## "
  37. " ### "
  38. " #### "
  39. " ### "
  40. " ## "
  41. " # "
  42. " "
  43. };
  44. static const int s_arrow_bitmap_width = 9;
  45. static const int s_arrow_bitmap_height = 9;
  46. ColumnsView::ColumnsView()
  47. {
  48. set_fill_with_background_color(true);
  49. set_background_role(ColorRole::Base);
  50. set_foreground_role(ColorRole::BaseText);
  51. m_columns.append({ {}, 0 });
  52. }
  53. ColumnsView::~ColumnsView()
  54. {
  55. }
  56. void ColumnsView::select_all()
  57. {
  58. Vector<Column> columns_for_selection;
  59. selection().for_each_index([&](auto& index) {
  60. for (auto& column : m_columns) {
  61. if (column.parent_index == index.parent()) {
  62. columns_for_selection.append(column);
  63. return;
  64. }
  65. }
  66. ASSERT_NOT_REACHED();
  67. });
  68. for (Column& column : columns_for_selection) {
  69. int row_count = model()->row_count(column.parent_index);
  70. for (int row = 0; row < row_count; row++) {
  71. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  72. selection().add(index);
  73. }
  74. }
  75. }
  76. void ColumnsView::paint_event(PaintEvent& event)
  77. {
  78. AbstractView::paint_event(event);
  79. if (!model())
  80. return;
  81. Painter painter(*this);
  82. painter.add_clip_rect(frame_inner_rect());
  83. painter.add_clip_rect(event.rect());
  84. painter.translate(frame_thickness(), frame_thickness());
  85. painter.translate(-horizontal_scrollbar().value(), -vertical_scrollbar().value());
  86. int column_x = 0;
  87. for (size_t i = 0; i < m_columns.size(); i++) {
  88. auto& column = m_columns[i];
  89. auto* next_column = i + 1 == m_columns.size() ? nullptr : &m_columns[i + 1];
  90. ASSERT(column.width > 0);
  91. int row_count = model()->row_count(column.parent_index);
  92. for (int row = 0; row < row_count; row++) {
  93. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  94. ASSERT(index.is_valid());
  95. bool is_selected_row = selection().contains(index);
  96. Color background_color = palette().color(background_role());
  97. Color text_color = palette().color(foreground_role());
  98. if (next_column != nullptr && next_column->parent_index == index) {
  99. background_color = palette().inactive_selection();
  100. text_color = palette().inactive_selection_text();
  101. }
  102. if (is_selected_row) {
  103. background_color = palette().selection();
  104. text_color = palette().selection_text();
  105. }
  106. Gfx::Rect row_rect { column_x, row * item_height(), column.width, item_height() };
  107. painter.fill_rect(row_rect, background_color);
  108. auto icon = model()->data(index, Model::Role::Icon);
  109. Gfx::Rect icon_rect = { column_x + icon_spacing(), 0, icon_size(), icon_size() };
  110. icon_rect.center_vertically_within(row_rect);
  111. if (icon.is_icon())
  112. if (auto* bitmap = icon.as_icon().bitmap_for_size(icon_size()))
  113. painter.blit(icon_rect.location(), *bitmap, bitmap->rect());
  114. Gfx::Rect text_rect = {
  115. icon_rect.right() + 1 + icon_spacing(), row * item_height(),
  116. column.width - icon_spacing() - icon_size() - icon_spacing() - icon_spacing() - s_arrow_bitmap_width - icon_spacing(), item_height()
  117. };
  118. auto text = model()->data(index).to_string();
  119. painter.draw_text(text_rect, text, Gfx::TextAlignment::CenterLeft, text_color);
  120. bool expandable = model()->row_count(index) > 0;
  121. if (expandable) {
  122. Gfx::Rect arrow_rect = {
  123. text_rect.right() + 1 + icon_spacing(), 0,
  124. s_arrow_bitmap_width, s_arrow_bitmap_height
  125. };
  126. arrow_rect.center_vertically_within(row_rect);
  127. static auto& arrow_bitmap = Gfx::CharacterBitmap::create_from_ascii(s_arrow_bitmap_data, s_arrow_bitmap_width, s_arrow_bitmap_height).leak_ref();
  128. painter.draw_bitmap(arrow_rect.location(), arrow_bitmap, text_color);
  129. }
  130. }
  131. int separator_height = content_size().height();
  132. if (height() > separator_height)
  133. separator_height = height();
  134. painter.draw_line({ column_x + column.width, 0 }, { column_x + column.width, separator_height }, palette().button());
  135. column_x += column.width + 1;
  136. }
  137. }
  138. void ColumnsView::push_column(ModelIndex& parent_index)
  139. {
  140. ASSERT(model());
  141. // Drop columns at the end.
  142. ModelIndex grandparent = model()->parent_index(parent_index);
  143. for (int i = m_columns.size() - 1; i > 0; i--) {
  144. if (m_columns[i].parent_index == grandparent)
  145. break;
  146. m_columns.shrink(i);
  147. dbg() << "Dropping column " << i;
  148. }
  149. // Add the new column.
  150. dbg() << "Adding a new column";
  151. m_columns.append({ parent_index, 0 });
  152. update_column_sizes();
  153. update();
  154. }
  155. void ColumnsView::update_column_sizes()
  156. {
  157. if (!model())
  158. return;
  159. int total_width = 0;
  160. int total_height = 0;
  161. for (auto& column : m_columns) {
  162. int row_count = model()->row_count(column.parent_index);
  163. int column_height = row_count * item_height();
  164. if (column_height > total_height)
  165. total_height = column_height;
  166. column.width = 10;
  167. for (int row = 0; row < row_count; row++) {
  168. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  169. ASSERT(index.is_valid());
  170. auto text = model()->data(index).to_string();
  171. int row_width = icon_spacing() + icon_size() + icon_spacing() + font().width(text) + icon_spacing() + s_arrow_bitmap_width + icon_spacing();
  172. if (row_width > column.width)
  173. column.width = row_width;
  174. }
  175. total_width += column.width + 1;
  176. }
  177. set_content_size({ total_width, total_height });
  178. }
  179. ModelIndex ColumnsView::index_at_event_position(const Gfx::Point& a_position) const
  180. {
  181. if (!model())
  182. return {};
  183. auto position = a_position.translated(horizontal_scrollbar().value() - frame_thickness(), vertical_scrollbar().value() - frame_thickness());
  184. int column_x = 0;
  185. for (auto& column : m_columns) {
  186. if (position.x() < column_x)
  187. break;
  188. if (position.x() > column_x + column.width) {
  189. column_x += column.width;
  190. continue;
  191. }
  192. int row = position.y() / item_height();
  193. int row_count = model()->row_count(column.parent_index);
  194. if (row >= row_count)
  195. return {};
  196. return model()->index(row, m_model_column, column.parent_index);
  197. }
  198. return {};
  199. }
  200. void ColumnsView::mousedown_event(MouseEvent& event)
  201. {
  202. AbstractView::mousedown_event(event);
  203. if (!model())
  204. return;
  205. if (event.button() != MouseButton::Left)
  206. return;
  207. auto index = index_at_event_position(event.position());
  208. if (index.is_valid() && !(event.modifiers() & Mod_Ctrl)) {
  209. if (model()->row_count(index))
  210. push_column(index);
  211. }
  212. }
  213. void ColumnsView::did_update_model()
  214. {
  215. AbstractView::did_update_model();
  216. // FIXME: Don't drop the columns on minor updates.
  217. dbg() << "Model was updated; dropping columns :(";
  218. m_columns.clear();
  219. m_columns.append({ {}, 0 });
  220. update_column_sizes();
  221. update();
  222. }
  223. void ColumnsView::keydown_event(KeyEvent& event)
  224. {
  225. if (!model())
  226. return;
  227. auto& model = *this->model();
  228. if (event.key() == KeyCode::Key_Return) {
  229. activate_selected();
  230. return;
  231. }
  232. if (event.key() == KeyCode::Key_Up) {
  233. ModelIndex new_index;
  234. if (!selection().is_empty()) {
  235. auto old_index = selection().first();
  236. auto parent_index = model.parent_index(old_index);
  237. int row = old_index.row() > 0 ? old_index.row() - 1 : 0;
  238. new_index = model.sibling(row, old_index.column(), parent_index);
  239. } else {
  240. new_index = model.index(0, m_model_column, {});
  241. }
  242. if (model.is_valid(new_index)) {
  243. selection().set(new_index);
  244. update();
  245. }
  246. return;
  247. }
  248. if (event.key() == KeyCode::Key_Down) {
  249. ModelIndex new_index;
  250. if (!selection().is_empty()) {
  251. auto old_index = selection().first();
  252. auto parent_index = model.parent_index(old_index);
  253. int row = old_index.row() + 1;
  254. new_index = model.sibling(row, old_index.column(), parent_index);
  255. } else {
  256. new_index = model.index(0, m_model_column, {});
  257. }
  258. if (model.is_valid(new_index)) {
  259. selection().set(new_index);
  260. update();
  261. }
  262. return;
  263. }
  264. if (event.key() == KeyCode::Key_Left) {
  265. ModelIndex new_index;
  266. if (!selection().is_empty()) {
  267. auto old_index = selection().first();
  268. new_index = model.parent_index(old_index);
  269. } else {
  270. new_index = model.index(0, m_model_column, {});
  271. }
  272. if (model.is_valid(new_index)) {
  273. selection().set(new_index);
  274. update();
  275. }
  276. return;
  277. }
  278. if (event.key() == KeyCode::Key_Right) {
  279. ModelIndex old_index, new_index;
  280. if (!selection().is_empty()) {
  281. old_index = selection().first();
  282. new_index = model.index(0, m_model_column, old_index);
  283. } else {
  284. new_index = model.index(0, m_model_column, {});
  285. }
  286. if (model.is_valid(new_index)) {
  287. selection().set(new_index);
  288. if (model.is_valid(old_index))
  289. push_column(old_index);
  290. update();
  291. }
  292. return;
  293. }
  294. }
  295. }