Andreas Kling c3c68399b5 LibJS: Generate bytecode for entering nested lexical environments %!s(int64=4) %!d(string=hai) anos
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ASTCodegen.cpp c3c68399b5 LibJS: Generate bytecode for entering nested lexical environments %!s(int64=4) %!d(string=hai) anos
BasicBlock.cpp d560ee118d LibJS: Allocate 4 KiB for Bytecode::BasicBlock %!s(int64=4) %!d(string=hai) anos
BasicBlock.h 67cc31a74f LibJS: Implement bytecode generation for try..catch..finally %!s(int64=4) %!d(string=hai) anos
Generator.cpp a0412e0d5e LibJS: Implement bytecode generation for BreakStatement %!s(int64=4) %!d(string=hai) anos
Generator.h 22c803d8e5 LibJS: Always keep the global object in bytecode VM register $1 %!s(int64=4) %!d(string=hai) anos
Instruction.cpp a8ccc9580d LibJS: Move Instruction::length() to the Op.h header %!s(int64=4) %!d(string=hai) anos
Instruction.h c3c68399b5 LibJS: Generate bytecode for entering nested lexical environments %!s(int64=4) %!d(string=hai) anos
Interpreter.cpp 22c803d8e5 LibJS: Always keep the global object in bytecode VM register $1 %!s(int64=4) %!d(string=hai) anos
Interpreter.h 67cc31a74f LibJS: Implement bytecode generation for try..catch..finally %!s(int64=4) %!d(string=hai) anos
Label.h 01e8f0889a LibJS: Generate bytecode in basic blocks instead of one big block %!s(int64=4) %!d(string=hai) anos
Op.cpp c3c68399b5 LibJS: Generate bytecode for entering nested lexical environments %!s(int64=4) %!d(string=hai) anos
Op.h c3c68399b5 LibJS: Generate bytecode for entering nested lexical environments %!s(int64=4) %!d(string=hai) anos
Register.h 22c803d8e5 LibJS: Always keep the global object in bytecode VM register $1 %!s(int64=4) %!d(string=hai) anos
StringTable.cpp 6a0d1fa259 LibJS: Store strings in a string table %!s(int64=4) %!d(string=hai) anos
StringTable.h 6a0d1fa259 LibJS: Store strings in a string table %!s(int64=4) %!d(string=hai) anos