Animation.h 5.9 KB

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  1. /*
  2. * Copyright (c) 2023-2024, Matthew Olsson <mattco@serenityos.org>.
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibJS/Runtime/PromiseCapability.h>
  8. #include <LibWeb/Bindings/AnimationPrototype.h>
  9. #include <LibWeb/DOM/EventTarget.h>
  10. namespace Web::Animations {
  11. // Sorted by composite order:
  12. // https://www.w3.org/TR/css-animations-2/#animation-composite-order
  13. enum class AnimationClass {
  14. CSSAnimationWithOwningElement,
  15. CSSTransition,
  16. CSSAnimationWithoutOwningElement,
  17. None,
  18. };
  19. // https://www.w3.org/TR/web-animations-1/#the-animation-interface
  20. class Animation : public DOM::EventTarget {
  21. WEB_PLATFORM_OBJECT(Animation, DOM::EventTarget);
  22. JS_DECLARE_ALLOCATOR(Animation);
  23. public:
  24. static JS::NonnullGCPtr<Animation> create(JS::Realm&, JS::GCPtr<AnimationEffect>, Optional<JS::GCPtr<AnimationTimeline>>);
  25. static WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> construct_impl(JS::Realm&, JS::GCPtr<AnimationEffect>, Optional<JS::GCPtr<AnimationTimeline>>);
  26. FlyString const& id() const { return m_id; }
  27. void set_id(FlyString value) { m_id = move(value); }
  28. JS::GCPtr<AnimationEffect> effect() const { return m_effect; }
  29. void set_effect(JS::GCPtr<AnimationEffect>);
  30. JS::GCPtr<AnimationTimeline> timeline() const { return m_timeline; }
  31. void set_timeline(JS::GCPtr<AnimationTimeline>);
  32. Optional<double> const& start_time() const { return m_start_time; }
  33. void set_start_time(Optional<double> const&);
  34. Optional<double> current_time() const;
  35. WebIDL::ExceptionOr<void> set_current_time(Optional<double> const&);
  36. double playback_rate() const { return m_playback_rate; }
  37. WebIDL::ExceptionOr<void> set_playback_rate(double value);
  38. Bindings::AnimationPlayState play_state() const;
  39. Bindings::AnimationReplaceState replace_state() const { return m_replace_state; }
  40. // https://www.w3.org/TR/web-animations-1/#dom-animation-pending
  41. bool pending() const { return m_pending_play_task == TaskState::Scheduled || m_pending_pause_task == TaskState::Scheduled; }
  42. // https://www.w3.org/TR/web-animations-1/#dom-animation-ready
  43. JS::NonnullGCPtr<JS::Object> ready() const { return *current_ready_promise()->promise(); }
  44. // https://www.w3.org/TR/web-animations-1/#dom-animation-finished
  45. JS::NonnullGCPtr<JS::Object> finished() const { return *current_finished_promise()->promise(); }
  46. enum class AutoRewind {
  47. Yes,
  48. No,
  49. };
  50. WebIDL::ExceptionOr<void> play();
  51. WebIDL::ExceptionOr<void> play_an_animation(AutoRewind);
  52. Optional<double> convert_an_animation_time_to_timeline_time(Optional<double>) const;
  53. Optional<double> convert_a_timeline_time_to_an_origin_relative_time(Optional<double>) const;
  54. JS::GCPtr<DOM::Document> document_for_timing() const;
  55. void notify_timeline_time_did_change();
  56. void effect_timing_changed(Badge<AnimationEffect>);
  57. virtual bool is_css_animation() const { return false; }
  58. virtual AnimationClass animation_class() const { return AnimationClass::None; }
  59. virtual Optional<int> class_specific_composite_order(JS::NonnullGCPtr<Animation>) const { return {}; }
  60. protected:
  61. Animation(JS::Realm&);
  62. virtual void initialize(JS::Realm&) override;
  63. virtual void visit_edges(Cell::Visitor&) override;
  64. private:
  65. enum class TaskState {
  66. None,
  67. Scheduled,
  68. };
  69. enum class DidSeek {
  70. Yes,
  71. No,
  72. };
  73. enum class SynchronouslyNotify {
  74. Yes,
  75. No,
  76. };
  77. double associated_effect_end() const;
  78. double effective_playback_rate() const;
  79. void apply_any_pending_playback_rate();
  80. WebIDL::ExceptionOr<void> silently_set_current_time(Optional<double>);
  81. void update_finished_state(DidSeek, SynchronouslyNotify);
  82. void run_pending_play_task();
  83. void run_pending_pause_task();
  84. JS::NonnullGCPtr<WebIDL::Promise> current_ready_promise() const;
  85. JS::NonnullGCPtr<WebIDL::Promise> current_finished_promise() const;
  86. // https://www.w3.org/TR/web-animations-1/#dom-animation-id
  87. FlyString m_id;
  88. // https://www.w3.org/TR/web-animations-1/#dom-animation-effect
  89. JS::GCPtr<AnimationEffect> m_effect;
  90. // https://www.w3.org/TR/web-animations-1/#dom-animation-timeline
  91. JS::GCPtr<AnimationTimeline> m_timeline;
  92. // https://www.w3.org/TR/web-animations-1/#animation-start-time
  93. Optional<double> m_start_time {};
  94. // https://www.w3.org/TR/web-animations-1/#animation-hold-time
  95. Optional<double> m_hold_time {};
  96. // https://www.w3.org/TR/web-animations-1/#previous-current-time
  97. Optional<double> m_previous_current_time {};
  98. // https://www.w3.org/TR/web-animations-1/#playback-rate
  99. double m_playback_rate { 1.0 };
  100. // https://www.w3.org/TR/web-animations-1/#pending-playback-rate
  101. Optional<double> m_pending_playback_rate {};
  102. // https://www.w3.org/TR/web-animations-1/#dom-animation-replacestate
  103. Bindings::AnimationReplaceState m_replace_state { Bindings::AnimationReplaceState::Active };
  104. // Note: The following promises are initialized lazily to avoid constructing them outside of an execution context
  105. // https://www.w3.org/TR/web-animations-1/#current-ready-promise
  106. mutable JS::GCPtr<WebIDL::Promise> m_current_ready_promise;
  107. // https://www.w3.org/TR/web-animations-1/#current-finished-promise
  108. mutable JS::GCPtr<WebIDL::Promise> m_current_finished_promise;
  109. bool m_current_finished_promise_resolved { false };
  110. // https://www.w3.org/TR/web-animations-1/#pending-play-task
  111. TaskState m_pending_play_task { TaskState::None };
  112. // https://www.w3.org/TR/web-animations-1/#pending-pause-task
  113. TaskState m_pending_pause_task { TaskState::None };
  114. // Flags used to manage the finish notification microtask and ultimately prevent more than one finish notification
  115. // microtask from being queued at any given time
  116. bool m_should_abort_finish_notification_microtask { false };
  117. bool m_has_finish_notification_microtask_scheduled { false };
  118. };
  119. }