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- #include <LibGUI/GProgressBar.h>
- #include <SharedGraphics/Painter.h>
- GProgressBar::GProgressBar(GWidget* parent)
- : GWidget(parent)
- {
- start_timer(10);
- }
- GProgressBar::~GProgressBar()
- {
- }
- void GProgressBar::set_value(int value)
- {
- if (m_value == value)
- return;
- m_value = value;
- update();
- }
- void GProgressBar::set_range(int min, int max)
- {
- ASSERT(min < max);
- m_min = min;
- m_max = max;
- if (m_value > m_max)
- m_value = m_max;
- if (m_value < m_min)
- m_value = m_min;
- }
- void GProgressBar::paint_event(GPaintEvent& event)
- {
- Painter painter(*this);
- painter.set_clip_rect(event.rect());
- // First we fill the entire widget with the gradient. This incurs a bit of
- // overdraw but ensures a consistent look throughout the progression.
- Color start_color(110, 34, 9);
- Color end_color(244, 202, 158);
- painter.fill_rect_with_gradient(rect(), start_color, end_color);
- float range_size = m_max - m_min;
- float progress = (m_value - m_min) / range_size;
- // Then we draw the progress text over the gradient.
- // We draw it twice, once offset (1, 1) for a drop shadow look.
- auto progress_text = String::format("%d%%", (int)(progress * 100));
- painter.draw_text(rect().translated(1, 1), progress_text, TextAlignment::Center, Color::Black);
- painter.draw_text(rect(), progress_text, TextAlignment::Center, Color::White);
- // Then we carve out a hole in the remaining part of the widget.
- // We draw the text a third time, clipped and inverse, for sharp contrast.
- painter.save();
- float progress_width = progress * width();
- Rect hole_rect { (int)progress_width, 0, (int)(width() - progress_width), height() };
- painter.set_clip_rect(hole_rect);
- painter.fill_rect(hole_rect, Color::White);
- painter.draw_text(rect().translated(0, 0), progress_text, TextAlignment::Center, Color::Black);
- painter.restore();
- // Finally, draw a frame around the widget.
- painter.draw_rect(rect(), Color::Black);
- }
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