WindowServerConnection.cpp 15 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <AK/StringBuilder.h>
  8. #include <LibCore/EventLoop.h>
  9. #include <LibCore/MimeData.h>
  10. #include <LibGUI/Action.h>
  11. #include <LibGUI/Application.h>
  12. #include <LibGUI/CommandPalette.h>
  13. #include <LibGUI/Desktop.h>
  14. #include <LibGUI/DisplayLink.h>
  15. #include <LibGUI/DragOperation.h>
  16. #include <LibGUI/EmojiInputDialog.h>
  17. #include <LibGUI/Event.h>
  18. #include <LibGUI/Menu.h>
  19. #include <LibGUI/MouseTracker.h>
  20. #include <LibGUI/Window.h>
  21. #include <LibGUI/WindowServerConnection.h>
  22. #include <LibGfx/Bitmap.h>
  23. #include <LibGfx/FontDatabase.h>
  24. #include <LibGfx/Palette.h>
  25. #include <LibGfx/SystemTheme.h>
  26. namespace GUI {
  27. WindowServerConnection& WindowServerConnection::the()
  28. {
  29. static RefPtr<WindowServerConnection> s_connection = nullptr;
  30. if (!s_connection)
  31. s_connection = WindowServerConnection::try_create().release_value_but_fixme_should_propagate_errors();
  32. return *s_connection;
  33. }
  34. static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
  35. {
  36. Gfx::set_system_theme(buffer);
  37. Application::the()->set_system_palette(buffer);
  38. }
  39. WindowServerConnection::WindowServerConnection(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
  40. : IPC::ServerConnection<WindowClientEndpoint, WindowServerEndpoint>(*this, move(socket))
  41. {
  42. // NOTE: WindowServer automatically sends a "fast_greet" message to us when we connect.
  43. // All we have to do is wait for it to arrive. This avoids a round-trip during application startup.
  44. auto message = wait_for_specific_message<Messages::WindowClient::FastGreet>();
  45. set_system_theme_from_anonymous_buffer(message->theme_buffer());
  46. Desktop::the().did_receive_screen_rects({}, message->screen_rects(), message->main_screen_index(), message->workspace_rows(), message->workspace_columns());
  47. Gfx::FontDatabase::set_default_font_query(message->default_font_query());
  48. Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
  49. m_client_id = message->client_id();
  50. }
  51. void WindowServerConnection::fast_greet(Vector<Gfx::IntRect> const&, u32, u32, u32, Core::AnonymousBuffer const&, String const&, String const&, i32)
  52. {
  53. // NOTE: This message is handled in the constructor.
  54. }
  55. void WindowServerConnection::update_system_theme(Core::AnonymousBuffer const& theme_buffer)
  56. {
  57. set_system_theme_from_anonymous_buffer(theme_buffer);
  58. Window::update_all_windows({});
  59. Window::for_each_window({}, [](auto& window) {
  60. Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
  61. });
  62. }
  63. void WindowServerConnection::update_system_fonts(const String& default_font_query, const String& fixed_width_font_query)
  64. {
  65. Gfx::FontDatabase::set_default_font_query(default_font_query);
  66. Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
  67. Window::update_all_windows({});
  68. Window::for_each_window({}, [](auto& window) {
  69. Core::EventLoop::current().post_event(window, make<FontsChangeEvent>());
  70. });
  71. }
  72. void WindowServerConnection::paint(i32 window_id, Gfx::IntSize const& window_size, Vector<Gfx::IntRect> const& rects)
  73. {
  74. if (auto* window = Window::from_window_id(window_id))
  75. Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(rects, window_size));
  76. }
  77. void WindowServerConnection::window_resized(i32 window_id, Gfx::IntRect const& new_rect)
  78. {
  79. if (auto* window = Window::from_window_id(window_id)) {
  80. Core::EventLoop::current().post_event(*window, make<ResizeEvent>(new_rect.size()));
  81. }
  82. }
  83. void WindowServerConnection::window_activated(i32 window_id)
  84. {
  85. if (auto* window = Window::from_window_id(window_id))
  86. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
  87. }
  88. void WindowServerConnection::window_deactivated(i32 window_id)
  89. {
  90. if (auto* window = Window::from_window_id(window_id))
  91. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
  92. }
  93. void WindowServerConnection::window_input_entered(i32 window_id)
  94. {
  95. if (auto* window = Window::from_window_id(window_id))
  96. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
  97. }
  98. void WindowServerConnection::window_input_left(i32 window_id)
  99. {
  100. if (auto* window = Window::from_window_id(window_id))
  101. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
  102. }
  103. void WindowServerConnection::window_close_request(i32 window_id)
  104. {
  105. if (auto* window = Window::from_window_id(window_id))
  106. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
  107. }
  108. void WindowServerConnection::window_entered(i32 window_id)
  109. {
  110. if (auto* window = Window::from_window_id(window_id))
  111. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
  112. }
  113. void WindowServerConnection::window_left(i32 window_id)
  114. {
  115. if (auto* window = Window::from_window_id(window_id))
  116. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
  117. }
  118. static Action* action_for_key_event(Window& window, KeyEvent const& event)
  119. {
  120. if (event.key() == KeyCode::Key_Invalid)
  121. return nullptr;
  122. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", event.to_string());
  123. for (auto* widget = window.focused_widget(); widget; widget = widget->parent_widget()) {
  124. if (auto* action = widget->action_for_key_event(event)) {
  125. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Focused widget {} gave action: {}", *widget, action);
  126. return action;
  127. }
  128. }
  129. if (auto* action = window.action_for_key_event(event)) {
  130. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked window {}, got action: {}", window, action);
  131. return action;
  132. }
  133. // NOTE: Application-global shortcuts are ignored while a modal window is up.
  134. if (!window.is_modal()) {
  135. if (auto* action = Application::the()->action_for_key_event(event)) {
  136. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked application, got action: {}", action);
  137. return action;
  138. }
  139. }
  140. return nullptr;
  141. }
  142. void WindowServerConnection::key_down(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  143. {
  144. auto* window = Window::from_window_id(window_id);
  145. if (!window)
  146. return;
  147. auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
  148. if (auto* action = action_for_key_event(*window, *key_event)) {
  149. if (action->is_enabled()) {
  150. action->flash_menubar_menu(*window);
  151. action->activate();
  152. return;
  153. }
  154. if (action->swallow_key_event_when_disabled())
  155. return;
  156. }
  157. bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
  158. if (focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
  159. auto emoji_input_dialog = EmojiInputDialog::construct(window);
  160. if (emoji_input_dialog->exec() != EmojiInputDialog::ExecOK)
  161. return;
  162. key_event->m_key = Key_Invalid;
  163. key_event->m_modifiers = 0;
  164. Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text());
  165. u32 emoji_code_point = *m_utf8_view.begin();
  166. key_event->m_code_point = emoji_code_point;
  167. }
  168. // FIXME: This shortcut should be configurable.
  169. if (modifiers == (Mod_Ctrl | Mod_Shift) && key == Key_A) {
  170. auto command_palette = CommandPalette::construct(*window);
  171. if (command_palette->exec() != GUI::Dialog::ExecOK)
  172. return;
  173. auto* action = command_palette->selected_action();
  174. VERIFY(action);
  175. action->flash_menubar_menu(*window);
  176. action->activate();
  177. return;
  178. }
  179. Core::EventLoop::current().post_event(*window, move(key_event));
  180. }
  181. void WindowServerConnection::key_up(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  182. {
  183. auto* window = Window::from_window_id(window_id);
  184. if (!window)
  185. return;
  186. auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)key, modifiers, code_point, scancode);
  187. Core::EventLoop::current().post_event(*window, move(key_event));
  188. }
  189. static MouseButton to_mouse_button(u32 button)
  190. {
  191. switch (button) {
  192. case 0:
  193. return MouseButton::None;
  194. case 1:
  195. return MouseButton::Primary;
  196. case 2:
  197. return MouseButton::Secondary;
  198. case 4:
  199. return MouseButton::Middle;
  200. case 8:
  201. return MouseButton::Backward;
  202. case 16:
  203. return MouseButton::Forward;
  204. default:
  205. VERIFY_NOT_REACHED();
  206. break;
  207. }
  208. }
  209. void WindowServerConnection::mouse_down(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y)
  210. {
  211. if (auto* window = Window::from_window_id(window_id))
  212. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDown, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y));
  213. }
  214. void WindowServerConnection::mouse_up(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y)
  215. {
  216. if (auto* window = Window::from_window_id(window_id))
  217. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y));
  218. }
  219. void WindowServerConnection::mouse_move(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, bool is_drag, Vector<String> const& mime_types)
  220. {
  221. if (auto* window = Window::from_window_id(window_id)) {
  222. if (is_drag)
  223. Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, mouse_position, mime_types));
  224. else
  225. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y));
  226. }
  227. }
  228. void WindowServerConnection::mouse_double_click(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y)
  229. {
  230. if (auto* window = Window::from_window_id(window_id))
  231. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y));
  232. }
  233. void WindowServerConnection::mouse_wheel(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y)
  234. {
  235. if (auto* window = Window::from_window_id(window_id))
  236. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y));
  237. }
  238. void WindowServerConnection::menu_visibility_did_change(i32 menu_id, bool visible)
  239. {
  240. auto* menu = Menu::from_menu_id(menu_id);
  241. if (!menu) {
  242. dbgln("EventLoop received visibility change event for invalid menu ID {}", menu_id);
  243. return;
  244. }
  245. menu->visibility_did_change({}, visible);
  246. }
  247. void WindowServerConnection::menu_item_activated(i32 menu_id, u32 identifier)
  248. {
  249. auto* menu = Menu::from_menu_id(menu_id);
  250. if (!menu) {
  251. dbgln("EventLoop received event for invalid menu ID {}", menu_id);
  252. return;
  253. }
  254. if (auto* action = menu->action_at(identifier))
  255. action->activate(menu);
  256. }
  257. void WindowServerConnection::menu_item_entered(i32 menu_id, u32 identifier)
  258. {
  259. auto* menu = Menu::from_menu_id(menu_id);
  260. if (!menu) {
  261. dbgln("WindowServerConnection received MenuItemEntered for invalid menu ID {}", menu_id);
  262. return;
  263. }
  264. auto* action = menu->action_at(identifier);
  265. if (!action)
  266. return;
  267. auto* app = Application::the();
  268. if (!app)
  269. return;
  270. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionEnter, *action));
  271. }
  272. void WindowServerConnection::menu_item_left(i32 menu_id, u32 identifier)
  273. {
  274. auto* menu = Menu::from_menu_id(menu_id);
  275. if (!menu) {
  276. dbgln("WindowServerConnection received MenuItemLeft for invalid menu ID {}", menu_id);
  277. return;
  278. }
  279. auto* action = menu->action_at(identifier);
  280. if (!action)
  281. return;
  282. auto* app = Application::the();
  283. if (!app)
  284. return;
  285. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionLeave, *action));
  286. }
  287. void WindowServerConnection::screen_rects_changed(Vector<Gfx::IntRect> const& rects, u32 main_screen_index, u32 workspace_rows, u32 workspace_columns)
  288. {
  289. Desktop::the().did_receive_screen_rects({}, rects, main_screen_index, workspace_rows, workspace_columns);
  290. Window::for_each_window({}, [&](auto& window) {
  291. Core::EventLoop::current().post_event(window, make<ScreenRectsChangeEvent>(rects, main_screen_index));
  292. });
  293. }
  294. void WindowServerConnection::applet_area_rect_changed(Gfx::IntRect const& rect)
  295. {
  296. Window::for_each_window({}, [&](auto& window) {
  297. Core::EventLoop::current().post_event(window, make<AppletAreaRectChangeEvent>(rect));
  298. });
  299. }
  300. void WindowServerConnection::set_wallpaper_finished(bool)
  301. {
  302. // This is handled manually by Desktop::set_wallpaper().
  303. }
  304. void WindowServerConnection::drag_dropped(i32 window_id, Gfx::IntPoint const& mouse_position, String const& text, HashMap<String, ByteBuffer> const& mime_data)
  305. {
  306. if (auto* window = Window::from_window_id(window_id)) {
  307. auto mime_data_obj = Core::MimeData::construct(mime_data);
  308. Core::EventLoop::current().post_event(*window, make<DropEvent>(mouse_position, text, mime_data_obj));
  309. }
  310. }
  311. void WindowServerConnection::drag_accepted()
  312. {
  313. DragOperation::notify_accepted({});
  314. }
  315. void WindowServerConnection::drag_cancelled()
  316. {
  317. DragOperation::notify_cancelled({});
  318. Application::the()->notify_drag_cancelled({});
  319. }
  320. void WindowServerConnection::window_state_changed(i32 window_id, bool minimized, bool occluded)
  321. {
  322. if (auto* window = Window::from_window_id(window_id))
  323. window->notify_state_changed({}, minimized, occluded);
  324. }
  325. void WindowServerConnection::display_link_notification()
  326. {
  327. if (m_display_link_notification_pending)
  328. return;
  329. m_display_link_notification_pending = true;
  330. deferred_invoke([this] {
  331. DisplayLink::notify({});
  332. m_display_link_notification_pending = false;
  333. });
  334. }
  335. void WindowServerConnection::track_mouse_move(Gfx::IntPoint const& mouse_position)
  336. {
  337. MouseTracker::track_mouse_move({}, mouse_position);
  338. }
  339. void WindowServerConnection::ping()
  340. {
  341. async_pong();
  342. }
  343. }