Card.cpp 2.7 KB

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  1. /*
  2. * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
  3. * Copyright (c) 2022, the SerenityOS developers.
  4. * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include "Card.h"
  9. #include <AK/Random.h>
  10. #include <LibCards/CardPainter.h>
  11. namespace Cards {
  12. Card::Card(Suit suit, Rank rank)
  13. : m_rect(Gfx::IntRect({}, { width, height }))
  14. , m_suit(suit)
  15. , m_rank(rank)
  16. {
  17. VERIFY(to_underlying(rank) < card_count);
  18. }
  19. void Card::paint(GUI::Painter& painter) const
  20. {
  21. auto& card_painter = CardPainter::the();
  22. auto bitmap = [&]() {
  23. if (m_inverted)
  24. return m_upside_down ? card_painter.card_back_inverted() : card_painter.card_front_inverted(m_suit, m_rank);
  25. return m_upside_down ? card_painter.card_back() : card_painter.card_front(m_suit, m_rank);
  26. }();
  27. painter.blit(position(), bitmap, bitmap->rect());
  28. }
  29. void Card::clear(GUI::Painter& painter, Color const& background_color) const
  30. {
  31. painter.fill_rect({ old_position(), { width, height } }, background_color);
  32. }
  33. void Card::save_old_position()
  34. {
  35. m_old_position = m_rect.location();
  36. m_old_position_valid = true;
  37. }
  38. void Card::clear_and_paint(GUI::Painter& painter, Color const& background_color)
  39. {
  40. if (is_old_position_valid())
  41. clear(painter, background_color);
  42. paint(painter);
  43. save_old_position();
  44. }
  45. NonnullRefPtrVector<Card> create_standard_deck(Shuffle shuffle)
  46. {
  47. return create_deck(1, 1, 1, 1, shuffle);
  48. }
  49. NonnullRefPtrVector<Card> create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle shuffle)
  50. {
  51. NonnullRefPtrVector<Card> deck;
  52. deck.ensure_capacity(Card::card_count * (full_club_suit_count + full_diamond_suit_count + full_heart_suit_count + full_spade_suit_count));
  53. auto add_cards_for_suit = [&deck](Cards::Suit suit, unsigned number_of_suits) {
  54. for (auto i = 0u; i < number_of_suits; ++i) {
  55. for (auto rank = 0; rank < Card::card_count; ++rank) {
  56. deck.append(Card::construct(suit, static_cast<Cards::Rank>(rank)));
  57. }
  58. }
  59. };
  60. add_cards_for_suit(Cards::Suit::Clubs, full_club_suit_count);
  61. add_cards_for_suit(Cards::Suit::Diamonds, full_diamond_suit_count);
  62. add_cards_for_suit(Cards::Suit::Hearts, full_heart_suit_count);
  63. add_cards_for_suit(Cards::Suit::Spades, full_spade_suit_count);
  64. if (shuffle == Shuffle::Yes)
  65. shuffle_deck(deck);
  66. return deck;
  67. }
  68. void shuffle_deck(NonnullRefPtrVector<Card>& deck)
  69. {
  70. auto iteration_count = deck.size() * 4;
  71. for (auto i = 0u; i < iteration_count; ++i)
  72. deck.append(deck.take(get_random_uniform(deck.size())));
  73. }
  74. }