LocalSocket.cpp 3.9 KB

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  1. #include <Kernel/LocalSocket.h>
  2. #include <Kernel/UnixTypes.h>
  3. #include <Kernel/Process.h>
  4. #include <Kernel/VirtualFileSystem.h>
  5. #include <LibC/errno_numbers.h>
  6. RetainPtr<LocalSocket> LocalSocket::create(int type)
  7. {
  8. return adopt(*new LocalSocket(type));
  9. }
  10. LocalSocket::LocalSocket(int type)
  11. : Socket(AF_LOCAL, type, 0)
  12. {
  13. kprintf("%s(%u) LocalSocket{%p} created with type=%u\n", current->name().characters(), current->pid(), type);
  14. }
  15. LocalSocket::~LocalSocket()
  16. {
  17. }
  18. bool LocalSocket::get_address(sockaddr* address, socklen_t* address_size)
  19. {
  20. // FIXME: Look into what fallback behavior we should have here.
  21. if (*address_size != sizeof(sockaddr_un))
  22. return false;
  23. memcpy(address, &m_address, sizeof(sockaddr_un));
  24. *address_size = sizeof(sockaddr_un);
  25. return true;
  26. }
  27. bool LocalSocket::bind(const sockaddr* address, socklen_t address_size, int& error)
  28. {
  29. ASSERT(!is_connected());
  30. if (address_size != sizeof(sockaddr_un)) {
  31. error = -EINVAL;
  32. return false;
  33. }
  34. if (address->sa_family != AF_LOCAL) {
  35. error = -EINVAL;
  36. return false;
  37. }
  38. const sockaddr_un& local_address = *reinterpret_cast<const sockaddr_un*>(address);
  39. char safe_address[sizeof(local_address.sun_path) + 1];
  40. memcpy(safe_address, local_address.sun_path, sizeof(local_address.sun_path));
  41. kprintf("%s(%u) LocalSocket{%p} bind(%s)\n", current->name().characters(), current->pid(), this, safe_address);
  42. m_file = VFS::the().open(safe_address, error, O_CREAT | O_EXCL, S_IFSOCK | 0666, *current->cwd_inode());
  43. if (!m_file) {
  44. if (error == -EEXIST)
  45. error = -EADDRINUSE;
  46. return false;
  47. }
  48. ASSERT(m_file->inode());
  49. m_file->inode()->bind_socket(*this);
  50. m_address = local_address;
  51. m_bound = true;
  52. return true;
  53. }
  54. bool LocalSocket::connect(const sockaddr* address, socklen_t address_size, int& error)
  55. {
  56. ASSERT(!m_bound);
  57. if (address_size != sizeof(sockaddr_un)) {
  58. error = -EINVAL;
  59. return false;
  60. }
  61. if (address->sa_family != AF_LOCAL) {
  62. error = -EINVAL;
  63. return false;
  64. }
  65. const sockaddr_un& local_address = *reinterpret_cast<const sockaddr_un*>(address);
  66. char safe_address[sizeof(local_address.sun_path) + 1];
  67. memcpy(safe_address, local_address.sun_path, sizeof(local_address.sun_path));
  68. kprintf("%s(%u) LocalSocket{%p} connect(%s)\n", current->name().characters(), current->pid(), this, safe_address);
  69. m_file = VFS::the().open(safe_address, error, 0, 0, *current->cwd_inode());
  70. if (!m_file) {
  71. error = -ECONNREFUSED;
  72. return false;
  73. }
  74. ASSERT(m_file->inode());
  75. if (!m_file->inode()->socket()) {
  76. error = -ECONNREFUSED;
  77. return false;
  78. }
  79. m_address = local_address;
  80. auto peer = m_file->inode()->socket();
  81. kprintf("Queueing up connection\n");
  82. if (!peer->queue_connection_from(*this, error))
  83. return false;
  84. kprintf("Waiting for connect...\n");
  85. if (!current->wait_for_connect(*this, error))
  86. return false;
  87. kprintf("CONNECTED!\n");
  88. return true;
  89. }
  90. bool LocalSocket::can_read(SocketRole role) const
  91. {
  92. if (m_bound && is_listening())
  93. return can_accept();
  94. if (role == SocketRole::Accepted)
  95. return !m_for_server.is_empty();
  96. else
  97. return !m_for_client.is_empty();
  98. }
  99. ssize_t LocalSocket::read(SocketRole role, byte* buffer, size_t size)
  100. {
  101. if (role == SocketRole::Accepted)
  102. return m_for_server.read(buffer, size);
  103. else
  104. return m_for_client.read(buffer, size);
  105. }
  106. ssize_t LocalSocket::write(SocketRole role, const byte* data, size_t size)
  107. {
  108. if (role == SocketRole::Accepted)
  109. return m_for_client.write(data, size);
  110. else
  111. return m_for_server.write(data, size);
  112. }
  113. bool LocalSocket::can_write(SocketRole role) const
  114. {
  115. if (role == SocketRole::Accepted)
  116. return m_for_client.bytes_in_write_buffer() < 4096;
  117. else
  118. return m_for_server.bytes_in_write_buffer() < 4096;
  119. }