Object.h 3.9 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #pragma once
  27. #include <AK/HashMap.h>
  28. #include <AK/String.h>
  29. #include <LibJS/Forward.h>
  30. #include <LibJS/Runtime/Cell.h>
  31. #include <LibJS/Runtime/PrimitiveString.h>
  32. #include <LibJS/Runtime/PropertyName.h>
  33. #include <LibJS/Runtime/Value.h>
  34. namespace JS {
  35. class Object : public Cell {
  36. public:
  37. Object();
  38. virtual ~Object();
  39. Shape& shape() { return *m_shape; }
  40. const Shape& shape() const { return *m_shape; }
  41. Optional<Value> get_by_index(i32 property_index) const;
  42. Optional<Value> get(const FlyString& property_name) const;
  43. Optional<Value> get(PropertyName) const;
  44. void put_by_index(i32 property_index, Value);
  45. void put(const FlyString& property_name, Value);
  46. void put(PropertyName, Value);
  47. virtual Optional<Value> get_own_property(const Object& this_object, const FlyString& property_name) const;
  48. virtual bool put_own_property(Object& this_object, const FlyString& property_name, Value);
  49. void put_native_function(const FlyString& property_name, AK::Function<Value(Interpreter&)>, i32 length = 0);
  50. void put_native_property(const FlyString& property_name, AK::Function<Value(Interpreter&)> getter, AK::Function<void(Interpreter&, Value)> setter);
  51. virtual bool is_array() const { return false; }
  52. virtual bool is_date() const { return false; }
  53. virtual bool is_error() const { return false; }
  54. virtual bool is_function() const { return false; }
  55. virtual bool is_native_function() const { return false; }
  56. virtual bool is_native_property() const { return false; }
  57. virtual bool is_string_object() const { return false; }
  58. virtual const char* class_name() const override { return "Object"; }
  59. virtual void visit_children(Cell::Visitor&) override;
  60. Object* prototype();
  61. const Object* prototype() const;
  62. void set_prototype(Object*);
  63. bool has_prototype(const Object* prototype) const;
  64. bool has_own_property(const FlyString& property_name) const;
  65. enum class PreferredType {
  66. Default,
  67. String,
  68. Number,
  69. };
  70. virtual Value value_of() const { return Value(const_cast<Object*>(this)); }
  71. virtual Value to_primitive(PreferredType preferred_type = PreferredType::Default) const;
  72. virtual Value to_string() const;
  73. Value get_direct(size_t index) const { return m_storage[index]; }
  74. const Vector<Value>& elements() const { return m_elements; }
  75. Vector<Value>& elements() { return m_elements; }
  76. private:
  77. void set_shape(Shape&);
  78. Shape* m_shape { nullptr };
  79. Vector<Value> m_storage;
  80. Vector<Value> m_elements;
  81. };
  82. }