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- #include "Console.h"
- #include "VGA.h"
- #include "IO.h"
- #include "kprintf.h"
- #include <AK/String.h>
- // Bytes output to 0xE9 end up on the Bochs console. It's very handy.
- #define CONSOLE_OUT_TO_E9
- static Console* s_the;
- Console& Console::the()
- {
- return *s_the;
- }
- Console::Console()
- {
- s_the = this;
- }
- Console::~Console()
- {
- }
- bool Console::hasDataAvailableForRead() const
- {
- return false;
- }
- ssize_t Console::read(byte*, size_t)
- {
- // FIXME: Implement reading from the console.
- // Maybe we could use a ring buffer for this device?
- return 0;
- }
- inline bool isParameter(byte ch)
- {
- return ch >= 0x30 && ch <= 0x3f;
- }
- inline bool isIntermediate(byte ch)
- {
- return ch >= 0x20 && ch <= 0x2f;
- }
- inline bool isFinal(byte ch)
- {
- return ch >= 0x40 && ch <= 0x7e;
- }
- unsigned parseUInt(const String& str, bool& ok)
- {
- unsigned value = 0;
- for (size_t i = 0; i < str.length(); ++i) {
- if (str[i] < '0' || str[i] > '9') {
- ok = false;
- return 0;
- }
- value = value * 10;
- value += str[i] - '0';
- }
- ok = true;
- return value;
- }
- enum class VGAColor : byte {
- Black = 0,
- Blue,
- Green,
- Cyan,
- Red,
- Magenta,
- Brown,
- LightGray,
- DarkGray,
- BrightBlue,
- BrightGreen,
- BrightCyan,
- BrightRed,
- BrightMagenta,
- Yellow,
- White,
- };
- enum class ANSIColor : byte {
- Black = 0,
- Red,
- Green,
- Brown,
- Blue,
- Magenta,
- Cyan,
- LightGray,
- DarkGray,
- BrightRed,
- BrightGreen,
- Yellow,
- BrightBlue,
- BrightMagenta,
- BrightCyan,
- White,
- };
- static inline VGAColor ansiColorToVGA(ANSIColor color)
- {
- switch (color) {
- case ANSIColor::Black: return VGAColor::Black;
- case ANSIColor::Red: return VGAColor::Red;
- case ANSIColor::Brown: return VGAColor::Brown;
- case ANSIColor::Blue: return VGAColor::Blue;
- case ANSIColor::Magenta: return VGAColor::Magenta;
- case ANSIColor::Green: return VGAColor::Green;
- case ANSIColor::Cyan: return VGAColor::Cyan;
- case ANSIColor::LightGray: return VGAColor::LightGray;
- case ANSIColor::DarkGray: return VGAColor::DarkGray;
- case ANSIColor::BrightRed: return VGAColor::BrightRed;
- case ANSIColor::BrightGreen: return VGAColor::BrightGreen;
- case ANSIColor::Yellow: return VGAColor::Yellow;
- case ANSIColor::BrightBlue: return VGAColor::BrightBlue;
- case ANSIColor::BrightMagenta: return VGAColor::BrightMagenta;
- case ANSIColor::BrightCyan: return VGAColor::BrightCyan;
- case ANSIColor::White: return VGAColor::White;
- }
- ASSERT_NOT_REACHED();
- return VGAColor::LightGray;
- }
- static inline byte ansiColorToVGA(byte color)
- {
- return (byte)ansiColorToVGA((ANSIColor)color);
- }
- void Console::escape$m(const Vector<unsigned>& params)
- {
- for (auto param : params) {
- switch (param) {
- case 0:
- // Reset
- m_currentAttribute = 0x07;
- break;
- case 1:
- // Bold
- m_currentAttribute |= 8;
- break;
- case 30:
- case 31:
- case 32:
- case 33:
- case 34:
- case 35:
- case 36:
- case 37:
- // Foreground color
- m_currentAttribute &= ~0x7;
- m_currentAttribute |= ansiColorToVGA(param - 30);
- break;
- case 40:
- case 41:
- case 42:
- case 43:
- case 44:
- case 45:
- case 46:
- case 47:
- // Background color
- m_currentAttribute &= ~0x70;
- m_currentAttribute |= ansiColorToVGA(param - 30) << 8;
- break;
- }
- }
- vga_set_attr(m_currentAttribute);
- }
- void Console::escape$s(const Vector<unsigned>&)
- {
- m_savedCursorRow = m_cursorRow;
- m_savedCursorColumn = m_cursorColumn;
- }
- void Console::escape$u(const Vector<unsigned>&)
- {
- m_cursorRow = m_savedCursorRow;
- m_cursorColumn = m_savedCursorColumn;
- vga_set_cursor(m_cursorRow, m_cursorColumn);
- }
- void Console::escape$H(const Vector<unsigned>& params)
- {
- unsigned row = 1;
- unsigned col = 1;
- if (params.size() >= 1)
- row = params[0];
- if (params.size() >= 2)
- col = params[1];
- m_cursorRow = row - 1;
- m_cursorColumn = col - 1;
- vga_set_cursor(row - 1, col - 1);
- }
- void Console::escape$J(const Vector<unsigned>& params)
- {
- int mode = 0;
- if (params.size() >= 1)
- mode = params[0];
- switch (mode) {
- case 0:
- // FIXME: Clear from cursor to end of screen.
- notImplemented();
- break;
- case 1:
- // FIXME: Clear from cursor to beginning of screen.
- notImplemented();
- break;
- case 2:
- vga_clear();
- break;
- case 3:
- // FIXME: <esc>[3J should also clear the scrollback buffer.
- vga_clear();
- break;
- }
- }
- void Console::executeEscapeSequence(byte final)
- {
- auto paramparts = String((const char*)m_parameters.data(), m_parameters.size()).split(';');
- Vector<unsigned> params;
- for (auto& parampart : paramparts) {
- bool ok;
- unsigned value = parseUInt(parampart, ok);
- if (!ok) {
- // FIXME: Should we do something else?
- return;
- }
- params.append(value);
- }
- switch (final) {
- case 'H': escape$H(params); break;
- case 'J': escape$J(params); break;
- case 'm': escape$m(params); break;
- case 's': escape$s(params); break;
- case 'u': escape$u(params); break;
- default: break;
- }
- m_parameters.clear();
- m_intermediates.clear();
- }
- void Console::putChar(char ch)
- {
- #ifdef CONSOLE_OUT_TO_E9
- //if (ch != 27)
- IO::out8(0xe9, ch);
- #endif
- auto scrollup = [&] {
- if (m_cursorRow == (m_rows - 1)) {
- vga_scroll_up();
- } else {
- ++m_cursorRow;
- }
- m_cursorColumn = 0;
- };
- switch (m_escState) {
- case ExpectBracket:
- if (ch == '[')
- m_escState = ExpectParameter;
- else
- m_escState = Normal;
- return;
- case ExpectParameter:
- if (isParameter(ch)) {
- m_parameters.append(ch);
- return;
- }
- m_escState = ExpectIntermediate;
- // fall through
- case ExpectIntermediate:
- if (isIntermediate(ch)) {
- m_intermediates.append(ch);
- return;
- }
- m_escState = ExpectFinal;
- // fall through
- case ExpectFinal:
- if (isFinal(ch)) {
- m_escState = Normal;
- executeEscapeSequence(ch);
- return;
- }
- m_escState = Normal;
- return;
- case Normal:
- break;
- }
- switch (ch) {
- case '\0':
- return;
- case '\033':
- m_escState = ExpectBracket;
- return;
- case 8: // Backspace
- if (m_cursorColumn) {
- --m_cursorColumn;\
- vga_set_cursor(m_cursorRow, m_cursorColumn);
- vga_putch_at(m_cursorRow, m_cursorColumn, ' ');
- return;
- }
- break;
- case '\n':
- scrollup();
- vga_set_cursor(m_cursorRow, m_cursorColumn);
- return;
- }
- vga_putch_at(m_cursorRow, m_cursorColumn, ch);
- ++m_cursorColumn;
- if (m_cursorColumn >= m_columns)
- scrollup();
- vga_set_cursor(m_cursorRow, m_cursorColumn);
- }
- ssize_t Console::write(const byte* data, size_t size)
- {
- if (!size)
- return 0;
-
- for (size_t i = 0; i < size; ++i)
- putChar(data[i]);
- return 0;
- }
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