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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "Screen.h"
- #include "Compositor.h"
- #include "Event.h"
- #include "EventLoop.h"
- #include "WindowManager.h"
- #include <AK/Debug.h>
- #include <Kernel/API/FB.h>
- #include <Kernel/API/MousePacket.h>
- #include <fcntl.h>
- #include <stdio.h>
- #include <sys/mman.h>
- #include <unistd.h>
- namespace WindowServer {
- NonnullOwnPtrVector<Screen, default_screen_count> Screen::s_screens;
- Screen* Screen::s_main_screen { nullptr };
- Gfx::IntRect Screen::s_bounding_screens_rect {};
- ScreenLayout Screen::s_layout;
- Vector<int, default_scale_factors_in_use_count> Screen::s_scale_factors_in_use;
- struct ScreenFBData {
- Vector<FBRect, 32> pending_flush_rects;
- bool too_many_pending_flush_rects { false };
- };
- ScreenInput& ScreenInput::the()
- {
- static ScreenInput s_the;
- return s_the;
- }
- Screen& ScreenInput::cursor_location_screen()
- {
- auto* screen = Screen::find_by_location(m_cursor_location);
- VERIFY(screen);
- return *screen;
- }
- const Screen& ScreenInput::cursor_location_screen() const
- {
- auto* screen = Screen::find_by_location(m_cursor_location);
- VERIFY(screen);
- return *screen;
- }
- bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
- {
- if (!screen_layout.is_valid(&error_msg))
- return false;
- auto screens_backup = move(s_screens);
- auto layout_backup = move(s_layout);
- for (auto& old_screen : screens_backup)
- old_screen.close_device();
- AK::ArmedScopeGuard rollback([&] {
- for (auto& screen : s_screens)
- screen.close_device();
- s_screens = move(screens_backup);
- s_layout = move(layout_backup);
- for (auto& old_screen : screens_backup) {
- if (!old_screen.open_device()) {
- // Don't set error_msg here, it should already be set
- dbgln("Rolling back screen layout failed: could not open device");
- }
- }
- update_bounding_rect();
- });
- s_layout = move(screen_layout);
- for (size_t index = 0; index < s_layout.screens.size(); index++) {
- auto* screen = WindowServer::Screen::create(s_layout.screens[index]);
- if (!screen) {
- error_msg = String::formatted("Error creating screen #{}", index);
- return false;
- }
- if (s_layout.main_screen_index == index)
- screen->make_main_screen();
- screen->open_device();
- }
- rollback.disarm();
- update_bounding_rect();
- update_scale_factors_in_use();
- return true;
- }
- void Screen::update_scale_factors_in_use()
- {
- s_scale_factors_in_use.clear();
- for_each([&](auto& screen) {
- auto scale_factor = screen.scale_factor();
- // The This doesn't have to be extremely efficient as this
- // code is only run when we start up or the screen configuration
- // changes. But using a vector allows for efficient iteration,
- // which is the most common use case.
- if (!s_scale_factors_in_use.contains_slow(scale_factor))
- s_scale_factors_in_use.append(scale_factor);
- return IterationDecision::Continue;
- });
- }
- Screen::Screen(ScreenLayout::Screen& screen_info)
- : m_virtual_rect(screen_info.location, { screen_info.resolution.width() / screen_info.scale_factor, screen_info.resolution.height() / screen_info.scale_factor })
- , m_framebuffer_data(adopt_own(*new ScreenFBData()))
- , m_info(screen_info)
- {
- open_device();
- // If the cursor is not in a valid screen (yet), force it into one
- dbgln("Screen() current physical cursor location: {} rect: {}", ScreenInput::the().cursor_location(), rect());
- if (!find_by_location(ScreenInput::the().cursor_location()))
- ScreenInput::the().set_cursor_location(rect().center());
- }
- Screen::~Screen()
- {
- close_device();
- }
- bool Screen::open_device()
- {
- close_device();
- m_framebuffer_fd = open(m_info.device.characters(), O_RDWR | O_CLOEXEC);
- if (m_framebuffer_fd < 0) {
- perror(String::formatted("failed to open {}", m_info.device).characters());
- return false;
- }
- m_can_set_buffer = (fb_set_buffer(m_framebuffer_fd, 0) == 0);
- m_can_device_flush_buffers = true; // If the device can't do it we revert to false
- set_resolution(true);
- return true;
- }
- void Screen::close_device()
- {
- if (m_framebuffer_fd >= 0) {
- close(m_framebuffer_fd);
- m_framebuffer_fd = -1;
- }
- if (m_framebuffer) {
- int rc = munmap(m_framebuffer, m_size_in_bytes);
- VERIFY(rc == 0);
- m_framebuffer = nullptr;
- m_size_in_bytes = 0;
- }
- }
- void Screen::init()
- {
- set_resolution(true);
- }
- Screen& Screen::closest_to_rect(const Gfx::IntRect& rect)
- {
- Screen* best_screen = nullptr;
- int best_area = 0;
- for (auto& screen : s_screens) {
- auto r = screen.rect().intersected(rect);
- int area = r.width() * r.height();
- if (!best_screen || area > best_area) {
- best_screen = &screen;
- best_area = area;
- }
- }
- if (!best_screen) {
- // TODO: try to find the best screen in close proximity
- best_screen = &Screen::main();
- }
- return *best_screen;
- }
- Screen& Screen::closest_to_location(const Gfx::IntPoint& point)
- {
- for (auto& screen : s_screens) {
- if (screen.rect().contains(point))
- return screen;
- }
- // TODO: guess based on how close the point is to the next screen rectangle
- return Screen::main();
- }
- void Screen::update_bounding_rect()
- {
- if (!s_screens.is_empty()) {
- s_bounding_screens_rect = s_screens[0].rect();
- for (size_t i = 1; i < s_screens.size(); i++)
- s_bounding_screens_rect = s_bounding_screens_rect.united(s_screens[i].rect());
- } else {
- s_bounding_screens_rect = {};
- }
- }
- bool Screen::set_resolution(bool initial)
- {
- // Remember the screen that the cursor is on. Make sure it stays on the same screen if we change its resolution...
- Screen* screen_with_cursor = nullptr;
- if (!initial)
- screen_with_cursor = &ScreenInput::the().cursor_location_screen();
- FBResolution physical_resolution { 0, (unsigned)m_info.resolution.width(), (unsigned)m_info.resolution.height() };
- int rc = fb_set_resolution(m_framebuffer_fd, &physical_resolution);
- dbgln_if(WSSCREEN_DEBUG, "Screen #{}: fb_set_resolution() - return code {}", index(), rc);
- auto on_change_resolution = [&]() {
- if (initial || physical_resolution.width != (unsigned)m_info.resolution.width() || physical_resolution.height != (unsigned)m_info.resolution.height()) {
- if (m_framebuffer) {
- size_t previous_size_in_bytes = m_size_in_bytes;
- int rc = munmap(m_framebuffer, previous_size_in_bytes);
- VERIFY(rc == 0);
- }
- int rc = fb_get_size_in_bytes(m_framebuffer_fd, &m_size_in_bytes);
- VERIFY(rc == 0);
- m_framebuffer = (Gfx::RGBA32*)mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0);
- VERIFY(m_framebuffer && m_framebuffer != (void*)-1);
- if (m_can_set_buffer) {
- unsigned buffer_offset = 0;
- rc = fb_get_buffer_offset(m_framebuffer_fd, 1, &buffer_offset);
- if (rc == 0) {
- m_back_buffer_offset = buffer_offset;
- } else {
- // fall back to assuming the second buffer starts right after the last line of the first
- m_back_buffer_offset = physical_resolution.pitch * physical_resolution.height;
- }
- } else {
- m_back_buffer_offset = 0;
- }
- }
- m_info.resolution = { physical_resolution.width, physical_resolution.height };
- m_pitch = physical_resolution.pitch;
- if (this == screen_with_cursor) {
- auto& screen_input = ScreenInput::the();
- screen_input.set_cursor_location(screen_input.cursor_location().constrained(rect()));
- }
- };
- if (rc == 0) {
- on_change_resolution();
- return true;
- }
- if (rc == -1) {
- int err = errno;
- dbgln("Screen #{}: Failed to set resolution {}: {}", index(), m_info.resolution, strerror(err));
- on_change_resolution();
- return false;
- }
- VERIFY_NOT_REACHED();
- }
- void Screen::set_buffer(int index)
- {
- VERIFY(m_can_set_buffer);
- int rc = fb_set_buffer(m_framebuffer_fd, index);
- VERIFY(rc == 0);
- }
- size_t Screen::buffer_offset(int index) const
- {
- if (index == 0)
- return 0;
- if (index == 1)
- return m_back_buffer_offset;
- VERIFY_NOT_REACHED();
- }
- void ScreenInput::set_acceleration_factor(double factor)
- {
- VERIFY(factor >= mouse_accel_min && factor <= mouse_accel_max);
- m_acceleration_factor = factor;
- }
- void ScreenInput::set_scroll_step_size(unsigned step_size)
- {
- VERIFY(step_size >= scroll_step_size_min);
- m_scroll_step_size = step_size;
- }
- void ScreenInput::on_receive_mouse_data(const MousePacket& packet)
- {
- auto& current_screen = cursor_location_screen();
- auto prev_location = m_cursor_location;
- if (packet.is_relative) {
- m_cursor_location.translate_by(packet.x * m_acceleration_factor, packet.y * m_acceleration_factor);
- dbgln_if(WSSCREEN_DEBUG, "Screen: New Relative mouse point @ {}", m_cursor_location);
- } else {
- m_cursor_location = { packet.x * current_screen.width() / 0xffff, packet.y * current_screen.height() / 0xffff };
- dbgln_if(WSSCREEN_DEBUG, "Screen: New Absolute mouse point @ {}", m_cursor_location);
- }
- auto* moved_to_screen = Screen::find_by_location(m_cursor_location);
- if (!moved_to_screen) {
- m_cursor_location = m_cursor_location.constrained(current_screen.rect());
- moved_to_screen = ¤t_screen;
- }
- unsigned buttons = packet.buttons;
- unsigned prev_buttons = m_mouse_button_state;
- m_mouse_button_state = buttons;
- unsigned changed_buttons = prev_buttons ^ buttons;
- auto post_mousedown_or_mouseup_if_needed = [&](MouseButton button) {
- if (!(changed_buttons & (unsigned)button))
- return;
- auto message = make<MouseEvent>(buttons & (unsigned)button ? Event::MouseDown : Event::MouseUp, m_cursor_location, buttons, button, m_modifiers);
- Core::EventLoop::current().post_event(WindowManager::the(), move(message));
- };
- post_mousedown_or_mouseup_if_needed(MouseButton::Left);
- post_mousedown_or_mouseup_if_needed(MouseButton::Right);
- post_mousedown_or_mouseup_if_needed(MouseButton::Middle);
- post_mousedown_or_mouseup_if_needed(MouseButton::Back);
- post_mousedown_or_mouseup_if_needed(MouseButton::Forward);
- if (m_cursor_location != prev_location) {
- auto message = make<MouseEvent>(Event::MouseMove, m_cursor_location, buttons, MouseButton::None, m_modifiers);
- if (WindowManager::the().dnd_client())
- message->set_mime_data(WindowManager::the().dnd_mime_data());
- Core::EventLoop::current().post_event(WindowManager::the(), move(message));
- }
- if (packet.z) {
- auto message = make<MouseEvent>(Event::MouseWheel, m_cursor_location, buttons, MouseButton::None, m_modifiers, packet.z * m_scroll_step_size);
- Core::EventLoop::current().post_event(WindowManager::the(), move(message));
- }
- if (m_cursor_location != prev_location)
- Compositor::the().invalidate_cursor();
- }
- void ScreenInput::on_receive_keyboard_data(::KeyEvent kernel_event)
- {
- m_modifiers = kernel_event.modifiers();
- auto message = make<KeyEvent>(kernel_event.is_press() ? Event::KeyDown : Event::KeyUp, kernel_event.key, kernel_event.code_point, kernel_event.modifiers(), kernel_event.scancode);
- Core::EventLoop::current().post_event(WindowManager::the(), move(message));
- }
- void Screen::queue_flush_display_rect(Gfx::IntRect const& flush_region)
- {
- // NOTE: we don't scale until in Screen::flush_display so that when
- // there are too many rectangles that we end up throwing away, we didn't
- // waste accounting for scale factor!
- auto& fb_data = *m_framebuffer_data;
- if (fb_data.too_many_pending_flush_rects) {
- // We already have too many, just make sure we extend it if needed
- VERIFY(!fb_data.pending_flush_rects.is_empty());
- if (fb_data.pending_flush_rects.size() == 1) {
- auto& union_rect = fb_data.pending_flush_rects[0];
- auto new_union = flush_region.united(Gfx::IntRect((int)union_rect.x, (int)union_rect.y, (int)union_rect.width, (int)union_rect.height));
- union_rect.x = new_union.left();
- union_rect.y = new_union.top();
- union_rect.width = new_union.width();
- union_rect.height = new_union.height();
- } else {
- // Convert all the rectangles into one union
- auto new_union = flush_region;
- for (auto& flush_rect : fb_data.pending_flush_rects)
- new_union = new_union.united(Gfx::IntRect((int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height));
- fb_data.pending_flush_rects.resize(1, true);
- auto& union_rect = fb_data.pending_flush_rects[0];
- union_rect.x = new_union.left();
- union_rect.y = new_union.top();
- union_rect.width = new_union.width();
- union_rect.height = new_union.height();
- }
- return;
- }
- VERIFY(fb_data.pending_flush_rects.size() < fb_data.pending_flush_rects.capacity());
- fb_data.pending_flush_rects.append({ (unsigned)flush_region.left(),
- (unsigned)flush_region.top(),
- (unsigned)flush_region.width(),
- (unsigned)flush_region.height() });
- if (fb_data.pending_flush_rects.size() == fb_data.pending_flush_rects.capacity()) {
- // If we get one more rectangle then we need to convert it to a single union rectangle
- fb_data.too_many_pending_flush_rects = true;
- }
- }
- void Screen::flush_display(int buffer_index)
- {
- VERIFY(m_can_device_flush_buffers);
- auto& fb_data = *m_framebuffer_data;
- if (fb_data.pending_flush_rects.is_empty())
- return;
- // Now that we have a final set of rects, apply the scale factor
- auto scale_factor = this->scale_factor();
- for (auto& flush_rect : fb_data.pending_flush_rects) {
- flush_rect.x *= scale_factor;
- flush_rect.y *= scale_factor;
- flush_rect.width *= scale_factor;
- flush_rect.height *= scale_factor;
- }
- if (fb_flush_buffers(m_framebuffer_fd, buffer_index, fb_data.pending_flush_rects.data(), (unsigned)fb_data.pending_flush_rects.size()) < 0) {
- int err = errno;
- if (err == ENOTSUP)
- m_can_device_flush_buffers = false;
- else
- dbgln("Screen #{}: Error ({}) flushing display: {}", index(), err, strerror(err));
- }
- fb_data.too_many_pending_flush_rects = false;
- fb_data.pending_flush_rects.clear_with_capacity();
- }
- void Screen::flush_display_front_buffer(int front_buffer_index, Gfx::IntRect& rect)
- {
- VERIFY(m_can_device_flush_buffers);
- auto scale_factor = this->scale_factor();
- FBRect flush_rect {
- .x = (unsigned)(rect.x() * scale_factor),
- .y = (unsigned)(rect.y() * scale_factor),
- .width = (unsigned)(rect.width() * scale_factor),
- .height = (unsigned)(rect.height() * scale_factor)
- };
- if (fb_flush_buffers(m_framebuffer_fd, front_buffer_index, &flush_rect, 1) < 0) {
- int err = errno;
- if (err == ENOTSUP)
- m_can_device_flush_buffers = false;
- else
- dbgln("Screen #{}: Error ({}) flushing display front buffer: {}", index(), err, strerror(err));
- }
- }
- }
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