WebGLContextEvent.cpp 1.2 KB

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  1. /*
  2. * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibWeb/Bindings/Intrinsics.h>
  7. #include <LibWeb/WebGL/WebGLContextEvent.h>
  8. namespace Web::WebGL {
  9. WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
  10. {
  11. return MUST_OR_THROW_OOM(realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init));
  12. }
  13. WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
  14. {
  15. return create(realm, event_name, event_init);
  16. }
  17. WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init)
  18. : DOM::Event(realm, type, event_init)
  19. , m_status_message(event_init.status_message)
  20. {
  21. }
  22. WebGLContextEvent::~WebGLContextEvent() = default;
  23. JS::ThrowCompletionOr<void> WebGLContextEvent::initialize(JS::Realm& realm)
  24. {
  25. MUST_OR_THROW_OOM(Base::initialize(realm));
  26. set_prototype(&Bindings::ensure_web_prototype<Bindings::WebGLContextEventPrototype>(realm, "WebGLContextEvent"));
  27. return {};
  28. }
  29. }