WebGLContextAttributes.cpp 5.0 KB

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  1. /*
  2. * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibJS/Runtime/Completion.h>
  7. #include <LibJS/Runtime/GlobalObject.h>
  8. #include <LibWeb/WebGL/WebGLContextAttributes.h>
  9. namespace Web::WebGL {
  10. JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attributes_dictionary(JS::VM& vm, JS::Value value)
  11. {
  12. // NOTE: This code was generated by the IDL code generator and then cleaned up.
  13. if (!value.is_nullish() && !value.is_object())
  14. return vm.throw_completion<JS::TypeError>(JS::ErrorType::NotAnObjectOfType, "WebGLContextAttributes");
  15. WebGLContextAttributes context_attributes {};
  16. JS::Value alpha;
  17. if (value.is_nullish())
  18. alpha = JS::js_undefined();
  19. else
  20. alpha = TRY(value.as_object().get("alpha"));
  21. bool alpha_value;
  22. if (!alpha.is_undefined())
  23. alpha_value = alpha.to_boolean();
  24. else
  25. alpha_value = true;
  26. context_attributes.alpha = alpha_value;
  27. JS::Value antialias;
  28. if (value.is_nullish())
  29. antialias = JS::js_undefined();
  30. else
  31. antialias = TRY(value.as_object().get("antialias"));
  32. bool antialias_value;
  33. if (!antialias.is_undefined())
  34. antialias_value = antialias.to_boolean();
  35. else
  36. antialias_value = true;
  37. context_attributes.antialias = antialias_value;
  38. JS::Value depth;
  39. if (value.is_nullish())
  40. depth = JS::js_undefined();
  41. else
  42. depth = TRY(value.as_object().get("depth"));
  43. bool depth_value;
  44. if (!depth.is_undefined())
  45. depth_value = depth.to_boolean();
  46. else
  47. depth_value = true;
  48. context_attributes.depth = depth_value;
  49. JS::Value desynchronized;
  50. if (value.is_nullish())
  51. desynchronized = JS::js_undefined();
  52. else
  53. desynchronized = TRY(value.as_object().get("desynchronized"));
  54. bool desynchronized_value;
  55. if (!desynchronized.is_undefined())
  56. desynchronized_value = desynchronized.to_boolean();
  57. else
  58. desynchronized_value = false;
  59. context_attributes.desynchronized = desynchronized_value;
  60. JS::Value fail_if_major_performance_caveat;
  61. if (value.is_nullish())
  62. fail_if_major_performance_caveat = JS::js_undefined();
  63. else
  64. fail_if_major_performance_caveat = TRY(value.as_object().get("failIfMajorPerformanceCaveat"));
  65. bool fail_if_major_performance_caveat_value;
  66. if (!fail_if_major_performance_caveat.is_undefined())
  67. fail_if_major_performance_caveat_value = fail_if_major_performance_caveat.to_boolean();
  68. else
  69. fail_if_major_performance_caveat_value = false;
  70. context_attributes.fail_if_major_performance_caveat = fail_if_major_performance_caveat_value;
  71. JS::Value power_preference;
  72. if (value.is_nullish())
  73. power_preference = JS::js_undefined();
  74. else
  75. power_preference = TRY(value.as_object().get("powerPreference"));
  76. WebGLPowerPreference power_preference_value { WebGLPowerPreference::Default };
  77. if (!power_preference.is_undefined()) {
  78. auto power_preference_string = TRY(power_preference.to_deprecated_string(vm));
  79. if (power_preference_string == "high-performance"sv)
  80. power_preference_value = WebGLPowerPreference::HighPerformance;
  81. else if (power_preference_string == "low-power"sv)
  82. power_preference_value = WebGLPowerPreference::LowPower;
  83. else if (power_preference_string == "default"sv)
  84. power_preference_value = WebGLPowerPreference::Default;
  85. else
  86. return vm.throw_completion<JS::TypeError>(JS::ErrorType::InvalidEnumerationValue, power_preference_string, "WebGLPowerPreference");
  87. }
  88. context_attributes.power_preference = power_preference_value;
  89. JS::Value premultiplied_alpha;
  90. if (value.is_nullish())
  91. premultiplied_alpha = JS::js_undefined();
  92. else
  93. premultiplied_alpha = TRY(value.as_object().get("premultipliedAlpha"));
  94. bool premultiplied_alpha_value;
  95. if (!premultiplied_alpha.is_undefined())
  96. premultiplied_alpha_value = premultiplied_alpha.to_boolean();
  97. else
  98. premultiplied_alpha_value = true;
  99. context_attributes.premultiplied_alpha = premultiplied_alpha_value;
  100. JS::Value preserve_drawing_buffer;
  101. if (value.is_nullish())
  102. preserve_drawing_buffer = JS::js_undefined();
  103. else
  104. preserve_drawing_buffer = TRY(value.as_object().get("preserveDrawingBuffer"));
  105. bool preserve_drawing_buffer_value;
  106. if (!preserve_drawing_buffer.is_undefined())
  107. preserve_drawing_buffer_value = preserve_drawing_buffer.to_boolean();
  108. else
  109. preserve_drawing_buffer_value = false;
  110. context_attributes.preserve_drawing_buffer = preserve_drawing_buffer_value;
  111. JS::Value stencil;
  112. if (value.is_nullish())
  113. stencil = JS::js_undefined();
  114. else
  115. stencil = TRY(value.as_object().get("stencil"));
  116. bool stencil_value;
  117. if (!stencil.is_undefined())
  118. stencil_value = stencil.to_boolean();
  119. else
  120. stencil_value = false;
  121. context_attributes.stencil = stencil_value;
  122. return context_attributes;
  123. }
  124. }