123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379 |
- /*
- * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
- * Copyright (c) 2022, MacDue <macdue@dueutil.tech>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGfx/AntiAliasingPainter.h>
- #include <LibGfx/Painter.h>
- #include <LibGfx/Path.h>
- #include <LibWeb/Painting/BorderPainting.h>
- #include <LibWeb/Painting/PaintContext.h>
- namespace Web::Painting {
- BorderRadiiData normalized_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData top_left_radius, CSS::BorderRadiusData top_right_radius, CSS::BorderRadiusData bottom_right_radius, CSS::BorderRadiusData bottom_left_radius)
- {
- BorderRadiusData bottom_left_radius_px {};
- BorderRadiusData bottom_right_radius_px {};
- BorderRadiusData top_left_radius_px {};
- BorderRadiusData top_right_radius_px {};
- auto width_length = CSS::Length::make_px(rect.width());
- bottom_left_radius_px.horizontal_radius = bottom_left_radius.horizontal_radius.resolved(node, width_length).to_px(node);
- bottom_right_radius_px.horizontal_radius = bottom_right_radius.horizontal_radius.resolved(node, width_length).to_px(node);
- top_left_radius_px.horizontal_radius = top_left_radius.horizontal_radius.resolved(node, width_length).to_px(node);
- top_right_radius_px.horizontal_radius = top_right_radius.horizontal_radius.resolved(node, width_length).to_px(node);
- auto height_length = CSS::Length::make_px(rect.height());
- bottom_left_radius_px.vertical_radius = bottom_left_radius.vertical_radius.resolved(node, height_length).to_px(node);
- bottom_right_radius_px.vertical_radius = bottom_right_radius.vertical_radius.resolved(node, height_length).to_px(node);
- top_left_radius_px.vertical_radius = top_left_radius.vertical_radius.resolved(node, height_length).to_px(node);
- top_right_radius_px.vertical_radius = top_right_radius.vertical_radius.resolved(node, height_length).to_px(node);
- // Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
- CSSPixels f = 1.0f;
- auto width_reciprocal = 1.0f / rect.width().value();
- auto height_reciprocal = 1.0f / rect.height().value();
- f = max(f, width_reciprocal * (top_left_radius_px.horizontal_radius + top_right_radius_px.horizontal_radius));
- f = max(f, height_reciprocal * (top_right_radius_px.vertical_radius + bottom_right_radius_px.vertical_radius));
- f = max(f, width_reciprocal * (bottom_left_radius_px.horizontal_radius + bottom_right_radius_px.horizontal_radius));
- f = max(f, height_reciprocal * (top_left_radius_px.vertical_radius + bottom_left_radius_px.vertical_radius));
- f = 1.0f / f.value();
- top_left_radius_px.horizontal_radius *= f;
- top_left_radius_px.vertical_radius *= f;
- top_right_radius_px.horizontal_radius *= f;
- top_right_radius_px.vertical_radius *= f;
- bottom_right_radius_px.horizontal_radius *= f;
- bottom_right_radius_px.vertical_radius *= f;
- bottom_left_radius_px.horizontal_radius *= f;
- bottom_left_radius_px.vertical_radius *= f;
- return BorderRadiiData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
- }
- void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const& rect, BorderRadiiData const& border_radii_data, BordersData const& borders_data)
- {
- auto const& border_data = [&] {
- switch (edge) {
- case BorderEdge::Top:
- return borders_data.top;
- case BorderEdge::Right:
- return borders_data.right;
- case BorderEdge::Bottom:
- return borders_data.bottom;
- default: // BorderEdge::Left:
- return borders_data.left;
- }
- }();
- CSSPixels width = border_data.width;
- if (width <= 0)
- return;
- auto color = border_data.color;
- auto border_style = border_data.line_style;
- auto device_pixel_width = context.enclosing_device_pixels(width);
- struct Points {
- DevicePixelPoint p1;
- DevicePixelPoint p2;
- };
- auto points_for_edge = [](BorderEdge edge, DevicePixelRect const& rect) -> Points {
- switch (edge) {
- case BorderEdge::Top:
- return { rect.top_left(), rect.top_right() };
- case BorderEdge::Right:
- return { rect.top_right(), rect.bottom_right() };
- case BorderEdge::Bottom:
- return { rect.bottom_left(), rect.bottom_right() };
- default: // Edge::Left
- return { rect.top_left(), rect.bottom_left() };
- }
- };
- if (border_style == CSS::LineStyle::Inset) {
- auto top_left_color = Color::from_rgb(0x5a5a5a);
- auto bottom_right_color = Color::from_rgb(0x888888);
- color = (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
- } else if (border_style == CSS::LineStyle::Outset) {
- auto top_left_color = Color::from_rgb(0x888888);
- auto bottom_right_color = Color::from_rgb(0x5a5a5a);
- color = (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
- }
- auto gfx_line_style = Gfx::Painter::LineStyle::Solid;
- if (border_style == CSS::LineStyle::Dotted)
- gfx_line_style = Gfx::Painter::LineStyle::Dotted;
- if (border_style == CSS::LineStyle::Dashed)
- gfx_line_style = Gfx::Painter::LineStyle::Dashed;
- if (gfx_line_style != Gfx::Painter::LineStyle::Solid) {
- auto [p1, p2] = points_for_edge(edge, rect);
- switch (edge) {
- case BorderEdge::Top:
- p1.translate_by(device_pixel_width / 2, device_pixel_width / 2);
- p2.translate_by(-device_pixel_width / 2, device_pixel_width / 2);
- break;
- case BorderEdge::Right:
- p1.translate_by(-device_pixel_width / 2, device_pixel_width / 2);
- p2.translate_by(-device_pixel_width / 2, -device_pixel_width / 2);
- break;
- case BorderEdge::Bottom:
- p1.translate_by(device_pixel_width / 2, -device_pixel_width / 2);
- p2.translate_by(-device_pixel_width / 2, -device_pixel_width / 2);
- break;
- case BorderEdge::Left:
- p1.translate_by(device_pixel_width / 2, device_pixel_width / 2);
- p2.translate_by(device_pixel_width / 2, -device_pixel_width / 2);
- break;
- }
- if (border_style == CSS::LineStyle::Dotted) {
- Gfx::AntiAliasingPainter aa_painter { context.painter() };
- aa_painter.draw_line(p1.to_type<int>(), p2.to_type<int>(), color, device_pixel_width.value(), gfx_line_style);
- return;
- }
- context.painter().draw_line(p1.to_type<int>(), p2.to_type<int>(), color, device_pixel_width.value(), gfx_line_style);
- return;
- }
- auto draw_horizontal_or_vertical_line = [&](auto p1, auto p2) {
- // Note: Using fill_rect() here since draw_line() produces some overlapping pixels
- // at the end of a line, which cause issues on borders with transparency.
- p2.translate_by(1, 1);
- context.painter().fill_rect(Gfx::IntRect::from_two_points(p1.template to_type<int>(), p2.template to_type<int>()), color);
- };
- auto draw_border = [&](auto const& border, auto const& radius, auto const& opposite_border, auto const& opposite_radius, auto p1_step_translate, auto p2_step_translate) {
- auto [p1, p2] = points_for_edge(edge, rect);
- auto p1_step = radius ? 0 : border.width / static_cast<float>(device_pixel_width.value());
- auto p2_step = opposite_radius ? 0 : opposite_border.width / static_cast<float>(device_pixel_width.value());
- for (DevicePixels i = 0; i < device_pixel_width; ++i) {
- draw_horizontal_or_vertical_line(p1, p2);
- p1_step_translate(p1, p1_step);
- p2_step_translate(p2, p2_step);
- }
- };
- // FIXME: There is some overlap where two borders (without border radii meet),
- // which produces artifacts if the border color has some transparency.
- // (this only happens if the angle between the two borders is not 45 degrees)
- switch (edge) {
- case BorderEdge::Top:
- draw_border(
- borders_data.left, border_radii_data.top_left, borders_data.right, border_radii_data.top_right,
- [](auto& current_p1, auto step) {
- current_p1.translate_by(step, 1);
- },
- [](auto& current_p2, auto step) {
- current_p2.translate_by(-step, 1);
- });
- break;
- case BorderEdge::Right:
- draw_border(
- borders_data.top, border_radii_data.top_right, borders_data.bottom, border_radii_data.bottom_right,
- [](auto& current_p1, auto step) {
- current_p1.translate_by(-1, step);
- },
- [](auto& current_p2, auto step) {
- current_p2.translate_by(-1, -step);
- });
- break;
- case BorderEdge::Bottom:
- draw_border(
- borders_data.left, border_radii_data.bottom_left, borders_data.right, border_radii_data.bottom_right,
- [](auto& current_p1, auto step) {
- current_p1.translate_by(step, -1);
- },
- [](auto& current_p2, auto step) {
- current_p2.translate_by(-step, -1);
- });
- break;
- case BorderEdge::Left:
- draw_border(
- borders_data.top, border_radii_data.top_left, borders_data.bottom, border_radii_data.bottom_left,
- [](auto& current_p1, auto step) {
- current_p1.translate_by(1, step);
- },
- [](auto& current_p2, auto step) {
- current_p2.translate_by(1, -step);
- });
- break;
- }
- }
- RefPtr<Gfx::Bitmap> get_cached_corner_bitmap(DevicePixelSize corners_size)
- {
- auto allocate_mask_bitmap = [&]() -> RefPtr<Gfx::Bitmap> {
- auto bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, corners_size.to_type<int>());
- if (!bitmap.is_error())
- return bitmap.release_value();
- return nullptr;
- };
- // FIXME: Allocate per page?
- static thread_local auto corner_bitmap = allocate_mask_bitmap();
- // Only reallocate the corner bitmap is the existing one is too small.
- // (should mean no more allocations after the first paint -- amortised zero allocations :^))
- if (corner_bitmap && corner_bitmap->rect().size().contains(corners_size.to_type<int>())) {
- Gfx::Painter painter { *corner_bitmap };
- painter.clear_rect({ { 0, 0 }, corners_size }, Gfx::Color());
- } else {
- corner_bitmap = allocate_mask_bitmap();
- if (!corner_bitmap) {
- dbgln("Failed to allocate corner bitmap with size {}", corners_size);
- return nullptr;
- }
- }
- return corner_bitmap;
- }
- void paint_all_borders(PaintContext& context, CSSPixelRect const& bordered_rect, BorderRadiiData const& border_radii_data, BordersData const& borders_data)
- {
- if (borders_data.top.width <= 0 && borders_data.right.width <= 0 && borders_data.left.width <= 0 && borders_data.bottom.width <= 0)
- return;
- auto border_rect = context.rounded_device_rect(bordered_rect);
- auto top_left = border_radii_data.top_left.as_corner(context);
- auto top_right = border_radii_data.top_right.as_corner(context);
- auto bottom_right = border_radii_data.bottom_right.as_corner(context);
- auto bottom_left = border_radii_data.bottom_left.as_corner(context);
- // Disable border radii if the corresponding borders don't exist:
- if (borders_data.bottom.width <= 0 && borders_data.left.width <= 0)
- bottom_left = { 0, 0 };
- if (borders_data.bottom.width <= 0 && borders_data.right.width <= 0)
- bottom_right = { 0, 0 };
- if (borders_data.top.width <= 0 && borders_data.left.width <= 0)
- top_left = { 0, 0 };
- if (borders_data.top.width <= 0 && borders_data.right.width <= 0)
- top_right = { 0, 0 };
- DevicePixelRect top_border_rect = {
- border_rect.x() + top_left.horizontal_radius,
- border_rect.y(),
- border_rect.width() - top_left.horizontal_radius - top_right.horizontal_radius,
- context.enclosing_device_pixels(borders_data.top.width)
- };
- DevicePixelRect right_border_rect = {
- border_rect.x() + (border_rect.width() - context.enclosing_device_pixels(borders_data.right.width)),
- border_rect.y() + top_right.vertical_radius,
- context.enclosing_device_pixels(borders_data.right.width),
- border_rect.height() - top_right.vertical_radius - bottom_right.vertical_radius
- };
- DevicePixelRect bottom_border_rect = {
- border_rect.x() + bottom_left.horizontal_radius,
- border_rect.y() + (border_rect.height() - context.enclosing_device_pixels(borders_data.bottom.width)),
- border_rect.width() - bottom_left.horizontal_radius - bottom_right.horizontal_radius,
- context.enclosing_device_pixels(borders_data.bottom.width)
- };
- DevicePixelRect left_border_rect = {
- border_rect.x(),
- border_rect.y() + top_left.vertical_radius,
- context.enclosing_device_pixels(borders_data.left.width),
- border_rect.height() - top_left.vertical_radius - bottom_left.vertical_radius
- };
- // Avoid overlapping pixels on the edges, in the easy 45 degree corners case:
- if (!top_left && top_border_rect.height() == left_border_rect.width())
- top_border_rect.shrink(0, 0, 0, 1);
- if (!top_right && top_border_rect.height() == right_border_rect.width())
- top_border_rect.shrink(0, 1, 0, 0);
- if (!bottom_left && bottom_border_rect.height() == left_border_rect.width())
- bottom_border_rect.shrink(0, 0, 0, 1);
- if (!bottom_right && bottom_border_rect.height() == right_border_rect.width())
- bottom_border_rect.shrink(0, 1, 0, 0);
- auto border_color_no_alpha = borders_data.top.color;
- border_color_no_alpha.set_alpha(255);
- // Paint the strait line part of the border:
- Painting::paint_border(context, Painting::BorderEdge::Top, top_border_rect, border_radii_data, borders_data);
- Painting::paint_border(context, Painting::BorderEdge::Right, right_border_rect, border_radii_data, borders_data);
- Painting::paint_border(context, Painting::BorderEdge::Bottom, bottom_border_rect, border_radii_data, borders_data);
- Painting::paint_border(context, Painting::BorderEdge::Left, left_border_rect, border_radii_data, borders_data);
- if (!top_left && !top_right && !bottom_left && !bottom_right)
- return;
- // Cache the smallest possible bitmap to render just the corners for the border.
- auto expand_width = abs(context.enclosing_device_pixels(borders_data.left.width) - context.enclosing_device_pixels(borders_data.right.width));
- auto expand_height = abs(context.enclosing_device_pixels(borders_data.top.width) - context.enclosing_device_pixels(borders_data.bottom.width));
- DevicePixelRect corner_mask_rect {
- 0, 0,
- max(
- top_left.horizontal_radius + top_right.horizontal_radius + expand_width.value(),
- bottom_left.horizontal_radius + bottom_right.horizontal_radius + expand_height.value()),
- max(
- top_left.vertical_radius + bottom_left.vertical_radius + expand_width.value(),
- top_right.vertical_radius + bottom_right.vertical_radius + expand_height.value())
- };
- auto corner_bitmap = get_cached_corner_bitmap(corner_mask_rect.size());
- if (!corner_bitmap)
- return;
- Gfx::Painter painter { *corner_bitmap };
- Gfx::AntiAliasingPainter aa_painter { painter };
- // Paint a little tile sheet for the corners
- // TODO: Support various line styles on the corners (dotted, dashes, etc)
- // Paint the outer (minimal) corner rounded rectangle:
- aa_painter.fill_rect_with_rounded_corners(corner_mask_rect.to_type<int>(), border_color_no_alpha, top_left, top_right, bottom_right, bottom_left);
- // Subtract the inner corner rectangle:
- auto inner_corner_mask_rect = corner_mask_rect.shrunken(
- context.enclosing_device_pixels(borders_data.top.width),
- context.enclosing_device_pixels(borders_data.right.width),
- context.enclosing_device_pixels(borders_data.bottom.width),
- context.enclosing_device_pixels(borders_data.left.width));
- auto inner_top_left = top_left;
- auto inner_top_right = top_right;
- auto inner_bottom_right = bottom_right;
- auto inner_bottom_left = bottom_left;
- inner_top_left.horizontal_radius = max(0, inner_top_left.horizontal_radius - context.enclosing_device_pixels(borders_data.left.width).value());
- inner_top_left.vertical_radius = max(0, inner_top_left.vertical_radius - context.enclosing_device_pixels(borders_data.top.width).value());
- inner_top_right.horizontal_radius = max(0, inner_top_right.horizontal_radius - context.enclosing_device_pixels(borders_data.right.width).value());
- inner_top_right.vertical_radius = max(0, inner_top_right.vertical_radius - context.enclosing_device_pixels(borders_data.top.width).value());
- inner_bottom_right.horizontal_radius = max(0, inner_bottom_right.horizontal_radius - context.enclosing_device_pixels(borders_data.right.width).value());
- inner_bottom_right.vertical_radius = max(0, inner_bottom_right.vertical_radius - context.enclosing_device_pixels(borders_data.bottom.width).value());
- inner_bottom_left.horizontal_radius = max(0, inner_bottom_left.horizontal_radius - context.enclosing_device_pixels(borders_data.left.width).value());
- inner_bottom_left.vertical_radius = max(0, inner_bottom_left.vertical_radius - context.enclosing_device_pixels(borders_data.bottom.width).value());
- aa_painter.fill_rect_with_rounded_corners(inner_corner_mask_rect.to_type<int>(), border_color_no_alpha, inner_top_left, inner_top_right, inner_bottom_right, inner_bottom_left, Gfx::AntiAliasingPainter::BlendMode::AlphaSubtract);
- // TODO: Support dual color corners. Other browsers will render a rounded corner between two borders of
- // different colors using both colours, normally split at a 45 degree angle (though the exact angle is interpolated).
- auto blit_corner = [&](Gfx::IntPoint position, Gfx::IntRect const& src_rect, Color corner_color) {
- context.painter().blit_filtered(position, *corner_bitmap, src_rect, [&](auto const& corner_pixel) {
- return corner_color.with_alpha((corner_color.alpha() * corner_pixel.alpha()) / 255);
- });
- };
- // FIXME: Corners should actually split between the two colors, if both are provided (and differ)
- auto pick_corner_color = [](auto const& border, auto const& adjacent_border) {
- if (border.width > 0)
- return border.color;
- return adjacent_border.color;
- };
- // Blit the corners into to their corresponding locations:
- if (top_left)
- blit_corner(border_rect.top_left().to_type<int>(), top_left.as_rect(), pick_corner_color(borders_data.top, borders_data.left));
- if (top_right)
- blit_corner(border_rect.top_right().to_type<int>().translated(-top_right.horizontal_radius + 1, 0), top_right.as_rect().translated(corner_mask_rect.width().value() - top_right.horizontal_radius, 0), pick_corner_color(borders_data.top, borders_data.right));
- if (bottom_right)
- blit_corner(border_rect.bottom_right().to_type<int>().translated(-bottom_right.horizontal_radius + 1, -bottom_right.vertical_radius + 1), bottom_right.as_rect().translated(corner_mask_rect.width().value() - bottom_right.horizontal_radius, corner_mask_rect.height().value() - bottom_right.vertical_radius), pick_corner_color(borders_data.bottom, borders_data.right));
- if (bottom_left)
- blit_corner(border_rect.bottom_left().to_type<int>().translated(0, -bottom_left.vertical_radius + 1), bottom_left.as_rect().translated(0, corner_mask_rect.height().value() - bottom_left.vertical_radius), pick_corner_color(borders_data.bottom, borders_data.left));
- }
- }
|