EventDispatcher.cpp 19 KB

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  1. /*
  2. * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Assertions.h>
  7. #include <AK/TypeCasts.h>
  8. #include <LibJS/Runtime/AbstractOperations.h>
  9. #include <LibJS/Runtime/FunctionObject.h>
  10. #include <LibWeb/DOM/AbortSignal.h>
  11. #include <LibWeb/DOM/Document.h>
  12. #include <LibWeb/DOM/Event.h>
  13. #include <LibWeb/DOM/EventDispatcher.h>
  14. #include <LibWeb/DOM/EventTarget.h>
  15. #include <LibWeb/DOM/IDLEventListener.h>
  16. #include <LibWeb/DOM/Node.h>
  17. #include <LibWeb/DOM/ShadowRoot.h>
  18. #include <LibWeb/HTML/EventNames.h>
  19. #include <LibWeb/HTML/Scripting/ExceptionReporter.h>
  20. #include <LibWeb/HTML/Window.h>
  21. #include <LibWeb/UIEvents/MouseEvent.h>
  22. #include <LibWeb/WebIDL/AbstractOperations.h>
  23. namespace Web::DOM {
  24. // FIXME: This shouldn't be here, as retargeting is not only used by the event dispatcher.
  25. // When moving this function, it needs to be generalized. https://dom.spec.whatwg.org/#retarget
  26. static EventTarget* retarget(EventTarget* left, EventTarget* right)
  27. {
  28. // To retarget an object A against an object B, repeat these steps until they return an object:
  29. for (;;) {
  30. // 1. If one of the following is true then return A.
  31. // - A is not a node
  32. if (!is<Node>(left))
  33. return left;
  34. // - A’s root is not a shadow root
  35. auto* left_node = verify_cast<Node>(left);
  36. auto& left_root = left_node->root();
  37. if (!is<ShadowRoot>(left_root))
  38. return left;
  39. // - B is a node and A’s root is a shadow-including inclusive ancestor of B
  40. if (is<Node>(right) && left_root.is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*right)))
  41. return left;
  42. // 2. Set A to A’s root’s host.
  43. auto& left_shadow_root = verify_cast<ShadowRoot>(left_root);
  44. left = left_shadow_root.host();
  45. }
  46. }
  47. // https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
  48. bool EventDispatcher::inner_invoke(Event& event, Vector<JS::Handle<DOM::DOMEventListener>>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree)
  49. {
  50. // 1. Let found be false.
  51. bool found = false;
  52. // 2. For each listener in listeners, whose removed is false:
  53. for (auto& listener : listeners) {
  54. if (listener->removed)
  55. continue;
  56. // 1. If event’s type attribute value is not listener’s type, then continue.
  57. if (event.type() != listener->type)
  58. continue;
  59. // 2. Set found to true.
  60. found = true;
  61. // 3. If phase is "capturing" and listener’s capture is false, then continue.
  62. if (phase == Event::Phase::CapturingPhase && !listener->capture)
  63. continue;
  64. // 4. If phase is "bubbling" and listener’s capture is true, then continue.
  65. if (phase == Event::Phase::BubblingPhase && listener->capture)
  66. continue;
  67. // 5. If listener’s once is true, then remove listener from event’s currentTarget attribute value’s event listener list.
  68. if (listener->once)
  69. event.current_target()->remove_from_event_listener_list(*listener);
  70. // 6. Let global be listener callback’s associated Realm’s global object.
  71. auto& callback = listener->callback->callback();
  72. auto& realm = callback.callback->shape().realm();
  73. auto& global = realm.global_object();
  74. // 7. Let currentEvent be undefined.
  75. Event* current_event = nullptr;
  76. // 8. If global is a Window object, then:
  77. if (is<HTML::Window>(global)) {
  78. auto& window = verify_cast<HTML::Window>(global);
  79. // 1. Set currentEvent to global’s current event.
  80. current_event = window.current_event();
  81. // 2. If invocationTargetInShadowTree is false, then set global’s current event to event.
  82. if (!invocation_target_in_shadow_tree)
  83. window.set_current_event(&event);
  84. }
  85. // 9. If listener’s passive is true, then set event’s in passive listener flag.
  86. if (listener->passive)
  87. event.set_in_passive_listener(true);
  88. // 10. Call a user object’s operation with listener’s callback, "handleEvent", « event », and event’s currentTarget attribute value. If this throws an exception, then:
  89. // FIXME: These should be wrapped for us in call_user_object_operation, but it currently doesn't do that.
  90. auto* this_value = event.current_target().ptr();
  91. auto* wrapped_event = &event;
  92. auto result = WebIDL::call_user_object_operation(callback, "handleEvent", this_value, wrapped_event);
  93. // If this throws an exception, then:
  94. if (result.is_error()) {
  95. // 1. Report the exception.
  96. HTML::report_exception(result, realm);
  97. // FIXME: 2. Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
  98. }
  99. // 11. Unset event’s in passive listener flag.
  100. event.set_in_passive_listener(false);
  101. // 12. If global is a Window object, then set global’s current event to currentEvent.
  102. if (is<HTML::Window>(global)) {
  103. auto& window = verify_cast<HTML::Window>(global);
  104. window.set_current_event(current_event);
  105. }
  106. // 13. If event’s stop immediate propagation flag is set, then return found.
  107. if (event.should_stop_immediate_propagation())
  108. return found;
  109. }
  110. // 3. Return found.
  111. return found;
  112. }
  113. // https://dom.spec.whatwg.org/#concept-event-listener-invoke
  114. void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase)
  115. {
  116. auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
  117. return entry.index <= struct_.index && entry.shadow_adjusted_target;
  118. });
  119. VERIFY(last_valid_shadow_adjusted_target.has_value());
  120. // 1. Set event’s target to the shadow-adjusted target of the last struct in event’s path,
  121. // that is either struct or preceding struct, whose shadow-adjusted target is non-null.
  122. event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target.ptr());
  123. // 2. Set event’s relatedTarget to struct’s relatedTarget.
  124. event.set_related_target(struct_.related_target.ptr());
  125. // 3. Set event’s touch target list to struct’s touch target list.
  126. event.set_touch_target_list(struct_.touch_target_list);
  127. // 4. If event’s stop propagation flag is set, then return.
  128. if (event.should_stop_propagation())
  129. return;
  130. // 5. Initialize event’s currentTarget attribute to struct’s invocation target.
  131. event.set_current_target(struct_.invocation_target.ptr());
  132. // 6. Let listeners be a clone of event’s currentTarget attribute value’s event listener list.
  133. // NOTE: This avoids event listeners added after this point from being run. Note that removal still has an effect due to the removed field.
  134. auto listeners = event.current_target()->event_listener_list();
  135. // 7. Let invocationTargetInShadowTree be struct’s invocation-target-in-shadow-tree.
  136. bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
  137. // 8. Let found be the result of running inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
  138. bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
  139. // 9. If found is false and event’s isTrusted attribute is true, then:
  140. if (!found && event.is_trusted()) {
  141. // 1. Let originalEventType be event’s type attribute value.
  142. auto original_event_type = event.type();
  143. // 2. If event’s type attribute value is a match for any of the strings in the first column in the following table,
  144. // set event’s type attribute value to the string in the second column on the same row as the matching string, and return otherwise.
  145. if (event.type() == HTML::EventNames::animationend)
  146. event.set_type(HTML::EventNames::webkitAnimationEnd);
  147. else if (event.type() == HTML::EventNames::animationiteration)
  148. event.set_type(HTML::EventNames::webkitAnimationIteration);
  149. else if (event.type() == HTML::EventNames::animationstart)
  150. event.set_type(HTML::EventNames::webkitAnimationStart);
  151. else if (event.type() == HTML::EventNames::transitionend)
  152. event.set_type(HTML::EventNames::webkitTransitionEnd);
  153. else
  154. return;
  155. // 3. Inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
  156. inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
  157. // 4. Set event’s type attribute value to originalEventType.
  158. event.set_type(original_event_type);
  159. }
  160. }
  161. // https://dom.spec.whatwg.org/#concept-event-dispatch
  162. bool EventDispatcher::dispatch(JS::NonnullGCPtr<EventTarget> target, Event& event, bool legacy_target_override)
  163. {
  164. // 1. Set event’s dispatch flag.
  165. event.set_dispatched(true);
  166. // 2. Let targetOverride be target, if legacy target override flag is not given, and target’s associated Document otherwise. [HTML]
  167. // NOTE: legacy target override flag is only used by HTML and only when target is a Window object.
  168. JS::GCPtr<EventTarget> target_override;
  169. if (!legacy_target_override) {
  170. target_override = target;
  171. } else {
  172. target_override = &verify_cast<HTML::Window>(*target).associated_document();
  173. }
  174. // 3. Let activationTarget be null.
  175. JS::GCPtr<EventTarget> activation_target;
  176. // 4. Let relatedTarget be the result of retargeting event’s relatedTarget against target.
  177. JS::GCPtr<EventTarget> related_target = retarget(event.related_target(), target);
  178. bool clear_targets = false;
  179. // 5. If target is not relatedTarget or target is event’s relatedTarget, then:
  180. if (related_target != target || event.related_target() == target) {
  181. // 1. Let touchTargets be a new list.
  182. Event::TouchTargetList touch_targets;
  183. // 2. For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against target to touchTargets.
  184. for (auto& touch_target : event.touch_target_list()) {
  185. touch_targets.append(retarget(touch_target, target));
  186. }
  187. // 3. Append to an event path with event, target, targetOverride, relatedTarget, touchTargets, and false.
  188. event.append_to_path(*target, target_override, related_target, touch_targets, false);
  189. // 4. Let isActivationEvent be true, if event is a MouseEvent object and event’s type attribute is "click"; otherwise false.
  190. bool is_activation_event = is<UIEvents::MouseEvent>(event) && event.type() == HTML::EventNames::click;
  191. // 5. If isActivationEvent is true and target has activation behavior, then set activationTarget to target.
  192. if (is_activation_event && target->activation_behavior)
  193. activation_target = target;
  194. // FIXME: 6. Let slottable be target, if target is a slottable and is assigned, and null otherwise.
  195. // 7. Let slot-in-closed-tree be false
  196. bool slot_in_closed_tree = false;
  197. // 8. Let parent be the result of invoking target’s get the parent with event.
  198. auto* parent = target->get_parent(event);
  199. // 9. While parent is non-null:
  200. while (parent) {
  201. // FIXME: 1. If slottable is non-null:
  202. // 1. Assert: parent is a slot.
  203. // 2. Set slottable to null.
  204. // 3. If parent’s root is a shadow root whose mode is "closed", then set slot-in-closed-tree to true.
  205. // FIXME: 2. If parent is a slottable and is assigned, then set slottable to parent.
  206. // 3. Let relatedTarget be the result of retargeting event’s relatedTarget against parent.
  207. related_target = retarget(event.related_target(), parent);
  208. // 4. Let touchTargets be a new list.
  209. touch_targets.clear();
  210. // 5. For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against parent to touchTargets.
  211. for (auto& touch_target : event.touch_target_list()) {
  212. touch_targets.append(retarget(touch_target, parent));
  213. }
  214. // 6. If parent is a Window object, or parent is a node and target’s root is a shadow-including inclusive ancestor of parent, then:
  215. if (is<HTML::Window>(parent)
  216. || (is<Node>(parent) && verify_cast<Node>(*target).root().is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*parent)))) {
  217. // 1. If isActivationEvent is true, event’s bubbles attribute is true, activationTarget is null, and parent has activation behavior, then set activationTarget to parent.
  218. if (is_activation_event && event.bubbles() && !activation_target && parent->activation_behavior)
  219. activation_target = parent;
  220. // 2. Append to an event path with event, parent, null, relatedTarget, touchTargets, and slot-in-closed-tree.
  221. event.append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
  222. }
  223. // 7. Otherwise, if parent is relatedTarget, then set parent to null.
  224. else if (related_target.ptr() == parent) {
  225. parent = nullptr;
  226. }
  227. // 8. Otherwise, set target to parent and then:
  228. else {
  229. target = *parent;
  230. // 1. If isActivationEvent is true, activationTarget is null, and target has activation behavior, then set activationTarget to target.
  231. if (is_activation_event && !activation_target && target->activation_behavior)
  232. activation_target = target;
  233. // 2. Append to an event path with event, parent, target, relatedTarget, touchTargets, and slot-in-closed-tree.
  234. event.append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
  235. }
  236. // 9. If parent is non-null, then set parent to the result of invoking parent’s get the parent with event.
  237. if (parent) {
  238. parent = parent->get_parent(event);
  239. }
  240. // 10. Set slot-in-closed-tree to false.
  241. slot_in_closed_tree = false;
  242. }
  243. // 10. Let clearTargetsStruct be the last struct in event’s path whose shadow-adjusted target is non-null.
  244. auto clear_targets_struct = event.path().last_matching([](auto& entry) {
  245. return entry.shadow_adjusted_target;
  246. });
  247. VERIFY(clear_targets_struct.has_value());
  248. // 11. Let clearTargets be true if clearTargetsStruct’s shadow-adjusted target, clearTargetsStruct’s relatedTarget,
  249. // or an EventTarget object in clearTargetsStruct’s touch target list is a node and its root is a shadow root; otherwise false.
  250. if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
  251. auto& shadow_adjusted_target_node = verify_cast<Node>(*clear_targets_struct.value().shadow_adjusted_target);
  252. if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
  253. clear_targets = true;
  254. }
  255. if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
  256. auto& related_target_node = verify_cast<Node>(*clear_targets_struct.value().related_target);
  257. if (is<ShadowRoot>(related_target_node.root()))
  258. clear_targets = true;
  259. }
  260. if (!clear_targets) {
  261. for (auto touch_target : clear_targets_struct.value().touch_target_list) {
  262. if (is<Node>(*touch_target.ptr())) {
  263. auto& touch_target_node = verify_cast<Node>(*touch_target.ptr());
  264. if (is<ShadowRoot>(touch_target_node.root())) {
  265. clear_targets = true;
  266. break;
  267. }
  268. }
  269. }
  270. }
  271. // 12. If activationTarget is non-null and activationTarget has legacy-pre-activation behavior, then run activationTarget’s legacy-pre-activation behavior.
  272. if (activation_target)
  273. activation_target->legacy_pre_activation_behavior();
  274. // 13. For each struct in event’s path, in reverse order:
  275. for (auto& entry : event.path().in_reverse()) {
  276. // 1. If struct’s shadow-adjusted target is non-null, then set event’s eventPhase attribute to AT_TARGET.
  277. if (entry.shadow_adjusted_target)
  278. event.set_phase(Event::Phase::AtTarget);
  279. // 2. Otherwise, set event’s eventPhase attribute to CAPTURING_PHASE.
  280. else
  281. event.set_phase(Event::Phase::CapturingPhase);
  282. // 3. Invoke with struct, event, "capturing", and legacyOutputDidListenersThrowFlag if given.
  283. invoke(entry, event, Event::Phase::CapturingPhase);
  284. }
  285. // 14. For each struct in event’s path:
  286. for (auto& entry : event.path()) {
  287. // 1. If struct’s shadow-adjusted target is non-null, then set event’s eventPhase attribute to AT_TARGET.
  288. if (entry.shadow_adjusted_target) {
  289. event.set_phase(Event::Phase::AtTarget);
  290. }
  291. // 2. Otherwise:
  292. else {
  293. // 1. If event’s bubbles attribute is false, then continue.
  294. if (!event.bubbles())
  295. continue;
  296. // 2. Set event’s eventPhase attribute to BUBBLING_PHASE.
  297. event.set_phase(Event::Phase::BubblingPhase);
  298. }
  299. // 3. Invoke with struct, event, "bubbling", and legacyOutputDidListenersThrowFlag if given.
  300. invoke(entry, event, Event::Phase::BubblingPhase);
  301. }
  302. }
  303. // 6. Set event’s eventPhase attribute to NONE.
  304. event.set_phase(Event::Phase::None);
  305. // 7. Set event’s currentTarget attribute to null.
  306. event.set_current_target(nullptr);
  307. // 8. Set event’s path to the empty list.
  308. event.clear_path();
  309. // 9. Unset event’s dispatch flag, stop propagation flag, and stop immediate propagation flag.
  310. event.set_dispatched(false);
  311. event.set_stop_propagation(false);
  312. event.set_stop_immediate_propagation(false);
  313. // 10. If clearTargets, then:
  314. if (clear_targets) {
  315. // 1. Set event’s target to null.
  316. event.set_target(nullptr);
  317. // 2. Set event’s relatedTarget to null.
  318. event.set_related_target(nullptr);
  319. // 3. Set event’s touch target list to the empty list.
  320. event.clear_touch_target_list();
  321. }
  322. // 11. If activationTarget is non-null, then:
  323. if (activation_target) {
  324. // 1. If event’s canceled flag is unset, then run activationTarget’s activation behavior with event.
  325. if (!event.cancelled()) {
  326. activation_target->activation_behavior(event);
  327. activation_target->legacy_cancelled_activation_behavior_was_not_called();
  328. }
  329. // 2. Otherwise, if activationTarget has legacy-canceled-activation behavior, then run activationTarget’s legacy-canceled-activation behavior.
  330. else {
  331. activation_target->legacy_cancelled_activation_behavior();
  332. }
  333. }
  334. // 12. Return false if event’s canceled flag is set; otherwise true.
  335. return !event.cancelled();
  336. }
  337. }