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- /*
- * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/TypeCasts.h>
- #include <LibJS/Runtime/AsyncFunctionDriverWrapper.h>
- #include <LibJS/Runtime/GlobalObject.h>
- #include <LibJS/Runtime/NativeFunction.h>
- #include <LibJS/Runtime/PromiseCapability.h>
- #include <LibJS/Runtime/VM.h>
- namespace JS {
- ThrowCompletionOr<Value> AsyncFunctionDriverWrapper::create(Realm& realm, GeneratorObject* generator_object)
- {
- auto top_level_promise = Promise::create(realm);
- // Note: This generates a handle to itself, which it clears upon completing its execution
- // The top_level_promise is also kept alive by this Wrapper
- auto wrapper = MUST_OR_THROW_OOM(realm.heap().allocate<AsyncFunctionDriverWrapper>(realm, realm, *generator_object, *top_level_promise));
- // Prime the generator:
- // This runs until the first `await value;`
- wrapper->continue_async_execution(realm.vm(), js_undefined(), true);
- return top_level_promise;
- }
- AsyncFunctionDriverWrapper::AsyncFunctionDriverWrapper(Realm& realm, NonnullGCPtr<GeneratorObject> generator_object, NonnullGCPtr<Promise> top_level_promise)
- : Promise(realm.intrinsics().promise_prototype())
- , m_generator_object(generator_object)
- , m_on_fulfillment(*NativeFunction::create(realm, "async.on_fulfillment"sv, [this](VM& vm) -> ThrowCompletionOr<Value> {
- auto arg = vm.argument(0);
- if (m_expect_promise) {
- continue_async_execution(vm, arg, true);
- m_expect_promise = false;
- return js_undefined();
- }
- return arg;
- }))
- , m_on_rejection(*NativeFunction::create(realm, "async.on_rejection"sv, [this](VM& vm) -> ThrowCompletionOr<Value> {
- auto arg = vm.argument(0);
- if (m_expect_promise) {
- continue_async_execution(vm, arg, false);
- m_expect_promise = false;
- return js_undefined();
- }
- return throw_completion(arg);
- }))
- , m_top_level_promise(top_level_promise)
- , m_self_handle(make_handle(*this))
- {
- }
- void AsyncFunctionDriverWrapper::continue_async_execution(VM& vm, Value value, bool is_successful)
- {
- auto generator_result = is_successful
- ? m_generator_object->resume(vm, value, {})
- : m_generator_object->resume_abrupt(vm, throw_completion(value), {});
- auto result = [&, this]() -> ThrowCompletionOr<void> {
- // This loop is for the trivial case of awaiting a non-Promise value,
- // and pseudo promises, that are actually resolved in a synchronous manner
- // It's either this, a goto, or a needles indirection
- while (true) {
- if (generator_result.is_throw_completion())
- return generator_result.throw_completion();
- auto result = generator_result.release_value();
- VERIFY(result.is_object());
- auto promise_value = TRY(result.get(vm, vm.names.value));
- if (TRY(result.get(vm, vm.names.done)).to_boolean()) {
- // We hit a `return value;`
- m_top_level_promise->fulfill(promise_value);
- // We should not execute anymore, so we are safe to allow our selfs to be GC'd
- m_self_handle = {};
- return {};
- }
- if (!promise_value.is_object() || !is<Promise>(promise_value.as_object())) {
- // We hit the trivial case of `await value`, where value is not a
- // Promise, so we can just continue the execution
- generator_result = m_generator_object->resume(vm, promise_value, {});
- continue;
- }
- // We hit `await Promise`
- m_current_promise = static_cast<Promise*>(&promise_value.as_object());
- // FIXME: We need to be a bit explicit here,
- // because for non async promises we arrive late to register us as handlers,
- // so we need to just pretend we are early and do the main logic ourselves,
- // Boon: This allows us to short-circuit to immediately continuing the execution
- // FIXME: This then causes a warning to be printed to the console, that we supposedly did not handle the promise
- if (m_current_promise->state() == Promise::State::Fulfilled) {
- generator_result = m_generator_object->resume(vm, m_current_promise->result(), {});
- continue;
- }
- if (m_current_promise->state() == Promise::State::Rejected) {
- generator_result = m_generator_object->resume_abrupt(vm, m_current_promise->result(), {});
- continue;
- }
- // Due to the nature of promise capabilities we might get called on either one path,
- // so we use a flag to make sure only accept one call
- // FIXME: There might be a cleaner way to accomplish this
- m_expect_promise = true;
- auto promise_capability = PromiseCapability::create(vm, *m_current_promise,
- m_on_fulfillment,
- m_on_rejection);
- m_current_promise->perform_then(
- m_on_fulfillment,
- m_on_rejection,
- promise_capability);
- return {};
- }
- }();
- if (result.is_throw_completion()) {
- m_top_level_promise->reject(result.throw_completion().value().value_or(js_undefined()));
- // We should not execute anymore, so we are safe to allow our selfs to be GC'd
- m_self_handle = {};
- }
- }
- void AsyncFunctionDriverWrapper::visit_edges(Cell::Visitor& visitor)
- {
- Base::visit_edges(visitor);
- visitor.visit(m_generator_object);
- visitor.visit(m_on_fulfillment);
- visitor.visit(m_on_rejection);
- visitor.visit(m_top_level_promise);
- if (m_current_promise)
- visitor.visit(m_current_promise);
- }
- }
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