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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/DeprecatedString.h>
- #include <AK/Forward.h>
- #include <AK/Utf32View.h>
- #include <AK/Utf8View.h>
- #include <AK/Vector.h>
- #include <LibGfx/Font/Font.h>
- #include <LibGfx/Forward.h>
- #include <LibGfx/Rect.h>
- #include <LibGfx/TextElision.h>
- #include <LibGfx/TextWrapping.h>
- namespace Gfx {
- // FIXME: This currently isn't an ideal way of doing things; ideally, TextLayout
- // would be doing the rendering by painting individual glyphs. However, this
- // would regress our Unicode bidirectional text support. Therefore, fixing this
- // requires:
- // - Moving the bidirectional algorithm either here, or some place TextLayout
- // can access;
- // - Making TextLayout render the given text into something like a Vector<Line>
- // where:
- // using Line = Vector<DirectionalRun>;
- // struct DirectionalRun {
- // Utf32View glyphs;
- // Vector<int> advance;
- // TextDirection direction;
- // };
- // - Either;
- // a) Making TextLayout output these Lines directly using a given Painter, or
- // b) Taking the Lines from TextLayout and painting each glyph.
- class TextLayout {
- public:
- TextLayout(Gfx::Font const& font, Utf8View const& text, FloatRect const& rect)
- : m_font(font)
- , m_font_metrics(font.pixel_metrics())
- , m_text(text)
- , m_rect(rect)
- {
- }
- Vector<DeprecatedString, 32> lines(TextElision elision, TextWrapping wrapping) const
- {
- return wrap_lines(elision, wrapping);
- }
- FloatRect bounding_rect(TextWrapping) const;
- private:
- Vector<DeprecatedString, 32> wrap_lines(TextElision, TextWrapping) const;
- DeprecatedString elide_text_from_right(Utf8View) const;
- Font const& m_font;
- FontPixelMetrics m_font_metrics;
- Utf8View m_text;
- FloatRect m_rect;
- };
- }
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