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- /*
- * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/DeprecatedString.h>
- #include <AK/HashMap.h>
- #include <AK/Optional.h>
- #include <AK/Vector.h>
- #include <LibGfx/Forward.h>
- #include <LibGfx/Point.h>
- #include <LibGfx/Rect.h>
- namespace Gfx {
- class Segment : public RefCounted<Segment> {
- public:
- enum class Type {
- Invalid,
- MoveTo,
- LineTo,
- QuadraticBezierCurveTo,
- CubicBezierCurveTo,
- EllipticalArcTo,
- };
- Segment(FloatPoint point)
- : m_point(point)
- {
- }
- virtual ~Segment() = default;
- FloatPoint point() const { return m_point; }
- virtual Type type() const = 0;
- protected:
- FloatPoint m_point;
- };
- class MoveSegment final : public Segment {
- public:
- MoveSegment(FloatPoint point)
- : Segment(point)
- {
- }
- private:
- virtual Type type() const override { return Segment::Type::MoveTo; }
- };
- class LineSegment final : public Segment {
- public:
- LineSegment(FloatPoint point)
- : Segment(point)
- {
- }
- virtual ~LineSegment() override = default;
- private:
- virtual Type type() const override { return Segment::Type::LineTo; }
- };
- class QuadraticBezierCurveSegment final : public Segment {
- public:
- QuadraticBezierCurveSegment(FloatPoint point, FloatPoint through)
- : Segment(point)
- , m_through(through)
- {
- }
- virtual ~QuadraticBezierCurveSegment() override = default;
- FloatPoint through() const { return m_through; }
- private:
- virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
- FloatPoint m_through;
- };
- class CubicBezierCurveSegment final : public Segment {
- public:
- CubicBezierCurveSegment(FloatPoint point, FloatPoint through_0, FloatPoint through_1)
- : Segment(point)
- , m_through_0(through_0)
- , m_through_1(through_1)
- {
- }
- virtual ~CubicBezierCurveSegment() override = default;
- FloatPoint through_0() const { return m_through_0; }
- FloatPoint through_1() const { return m_through_1; }
- private:
- virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; }
- FloatPoint m_through_0;
- FloatPoint m_through_1;
- };
- class EllipticalArcSegment final : public Segment {
- public:
- EllipticalArcSegment(FloatPoint point, FloatPoint center, FloatSize radii, float x_axis_rotation, float theta_1, float theta_delta, bool large_arc, bool sweep)
- : Segment(point)
- , m_center(center)
- , m_radii(radii)
- , m_x_axis_rotation(x_axis_rotation)
- , m_theta_1(theta_1)
- , m_theta_delta(theta_delta)
- , m_large_arc(large_arc)
- , m_sweep(sweep)
- {
- }
- virtual ~EllipticalArcSegment() override = default;
- FloatPoint center() const { return m_center; }
- FloatSize radii() const { return m_radii; }
- float x_axis_rotation() const { return m_x_axis_rotation; }
- float theta_1() const { return m_theta_1; }
- float theta_delta() const { return m_theta_delta; }
- bool large_arc() const { return m_large_arc; }
- bool sweep() const { return m_sweep; }
- private:
- virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
- FloatPoint m_center;
- FloatSize m_radii;
- float m_x_axis_rotation;
- float m_theta_1;
- float m_theta_delta;
- bool m_large_arc;
- bool m_sweep;
- };
- class Path {
- public:
- Path() = default;
- void move_to(FloatPoint point)
- {
- append_segment<MoveSegment>(point);
- }
- void line_to(FloatPoint point)
- {
- append_segment<LineSegment>(point);
- invalidate_split_lines();
- }
- void horizontal_line_to(float x)
- {
- float previous_y = 0;
- if (!m_segments.is_empty())
- previous_y = m_segments.last()->point().y();
- line_to({ x, previous_y });
- }
- void vertical_line_to(float y)
- {
- float previous_x = 0;
- if (!m_segments.is_empty())
- previous_x = m_segments.last()->point().x();
- line_to({ previous_x, y });
- }
- void quadratic_bezier_curve_to(FloatPoint through, FloatPoint point)
- {
- append_segment<QuadraticBezierCurveSegment>(point, through);
- invalidate_split_lines();
- }
- void cubic_bezier_curve_to(FloatPoint c1, FloatPoint c2, FloatPoint p2)
- {
- append_segment<CubicBezierCurveSegment>(p2, c1, c2);
- invalidate_split_lines();
- }
- void elliptical_arc_to(FloatPoint point, FloatSize radii, double x_axis_rotation, bool large_arc, bool sweep);
- void arc_to(FloatPoint point, float radius, bool large_arc, bool sweep)
- {
- elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
- }
- // Note: This does not do any sanity checks!
- void elliptical_arc_to(FloatPoint endpoint, FloatPoint center, FloatSize radii, double x_axis_rotation, double theta, double theta_delta, bool large_arc, bool sweep)
- {
- append_segment<EllipticalArcSegment>(
- endpoint,
- center,
- radii,
- x_axis_rotation,
- theta,
- theta_delta,
- large_arc,
- sweep);
- invalidate_split_lines();
- }
- void close();
- void close_all_subpaths();
- struct SplitLineSegment {
- FloatPoint from, to;
- float inverse_slope;
- float x_of_minimum_y;
- float maximum_y;
- float minimum_y;
- float x;
- };
- Vector<NonnullRefPtr<Segment const>> const& segments() const { return m_segments; }
- auto& split_lines() const
- {
- if (!m_split_lines.has_value()) {
- const_cast<Path*>(this)->segmentize_path();
- VERIFY(m_split_lines.has_value());
- }
- return m_split_lines.value();
- }
- void clear()
- {
- m_segments.clear();
- m_split_lines.clear();
- }
- Gfx::FloatRect const& bounding_box() const
- {
- if (!m_bounding_box.has_value()) {
- const_cast<Path*>(this)->segmentize_path();
- VERIFY(m_bounding_box.has_value());
- }
- return m_bounding_box.value();
- }
- void append_path(Path const& path)
- {
- m_segments.ensure_capacity(m_segments.size() + path.m_segments.size());
- for (auto const& segment : path.m_segments)
- m_segments.unchecked_append(segment);
- invalidate_split_lines();
- }
- Path copy_transformed(AffineTransform const&) const;
- void add_path(Path const&);
- DeprecatedString to_deprecated_string() const;
- private:
- void invalidate_split_lines()
- {
- m_split_lines.clear();
- }
- void segmentize_path();
- template<typename T, typename... Args>
- void append_segment(Args&&... args)
- {
- m_segments.append(adopt_ref(*new T(forward<Args>(args)...)));
- }
- Vector<NonnullRefPtr<Segment const>> m_segments {};
- Optional<Vector<SplitLineSegment>> m_split_lines {};
- Optional<Gfx::FloatRect> m_bounding_box;
- };
- }
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