EmojiInputDialog.cpp 7.5 KB

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  1. /*
  2. * Copyright (c) 2020-2023, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
  4. * Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/FuzzyMatch.h>
  9. #include <AK/LexicalPath.h>
  10. #include <AK/QuickSort.h>
  11. #include <AK/ScopeGuard.h>
  12. #include <AK/StringBuilder.h>
  13. #include <AK/StringUtils.h>
  14. #include <LibCore/DirIterator.h>
  15. #include <LibGUI/Action.h>
  16. #include <LibGUI/ActionGroup.h>
  17. #include <LibGUI/BoxLayout.h>
  18. #include <LibGUI/Button.h>
  19. #include <LibGUI/EmojiInputDialog.h>
  20. #include <LibGUI/EmojiInputDialogGML.h>
  21. #include <LibGUI/Frame.h>
  22. #include <LibGUI/ScrollableContainerWidget.h>
  23. #include <LibGUI/TextBox.h>
  24. #include <LibGUI/Toolbar.h>
  25. namespace GUI {
  26. struct EmojiCategory {
  27. Unicode::EmojiGroup group;
  28. StringView representative_emoji;
  29. };
  30. static constexpr auto s_emoji_groups = Array {
  31. EmojiCategory { Unicode::EmojiGroup::SmileysAndEmotion, "😀"sv },
  32. EmojiCategory { Unicode::EmojiGroup::PeopleAndBody, "🫳"sv },
  33. EmojiCategory { Unicode::EmojiGroup::AnimalsAndNature, "🌻"sv },
  34. EmojiCategory { Unicode::EmojiGroup::FoodAndDrink, "🍕"sv },
  35. EmojiCategory { Unicode::EmojiGroup::TravelAndPlaces, "🏖"sv },
  36. EmojiCategory { Unicode::EmojiGroup::Activities, "🎳"sv },
  37. EmojiCategory { Unicode::EmojiGroup::Objects, "📦"sv },
  38. EmojiCategory { Unicode::EmojiGroup::Symbols, "❤️"sv },
  39. EmojiCategory { Unicode::EmojiGroup::Flags, "🚩"sv },
  40. EmojiCategory { Unicode::EmojiGroup::SerenityOS, "\U0010CD0B"sv },
  41. };
  42. EmojiInputDialog::EmojiInputDialog(Window* parent_window)
  43. : Dialog(parent_window)
  44. , m_category_action_group(make<ActionGroup>())
  45. {
  46. auto main_widget = set_main_widget<Frame>().release_value_but_fixme_should_propagate_errors();
  47. main_widget->load_from_gml(emoji_input_dialog_gml).release_value_but_fixme_should_propagate_errors();
  48. set_window_type(GUI::WindowType::Popup);
  49. set_window_mode(GUI::WindowMode::Modeless);
  50. set_blocks_emoji_input(true);
  51. resize(410, 300);
  52. auto& scrollable_container = *main_widget->find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
  53. m_search_box = main_widget->find_descendant_of_type_named<GUI::TextBox>("search_box"sv);
  54. m_toolbar = main_widget->find_descendant_of_type_named<GUI::Toolbar>("toolbar"sv);
  55. m_emojis_widget = main_widget->find_descendant_of_type_named<GUI::Widget>("emojis"sv);
  56. m_emojis = supported_emoji();
  57. m_category_action_group->set_exclusive(true);
  58. m_category_action_group->set_unchecking_allowed(true);
  59. for (auto const& category : s_emoji_groups) {
  60. auto name = Unicode::emoji_group_to_string(category.group);
  61. auto tooltip = name.replace("&"sv, "&&"sv, ReplaceMode::FirstOnly);
  62. auto set_filter_action = Action::create_checkable(
  63. category.representative_emoji,
  64. [this, group = category.group](auto& action) {
  65. if (action.is_checked())
  66. m_selected_category = group;
  67. else
  68. m_selected_category = {};
  69. m_search_box->set_text({}, AllowCallback::No);
  70. update_displayed_emoji();
  71. },
  72. this);
  73. set_filter_action->set_tooltip(move(tooltip));
  74. m_category_action_group->add_action(*set_filter_action);
  75. m_toolbar->add_action(*set_filter_action);
  76. }
  77. scrollable_container.horizontal_scrollbar().set_visible(false);
  78. update_displayed_emoji();
  79. m_search_box->on_change = [this]() {
  80. update_displayed_emoji();
  81. };
  82. m_search_box->on_return_pressed = [this]() {
  83. select_first_displayed_emoji();
  84. };
  85. }
  86. auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
  87. {
  88. static constexpr int button_size = 22;
  89. Vector<Emoji> emojis;
  90. Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
  91. while (dt.has_next()) {
  92. auto filename = dt.next_path();
  93. auto lexical_path = LexicalPath(filename);
  94. if (lexical_path.extension() != "png")
  95. continue;
  96. auto basename = lexical_path.basename();
  97. if (!basename.starts_with("U+"sv))
  98. continue;
  99. basename = basename.substring_view(0, basename.length() - lexical_path.extension().length() - 1);
  100. StringBuilder builder;
  101. Vector<u32> code_points;
  102. basename.for_each_split_view('_', SplitBehavior::Nothing, [&](auto segment) {
  103. auto code_point = AK::StringUtils::convert_to_uint_from_hex<u32>(segment.substring_view(2));
  104. VERIFY(code_point.has_value());
  105. builder.append_code_point(*code_point);
  106. code_points.append(*code_point);
  107. });
  108. auto text = builder.to_deprecated_string();
  109. auto emoji = Unicode::find_emoji_for_code_points(code_points);
  110. if (!emoji.has_value()) {
  111. emoji = Unicode::Emoji {};
  112. emoji->group = Unicode::EmojiGroup::Unknown;
  113. emoji->display_order = NumericLimits<u32>::max();
  114. }
  115. auto button = Button::construct(String::from_deprecated_string(text).release_value_but_fixme_should_propagate_errors());
  116. button->set_fixed_size(button_size, button_size);
  117. button->set_button_style(Gfx::ButtonStyle::Coolbar);
  118. button->on_click = [this, text](auto) mutable {
  119. m_selected_emoji_text = move(text);
  120. done(ExecResult::OK);
  121. };
  122. if (!emoji->name.is_empty())
  123. button->set_tooltip(emoji->name);
  124. emojis.empend(move(button), emoji.release_value(), move(text));
  125. }
  126. quick_sort(emojis, [](auto const& lhs, auto const& rhs) {
  127. return lhs.emoji.display_order < rhs.emoji.display_order;
  128. });
  129. return emojis;
  130. }
  131. void EmojiInputDialog::update_displayed_emoji()
  132. {
  133. ScopeGuard guard { [&] { m_emojis_widget->set_updates_enabled(true); } };
  134. m_emojis_widget->set_updates_enabled(false);
  135. m_emojis_widget->remove_all_children();
  136. m_first_displayed_emoji = nullptr;
  137. static constexpr size_t columns = 17;
  138. size_t rows = ceil_div(m_emojis.size(), columns);
  139. size_t index = 0;
  140. auto query = m_search_box->text();
  141. for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) {
  142. auto& horizontal_container = m_emojis_widget->add<Widget>();
  143. horizontal_container.set_preferred_height(SpecialDimension::Fit);
  144. horizontal_container.set_layout<HorizontalBoxLayout>(GUI::Margins {}, 0);
  145. for (size_t column = 0; column < columns; ++column) {
  146. bool found_match = false;
  147. while (!found_match && (index < m_emojis.size())) {
  148. auto& emoji = m_emojis[index++];
  149. if (m_selected_category.has_value() && emoji.emoji.group != m_selected_category)
  150. continue;
  151. if (query.is_empty()) {
  152. found_match = true;
  153. } else if (!emoji.emoji.name.is_empty()) {
  154. auto result = fuzzy_match(query, emoji.emoji.name);
  155. found_match = result.score > 0;
  156. }
  157. if (found_match) {
  158. horizontal_container.add_child(*emoji.button);
  159. if (m_first_displayed_emoji == nullptr)
  160. m_first_displayed_emoji = &emoji;
  161. }
  162. }
  163. }
  164. }
  165. }
  166. void EmojiInputDialog::select_first_displayed_emoji()
  167. {
  168. if (m_first_displayed_emoji == nullptr)
  169. return;
  170. m_selected_emoji_text = m_first_displayed_emoji->text;
  171. done(ExecResult::OK);
  172. }
  173. }