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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Forward.h>
- #include <AK/Function.h>
- #include <AK/HashMap.h>
- #include <AK/Noncopyable.h>
- #include <AK/NonnullOwnPtr.h>
- #include <AK/NonnullRefPtr.h>
- #include <AK/Time.h>
- #include <AK/Vector.h>
- #include <AK/WeakPtr.h>
- #include <LibCore/DeferredInvocationContext.h>
- #include <LibCore/Event.h>
- #include <LibCore/Forward.h>
- #include <LibThreading/MutexProtected.h>
- #include <sys/time.h>
- #include <sys/types.h>
- namespace Core {
- // The event loop enables asynchronous (not parallel or multi-threaded) computing by efficiently handling events from various sources.
- // Event loops are most important for GUI programs, where the various GUI updates and action callbacks run on the EventLoop,
- // as well as services, where asynchronous remote procedure calls of multiple clients are handled.
- // Event loops, through select(), allow programs to "go to sleep" for most of their runtime until some event happens.
- // EventLoop is too expensive to use in realtime scenarios (read: audio) where even the time required by a single select() system call is too large and unpredictable.
- //
- // There is at most one running event loop per thread.
- // Another event loop can be started while another event loop is already running; that new event loop will take over for the other event loop.
- // This is mainly used in LibGUI, where each modal window stacks another event loop until it is closed.
- // However, that means you need to be careful with storing the current event loop, as it might already be gone at the time of use.
- // Event loops currently handle these kinds of events:
- // - Deferred invocations caused by various objects. These are just a generic way of telling the EventLoop to run some function as soon as possible at a later point.
- // - Timers, which repeatedly (or once after a delay) run a function on the EventLoop. Note that timers are not super accurate.
- // - Filesystem notifications, i.e. whenever a file is read from, written to, etc.
- // - POSIX signals, which allow the event loop to act as a signal handler and dispatch those signals in a more user-friendly way.
- // - Fork events, because the child process event loop needs to clear its events and handlers.
- // - Quit events, i.e. the event loop should exit.
- // Any event that the event loop needs to wait on or needs to repeatedly handle is stored in a handle, e.g. s_timers.
- //
- // EventLoop has one final responsibility: Handling the InspectorServer connection and processing requests to the Object hierarchy.
- class EventLoop {
- friend struct EventLoopPusher;
- public:
- enum class MakeInspectable {
- No,
- Yes,
- };
- enum class ShouldWake {
- No,
- Yes
- };
- enum class WaitMode {
- WaitForEvents,
- PollForEvents,
- };
- explicit EventLoop(MakeInspectable = MakeInspectable::No);
- ~EventLoop();
- static void initialize_wake_pipes();
- static bool has_been_instantiated();
- // Pump the event loop until its exit is requested.
- int exec();
- // Process events, generally called by exec() in a loop.
- // This should really only be used for integrating with other event loops.
- // The wait mode determines whether pump() uses select() to wait for the next event.
- size_t pump(WaitMode = WaitMode::WaitForEvents);
- // Pump the event loop until some condition is met.
- void spin_until(Function<bool()>);
- // Post an event to this event loop and possibly wake the loop.
- void post_event(Object& receiver, NonnullOwnPtr<Event>&&, ShouldWake = ShouldWake::No);
- void wake_once(Object& receiver, int custom_event_type);
- void add_job(NonnullRefPtr<Promise<NonnullRefPtr<Object>>> job_promise);
- void deferred_invoke(Function<void()> invokee)
- {
- auto context = DeferredInvocationContext::construct();
- post_event(context, make<Core::DeferredInvocationEvent>(context, move(invokee)));
- }
- void wake();
- void quit(int);
- void unquit();
- bool was_exit_requested() const { return m_exit_requested; }
- // The registration functions act upon the current loop of the current thread.
- static int register_timer(Object&, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible);
- static bool unregister_timer(int timer_id);
- static void register_notifier(Badge<Notifier>, Notifier&);
- static void unregister_notifier(Badge<Notifier>, Notifier&);
- static int register_signal(int signo, Function<void(int)> handler);
- static void unregister_signal(int handler_id);
- // Note: Boost uses Parent/Child/Prepare, but we don't really have anything
- // interesting to do in the parent or before forking.
- enum class ForkEvent {
- Child,
- };
- static void notify_forked(ForkEvent);
- void take_pending_events_from(EventLoop& other)
- {
- m_queued_events.extend(move(other.m_queued_events));
- }
- static EventLoop& current();
- static void wake_current();
- private:
- void wait_for_event(WaitMode);
- Optional<Time> get_next_timer_expiration();
- static void dispatch_signal(int);
- static void handle_signal(int);
- struct QueuedEvent {
- AK_MAKE_NONCOPYABLE(QueuedEvent);
- public:
- QueuedEvent(Object& receiver, NonnullOwnPtr<Event>);
- QueuedEvent(QueuedEvent&&);
- ~QueuedEvent() = default;
- WeakPtr<Object> receiver;
- NonnullOwnPtr<Event> event;
- };
- Vector<QueuedEvent, 64> m_queued_events;
- Vector<NonnullRefPtr<Promise<NonnullRefPtr<Object>>>> m_pending_promises;
- static pid_t s_pid;
- bool m_exit_requested { false };
- int m_exit_code { 0 };
- static thread_local int s_wake_pipe_fds[2];
- static thread_local bool s_wake_pipe_initialized;
- // The wake pipe of this event loop needs to be accessible from other threads.
- int (*m_wake_pipe_fds)[2];
- struct Private;
- NonnullOwnPtr<Private> m_private;
- };
- inline void deferred_invoke(Function<void()> invokee)
- {
- EventLoop::current().deferred_invoke(move(invokee));
- }
- }
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