123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399 |
- /*
- * Copyright (c) 2022, Oleg Kosenkov <oleg@kosenkov.ca>
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "ColorLines.h"
- #include "HueFilter.h"
- #include "Marble.h"
- #include "MarbleBoard.h"
- #include <AK/String.h>
- #include <LibConfig/Client.h>
- #include <LibGUI/MessageBox.h>
- #include <LibGUI/Painter.h>
- #include <LibGfx/Font/Emoji.h>
- ColorLines::BitmapArray ColorLines::build_marble_color_bitmaps()
- {
- auto marble_bitmap = MUST(Gfx::Bitmap::load_from_file("/res/icons/colorlines/colorlines.png"sv));
- float constexpr hue_degrees[Marble::number_of_colors] = {
- 0, // Red
- 45, // Brown/Yellow
- 90, // Green
- 180, // Cyan
- 225, // Blue
- 300 // Purple
- };
- BitmapArray colored_bitmaps;
- colored_bitmaps.ensure_capacity(Marble::number_of_colors);
- for (int i = 0; i < Marble::number_of_colors; ++i) {
- auto bitmap = MUST(marble_bitmap->clone());
- HueFilter filter { hue_degrees[i] };
- filter.apply(*bitmap, bitmap->rect(), *marble_bitmap, marble_bitmap->rect());
- colored_bitmaps.append(bitmap);
- }
- return colored_bitmaps;
- }
- ColorLines::BitmapArray ColorLines::build_marble_trace_bitmaps()
- {
- // Use "Paw Prints" Unicode Character (U+1F43E)
- auto trace_bitmap = NonnullRefPtr<Gfx::Bitmap const>(*Gfx::Emoji::emoji_for_code_point(0x1F43E));
- BitmapArray result;
- result.ensure_capacity(number_of_marble_trace_bitmaps);
- result.append(trace_bitmap);
- result.append(MUST(result.last()->rotated(Gfx::RotationDirection::Clockwise)));
- result.append(MUST(result.last()->rotated(Gfx::RotationDirection::Clockwise)));
- result.append(MUST(result.last()->rotated(Gfx::RotationDirection::Clockwise)));
- return result;
- }
- ColorLines::ColorLines(StringView app_name)
- : m_app_name { app_name }
- , m_game_state { GameState::Idle }
- , m_board { make<MarbleBoard>() }
- , m_marble_bitmaps { build_marble_color_bitmaps() }
- , m_trace_bitmaps { build_marble_trace_bitmaps() }
- , m_score_font { Gfx::BitmapFont::load_from_file("/res/fonts/MarietaBold24.font") }
- {
- VERIFY(m_marble_bitmaps.size() == Marble::number_of_colors);
- set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
- m_high_score = Config::read_i32(m_app_name, m_app_name, "HighScore"sv, 0);
- reset();
- }
- void ColorLines::reset()
- {
- set_game_state(GameState::StartingGame);
- }
- void ColorLines::mousedown_event(GUI::MouseEvent& event)
- {
- if (m_game_state != GameState::Idle && m_game_state != GameState::MarbleSelected)
- return;
- auto const event_position = event.position().translated(
- -frame_inner_rect().x(),
- -frame_inner_rect().y() - board_vertical_margin);
- if (event_position.x() < 0 || event_position.y() < 0)
- return;
- auto const clicked_cell = Point { event_position.x() / board_cell_dimension.width(),
- event_position.y() / board_cell_dimension.height() };
- if (!MarbleBoard::in_bounds(clicked_cell))
- return;
- if (m_board->has_selected_marble()) {
- auto const selected_cell = m_board->selected_marble().position();
- if (selected_cell == clicked_cell) {
- m_board->reset_selection();
- set_game_state(GameState::Idle);
- return;
- }
- if (m_board->is_empty_cell_at(clicked_cell)) {
- if (m_board->build_marble_path(selected_cell, clicked_cell, m_marble_path))
- set_game_state(GameState::MarbleMoving);
- return;
- }
- if (m_board->select_marble(clicked_cell))
- set_game_state(GameState::MarbleSelected);
- return;
- }
- if (m_board->select_marble(clicked_cell))
- set_game_state(GameState::MarbleSelected);
- }
- void ColorLines::timer_event(Core::TimerEvent&)
- {
- switch (m_game_state) {
- case GameState::GeneratingMarbles:
- update();
- if (--m_marble_animation_frame < AnimationFrames::marble_generating_end) {
- m_marble_animation_frame = AnimationFrames::marble_default;
- set_game_state(GameState::CheckingMarbles);
- }
- break;
- case GameState::MarbleSelected:
- m_marble_animation_frame = (m_marble_animation_frame + 1) % AnimationFrames::number_of_marble_bounce_frames;
- update();
- break;
- case GameState::MarbleMoving:
- m_marble_animation_frame = (m_marble_animation_frame + 1) % AnimationFrames::number_of_marble_bounce_frames;
- update();
- if (m_marble_path.remaining_steps() != 1 && m_marble_animation_frame != AnimationFrames::marble_at_top)
- break;
- if (auto const point = m_marble_path.next_point(); m_marble_path.is_empty()) {
- auto const color = m_board->selected_marble().color();
- m_board->reset_selection();
- m_board->set_color_at(point, color);
- if (m_board->check_and_remove_marbles())
- set_game_state(GameState::MarblesRemoving);
- else
- set_game_state(GameState::GeneratingMarbles);
- }
- break;
- case GameState::MarblesRemoving:
- update();
- if (++m_marble_animation_frame > AnimationFrames::marble_removing_end) {
- m_marble_animation_frame = AnimationFrames::marble_default;
- m_score += 2 * m_board->removed_marbles().size();
- set_game_state(GameState::Idle);
- }
- break;
- case GameState::StartingGame:
- case GameState::Idle:
- case GameState::CheckingMarbles:
- break;
- case GameState::GameOver: {
- stop_timer();
- update();
- StringBuilder text;
- text.appendff("Your score is {}", m_score);
- if (m_score > m_high_score) {
- text.append("\nThis is a new high score!"sv);
- Config::write_i32(m_app_name, m_app_name, "HighScore"sv, int(m_high_score = m_score));
- }
- GUI::MessageBox::show(window(),
- text.string_view(),
- "Game Over"sv,
- GUI::MessageBox::Type::Information);
- reset();
- break;
- }
- default:
- VERIFY_NOT_REACHED();
- }
- }
- void ColorLines::paint_event(GUI::PaintEvent& event)
- {
- GUI::Frame::paint_event(event);
- GUI::Painter painter(*this);
- painter.add_clip_rect(frame_inner_rect());
- painter.add_clip_rect(event.rect());
- auto paint_cell = [&](GUI::Painter& painter, Gfx::IntRect rect, int color, int animation_frame) {
- painter.draw_rect(rect, Color::Black);
- rect.shrink(0, 1, 1, 0);
- painter.draw_line(rect.bottom_left(), rect.top_left(), Color::White);
- painter.draw_line(rect.top_left(), rect.top_right(), Color::White);
- painter.draw_line(rect.top_right(), rect.bottom_right(), Color::DarkGray);
- painter.draw_line(rect.bottom_right(), rect.bottom_left(), Color::DarkGray);
- rect.shrink(1, 1, 1, 1);
- painter.draw_line(rect.bottom_left(), rect.top_left(), Color::LightGray);
- painter.draw_line(rect.top_left(), rect.top_right(), Color::LightGray);
- painter.draw_line(rect.top_right(), rect.bottom_right(), Color::MidGray);
- painter.draw_line(rect.bottom_right(), rect.bottom_left(), Color::MidGray);
- rect.shrink(1, 1, 1, 1);
- painter.fill_rect(rect, tile_color);
- rect.shrink(1, 1, 1, 1);
- if (color >= 0 && color < Marble::number_of_colors) {
- auto const source_rect = Gfx::IntRect { animation_frame * marble_pixel_size, 0, marble_pixel_size, marble_pixel_size };
- painter.draw_scaled_bitmap(rect, *m_marble_bitmaps[color], source_rect,
- 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
- }
- };
- painter.set_font(*m_score_font);
- // Draw board header with score, high score
- auto board_header_size = frame_inner_rect().size();
- board_header_size.set_height(board_vertical_margin);
- auto const board_header_rect = Gfx::IntRect { frame_inner_rect().top_left(), board_header_size };
- painter.fill_rect(board_header_rect, Color::Black);
- auto const text_margin = 8;
- // Draw score
- auto const score_text = MUST(String::formatted("{:05}"sv, m_score));
- auto text_width = static_cast<int>(ceilf(m_score_font->width(score_text)));
- auto const score_text_rect = Gfx::IntRect {
- frame_inner_rect().top_left().translated(text_margin),
- Gfx::IntSize { text_width, font().pixel_size_rounded_up() }
- };
- painter.draw_text(score_text_rect, score_text, Gfx::TextAlignment::CenterLeft, text_color);
- // Draw high score
- auto const high_score_text = MUST(String::formatted("{:05}"sv, m_high_score));
- text_width = m_score_font->width(high_score_text);
- auto const high_score_text_rect = Gfx::IntRect {
- frame_inner_rect().top_right().translated(-(text_margin + text_width), text_margin),
- Gfx::IntSize { text_width, font().pixel_size_rounded_up() }
- };
- painter.draw_text(high_score_text_rect, high_score_text, Gfx::TextAlignment::CenterLeft, text_color);
- auto const cell_rect
- = Gfx::IntRect(frame_inner_rect().top_left(), board_cell_dimension)
- .translated(0, board_vertical_margin);
- // Draw all cells and the selected marble if it exists
- for (int y = 0; y < MarbleBoard::board_size.height(); ++y)
- for (int x = 0; x < MarbleBoard::board_size.width(); ++x) {
- auto const& destination_rect = cell_rect.translated(
- x * board_cell_dimension.width(),
- y * board_cell_dimension.height());
- auto const point = Point { x, y };
- auto const animation_frame = m_game_state == GameState::MarbleSelected && m_board->has_selected_marble()
- && m_board->selected_marble().position() == point
- ? m_marble_animation_frame
- : AnimationFrames::marble_default;
- paint_cell(painter, destination_rect, m_board->color_at(point), animation_frame);
- }
- // Draw preview marbles in the board
- for (auto const& marble : m_board->preview_marbles()) {
- auto const& point = marble.position();
- if (m_marble_path.contains(point) || !m_board->is_empty_cell_at(point))
- continue;
- auto const& destination_rect = cell_rect.translated(
- point.x() * board_cell_dimension.width(),
- point.y() * board_cell_dimension.height());
- auto get_animation_frame = [this]() -> int {
- switch (m_game_state) {
- case GameState::GameOver:
- return AnimationFrames::marble_default;
- case GameState::GeneratingMarbles:
- case GameState::CheckingMarbles:
- return m_marble_animation_frame;
- default:
- return AnimationFrames::marble_generating_start;
- }
- };
- paint_cell(painter, destination_rect, marble.color(), get_animation_frame());
- }
- // Draw preview marbles in the board header
- for (size_t i = 0; i < MarbleBoard::number_of_preview_marbles; ++i) {
- auto const& marble = m_board->preview_marbles()[i];
- auto const& destination_rect = cell_rect.translated(
- int(i + 3) * board_cell_dimension.width(),
- -board_vertical_margin)
- .shrunken(10, 10);
- paint_cell(painter, destination_rect, marble.color(), AnimationFrames::marble_preview);
- }
- // Draw moving marble
- if (!m_marble_path.is_empty()) {
- auto const point = m_marble_path.current_point();
- auto const& destination_rect = cell_rect.translated(
- point.x() * board_cell_dimension.width(),
- point.y() * board_cell_dimension.height());
- paint_cell(painter, destination_rect, m_board->selected_marble().color(), m_marble_animation_frame);
- }
- // Draw removing marble
- if (m_game_state == GameState::MarblesRemoving)
- for (auto const& marble : m_board->removed_marbles()) {
- auto const& point = marble.position();
- auto const& destination_rect = cell_rect.translated(
- point.x() * board_cell_dimension.width(),
- point.y() * board_cell_dimension.height());
- paint_cell(painter, destination_rect, marble.color(), m_marble_animation_frame);
- }
- // Draw marble move trace
- if (m_game_state == GameState::MarbleMoving && m_marble_path.remaining_steps() > 1) {
- auto const trace_size = Gfx::IntSize { m_trace_bitmaps.first()->width(), m_trace_bitmaps.first()->height() };
- auto const target_trace_size = Gfx::IntSize { 14, 14 };
- auto const source_rect = Gfx::FloatRect(Gfx::IntPoint {}, trace_size);
- for (size_t i = 0; i < m_marble_path.remaining_steps() - 1; ++i) {
- auto const& current_step = m_marble_path[i];
- auto const destination_rect = Gfx::IntRect(frame_inner_rect().top_left(), target_trace_size)
- .translated(
- current_step.x() * board_cell_dimension.width(),
- board_vertical_margin + current_step.y() * board_cell_dimension.height())
- .translated(
- (board_cell_dimension.width() - target_trace_size.width()) / 2,
- (board_cell_dimension.height() - target_trace_size.height()) / 2);
- auto get_direction_bitmap_index = [&]() -> size_t {
- auto const& previous_step = m_marble_path[i + 1];
- if (previous_step.x() > current_step.x())
- return 3;
- if (previous_step.x() < current_step.x())
- return 1;
- if (previous_step.y() > current_step.y())
- return 0;
- return 2;
- };
- painter.draw_scaled_bitmap(destination_rect, *m_trace_bitmaps[get_direction_bitmap_index()], source_rect,
- 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
- }
- }
- }
- void ColorLines::restart_timer(int milliseconds)
- {
- stop_timer();
- start_timer(milliseconds);
- }
- void ColorLines::set_game_state(GameState state)
- {
- m_game_state = state;
- switch (state) {
- case GameState::StartingGame:
- m_marble_path.reset();
- m_board->reset();
- m_score = 0;
- m_marble_animation_frame = AnimationFrames::marble_default;
- update();
- if (m_board->update_preview_marbles(false))
- set_game_state(GameState::GeneratingMarbles);
- else
- set_game_state(GameState::GameOver);
- break;
- case GameState::GeneratingMarbles:
- m_board->reset_selection();
- m_marble_animation_frame = AnimationFrames::marble_generating_start;
- update();
- if (m_board->ensure_all_preview_marbles_are_on_empty_cells())
- restart_timer(TimerIntervals::generating_marbles);
- else
- set_game_state(GameState::GameOver);
- break;
- case GameState::MarblesRemoving:
- m_marble_animation_frame = AnimationFrames::marble_removing_start;
- update();
- restart_timer(TimerIntervals::removing_marbles);
- break;
- case GameState::Idle:
- m_marble_animation_frame = AnimationFrames::marble_default;
- update();
- if (m_board->ensure_all_preview_marbles_are_on_empty_cells() && m_board->has_empty_cells())
- stop_timer();
- else
- set_game_state(GameState::GameOver);
- break;
- case GameState::MarbleSelected:
- restart_timer(TimerIntervals::selected_marble);
- m_marble_animation_frame = AnimationFrames::marble_default;
- update();
- break;
- case GameState::CheckingMarbles:
- m_marble_animation_frame = AnimationFrames::marble_default;
- update();
- if (!m_board->place_preview_marbles_on_board())
- set_game_state(GameState::GameOver);
- else if (m_board->check_and_remove_marbles())
- set_game_state(GameState::MarblesRemoving);
- else
- set_game_state(GameState::Idle);
- break;
- case GameState::MarbleMoving:
- restart_timer(TimerIntervals::moving_marble);
- m_board->clear_color_at(m_board->selected_marble().position());
- update();
- break;
- case GameState::GameOver:
- m_marble_animation_frame = AnimationFrames::marble_default;
- update();
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
|